/obj/structure/fermenting_barrel name = "wooden barrel" desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid." icon = 'icons/obj/objects.dmi' icon_state = "barrel" density = TRUE anchored = FALSE pressure_resistance = 2 * ONE_ATMOSPHERE max_integrity = 300 var/open = FALSE var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better. /obj/structure/fermenting_barrel/Initialize() create_reagents(300, DRAINABLE | AMOUNT_VISIBLE) //Bluespace beakers, but without the portability or efficiency in circuits. . = ..() /obj/structure/fermenting_barrel/examine(mob/user) . = ..() to_chat(user, "It is currently [open?"open, letting you pour liquids in.":"closed, letting you draw liquids from the tap."]") /obj/structure/fermenting_barrel/proc/makeWine(obj/item/reagent_containers/food/snacks/grown/fruit) if(fruit.reagents) fruit.reagents.trans_to(src, fruit.reagents.total_volume) var/amount = fruit.seed.potency / 4 if(fruit.distill_reagent) reagents.add_reagent(fruit.distill_reagent, amount) else var/data = list() data["names"] = list("[initial(fruit.name)]" = 1) data["color"] = fruit.filling_color data["boozepwr"] = fruit.wine_power if(fruit.wine_flavor) data["tastes"] = list(fruit.wine_flavor = 1) else data["tastes"] = list(fruit.tastes[1] = 1) reagents.add_reagent("fruit_wine", amount, data) qdel(fruit) playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE) /obj/structure/fermenting_barrel/attackby(obj/item/I, mob/user, params) var/obj/item/reagent_containers/food/snacks/grown/fruit = I if(istype(fruit)) if(!fruit.can_distill) to_chat(user, "You can't distill this into anything...") return TRUE else if(!user.transferItemToLoc(I,src)) to_chat(user, "[I] is stuck to your hand!") return TRUE to_chat(user, "You place [I] into [src] to start the fermentation process.") addtimer(CALLBACK(src, .proc/makeWine, fruit), rand(80, 120) * speed_multiplier) return TRUE else return ..() /obj/structure/fermenting_barrel/attack_hand(mob/user) open = !open if(open) DISABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) ENABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) to_chat(user, "You open [src], letting you fill it.") else DISABLE_BITFIELD(reagents.reagents_holder_flags, REFILLABLE) ENABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE) to_chat(user, "You close [src], letting you draw from its tap.") update_icon() /obj/structure/fermenting_barrel/update_icon() if(open) icon_state = "barrel_open" else icon_state = "barrel" /datum/crafting_recipe/fermenting_barrel name = "Wooden Barrel" result = /obj/structure/fermenting_barrel reqs = list(/obj/item/stack/sheet/mineral/wood = 30) time = 50 category = CAT_PRIMAL