#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) /obj/item/weapon/mop desc = "The world of janitalia wouldn't be complete without a mop." name = "mop" icon = 'icons/obj/janitor.dmi' icon_state = "mop" force = 3 throwforce = 5 throw_speed = 3 throw_range = 7 w_class = 3 attack_verb = list("mopped", "bashed", "bludgeoned", "whacked") burn_state = FLAMMABLE var/mopping = 0 var/mopcount = 0 var/mopcap = 5 var/mopspeed = 30 /obj/item/weapon/mop/New() ..() create_reagents(mopcap) obj/item/weapon/mop/proc/clean(turf/A) if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1)) A.clean_blood() for(var/obj/effect/O in A) if(is_cleanable(O)) qdel(O) if(istype(A, /turf/closed)) var/turf/closed/C = A C.thermite = 0 reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting. reagents.remove_any(1) //reaction() doesn't use up the reagents /obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity) if(!proximity) return if(reagents.total_volume < 1) user << "Your mop is dry!" return var/turf/turf = A if(is_cleanable(A)) turf = A.loc if(istype(turf)) user.visible_message("[user] begins to clean \the [turf] with [src].", "You begin to clean \the [turf] with [src]...") if(do_after(user, src.mopspeed, target = turf)) user << "You finish mopping." clean(turf) /obj/effect/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap)) return else return ..() /obj/item/weapon/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) J.put_in_cart(src, user) J.mymop=src J.update_icon() /obj/item/weapon/mop/cyborg /obj/item/weapon/mop/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) return /obj/item/weapon/mop/advanced desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!" name = "advanced mop" mopcap = 10 icon_state = "advmop" item_state = "mop" origin_tech = "materials=3;engineering=3" force = 6 throwforce = 8 throw_range = 4 mopspeed = 20