/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("[user] slams [user.p_their()] palms down on [src].", "You slam your palms down on [src].")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
else
user.visible_message("[user] slaps [user.p_their()] hands on [src].", "You slap your hands on [src].")
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
user.do_attack_animation(src)
return TRUE