## Communication key for receiving data through world/Topic(), you don't want to give this out #COMMS_KEY default_pwd ## World address and port for server receiving cross server messages ## Use '+' to denote spaces in ServerName ## Repeat this entry to add more servers #CROSS_SERVER ServerName byond:\\address:port ## Name that the server calls itself in communications # CROSS_COMMS_NAME Citadel Main ## Network-name used for cross-server broadcasts made from communication consoles. ## Servers that do not match this network-name will have their messages discarded. ## Leaving this commented will allow all messages through, regardless of network. #CROSS_COMMS_NETWORK default_network ## CITADEL CONFIG: List of cross server URLs, same as CROSS_SERVER, to send bunker override messages for ## Format is the same as CROSS_SERVER.