/obj/effect/decal/cleanable/blood/xeno name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" color = BLOOD_COLOR_XENO beauty = -250 /obj/effect/decal/cleanable/blood/splatter/xeno color = BLOOD_COLOR_XENO /obj/effect/decal/cleanable/blood/gibs/xeno color = BLOOD_COLOR_XENO gibs_reagent_id = /datum/reagent/liquidgibs/xeno gibs_bloodtype = "X*" /obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases) . = ..() update_icon() /obj/effect/decal/cleanable/blood/gibs/xeno/update_icon() add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY) cut_overlays() var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh") flesh.appearance_flags = RESET_COLOR flesh.color = body_colors add_overlay(flesh) /obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions) set waitfor = FALSE var/list/diseases = list() SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases) var/direction = pick(directions) var/dist = 0 if(prob(50)) //yes this and the one below are different for a reason. if(prob(25)) dist = 2 else dist = 1 if(dist) for(var/i in 1 to dist) sleep(2) var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases) splat.transfer_blood_dna(blood_DNA, diseases) if(!step_to(src, get_step(src, direction), 0)) break /obj/effect/decal/cleanable/blood/gibs/xeno/up random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") /obj/effect/decal/cleanable/blood/gibs/xeno/down random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") /obj/effect/decal/cleanable/blood/gibs/xeno/body random_icon_states = list("gibhead", "gibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/torso random_icon_states = list("gibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/limb random_icon_states = list("gibleg", "gibarm") /obj/effect/decal/cleanable/blood/gibs/xeno/core random_icon_states = list("gibmid1", "gibmid2", "gibmid3") /obj/effect/decal/cleanable/blood/gibs/xeno/larva random_icon_states = list("xgiblarva1", "xgiblarva2") /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body random_icon_states = list("xgiblarvahead", "xgiblarvatorso") /obj/effect/decal/cleanable/blood/xtracks icon_state = "tracks" random_icon_states = null /obj/effect/decal/cleanable/blood/xtracks/Initialize() add_blood_DNA(list("UNKNOWN DNA" = "X*")) . = ..()