/proc/get_uplink_items(datum/game_mode/gamemode, allow_sales = TRUE, allow_restricted = TRUE, other_filter = list()) var/list/filtered_uplink_items = GLOB.uplink_categories.Copy() // list of uplink categories without associated values. var/list/sale_items = list() for(var/path in GLOB.uplink_items) var/datum/uplink_item/I = new path if(I.include_modes.len) if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes)) continue if(gamemode && !(gamemode in I.include_modes)) continue if(I.exclude_modes.len) if(!gamemode && SSticker.mode && (SSticker.mode.type in I.exclude_modes)) continue if(gamemode && (gamemode in I.exclude_modes)) continue if(I.player_minimum && I.player_minimum > GLOB.joined_player_list.len) continue if (I.restricted && !allow_restricted) continue if (I.type in other_filter) continue LAZYSET(filtered_uplink_items[I.category], I.name, I) if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1) sale_items += I if(allow_sales) for(var/i in 1 to 3) var/datum/uplink_item/I = pick_n_take(sale_items) var/datum/uplink_item/A = new I.type var/discount = A.get_discount() var/list/disclaimer = list("Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.") A.limited_stock = 1 I.refundable = FALSE //THIS MAN USES ONE WEIRD TRICK TO GAIN FREE TC, CODERS HATES HIM! A.refundable = FALSE if(A.cost >= 20) //Tough love for nuke ops discount *= 0.5 A.cost = max(round(A.cost * discount),1) A.category = "Discounted Gear" A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)" A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]" A.item = I.item LAZYSET(filtered_uplink_items[A.category], A.name, A) for(var/category in filtered_uplink_items) if(!filtered_uplink_items[category]) //empty categories with no associated uplink item. Remove. filtered_uplink_items -= category return filtered_uplink_items /** * Uplink Items * * Items that can be spawned from an uplink. Can be limited by gamemode. **/ /datum/uplink_item var/name = "item name" var/category = "item category" var/desc = "item description" var/item = null // Path to the item to spawn. var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites). var/cost = 0 var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds. var/refundable = FALSE var/surplus = 100 // Chance of being included in the surplus crate. var/cant_discount = FALSE var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited var/list/include_modes = list() // Game modes to allow this item in. var/list/exclude_modes = list() // Game modes to disallow this item from. var/list/restricted_roles = list() //If this uplink item is only available to certain roles. Roles are dependent on the frequency chip or stored ID. var/player_minimum //The minimum crew size needed for this item to be added to uplinks. var/purchase_log_vis = TRUE // Visible in the purchase log? var/restricted = FALSE // Adds restrictions for VR/Events var/illegal_tech = TRUE // Can this item be deconstructed to unlock certain techweb research nodes? /datum/uplink_item/proc/get_discount() return pick(4;0.75,2;0.5,1;0.25) /datum/uplink_item/proc/purchase(mob/user, datum/component/uplink/U) var/atom/A = spawn_item(item, user, U) if(purchase_log_vis && U.purchase_log) U.purchase_log.LogPurchase(A, src, cost) /datum/uplink_item/proc/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(!spawn_path) return var/atom/A if(ispath(spawn_path)) A = new spawn_path(get_turf(user)) else A = spawn_path if(ishuman(user) && istype(A, /obj/item)) var/mob/living/carbon/human/H = user if(H.put_in_hands(A)) to_chat(H, "[A] materializes into your hands!") return A to_chat(user, "[A] materializes onto the floor.") return A /* Uplink Categories: Due to how the typesof() in-built byond proc works, it should be kept in mind the order categories are displayed in the uplink UI is same to the order they are loaded in the code. I trust no extra filter is needed as long as they are all contained within the following lines. When adding new uplink categories, please keep them separate from their sub paths here and without set item. Failure to comply may result in the new categories being listed at the bottom of the UI. */ /datum/uplink_item/holiday category = "Holiday" /datum/uplink_item/bundles_TC category = "Telecrystals and Bundles" surplus = 0 cant_discount = TRUE /datum/uplink_item/dangerous category = "Conspicuous Weapons" /datum/uplink_item/stealthy_weapons category = "Stealthy Weapons" /datum/uplink_item/ammo category = "Ammunition" surplus = 40 /datum/uplink_item/explosives category = "Explosives" /datum/uplink_item/support category = "Support and Exosuits" surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/suits category = "Clothing" surplus = 40 /datum/uplink_item/stealthy_tools category = "Stealth Gadgets" /datum/uplink_item/device_tools category = "Misc. Gadgets" /datum/uplink_item/implants category = "Implants" surplus = 50 /datum/uplink_item/role_restricted category = "Role-Restricted" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 cant_discount = TRUE /datum/uplink_item/badass category = "(Pointless) Badassery" surplus = 0 //Discounts (dynamically filled above) /datum/uplink_item/discounts category = "Discounted Gear"