//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick! #define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point #define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point #define HEAT_DAMAGE_LEVEL_3 10 //Amount of damage applied when your body temperature passes the 460K point and you are on fire #define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point #define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point #define COLD_DAMAGE_LEVEL_3 3 //Amount of damage applied when your body temperature passes the 120K point //Note that gas heat damage is only applied once every FOUR ticks. #define HEAT_GAS_DAMAGE_LEVEL_1 2 //Amount of damage applied when the current breath's temperature just passes the 360.15k safety point #define HEAT_GAS_DAMAGE_LEVEL_2 4 //Amount of damage applied when the current breath's temperature passes the 400K point #define HEAT_GAS_DAMAGE_LEVEL_3 8 //Amount of damage applied when the current breath's temperature passes the 1000K point #define COLD_GAS_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when the current breath's temperature just passes the 260.15k safety point #define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point #define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point /mob/living/carbon/human/Life() set invisibility = 0 set background = BACKGROUND_ENABLED if (notransform) return //citadel code if(stat != DEAD) handle_arousal() if(..()) //not dead handle_active_genes() if(stat != DEAD) //heart attack stuff handle_heart() if(stat != DEAD) //Stuff jammed in your limbs hurts handle_embedded_objects() //Update our name based on whether our face is obscured/disfigured name = get_visible_name() dna.species.spec_life(src) // for mutantraces if(stat != DEAD) return 1 /mob/living/carbon/human/calculate_affecting_pressure(pressure) if((wear_suit && (wear_suit.flags_1 & STOPSPRESSUREDMAGE_1)) && (head && (head.flags_1 & STOPSPRESSUREDMAGE_1))) return ONE_ATMOSPHERE if(ismob(loc)) return ONE_ATMOSPHERE if(istype(loc, /obj/item/device/dogborg/sleeper)) return ONE_ATMOSPHERE else return pressure /mob/living/carbon/human/handle_disabilities() if(eye_blind) //blindness, heals slowly over time if(tinttotal >= TINT_BLIND) //covering your eyes heals blurry eyes faster adjust_blindness(-3) else adjust_blindness(-1) else if(eye_blurry) //blurry eyes heal slowly adjust_blurriness(-1) if(has_disability(DISABILITY_PACIFISM) && a_intent == INTENT_HARM) to_chat(src, "You don't feel like harming anybody.") a_intent_change(INTENT_HELP) /mob/living/carbon/human/handle_mutations_and_radiation() if(!dna || !dna.species.handle_mutations_and_radiation(src)) ..() /mob/living/carbon/human/breathe() if(!dna.species.breathe(src)) ..() #define HUMAN_MAX_OXYLOSS 3 #define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30) /mob/living/carbon/human/check_breath(datum/gas_mixture/breath) var/L = getorganslot(ORGAN_SLOT_LUNGS) if(!L) if(health >= HEALTH_THRESHOLD_CRIT) adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1) else if(!(NOCRITDAMAGE in dna.species.species_traits)) adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS) failed_last_breath = 1 var/datum/species/S = dna.species if(S.breathid == "o2") throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy) else if(S.breathid == "tox") throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox) else if(S.breathid == "co2") throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2) else if(S.breathid == "n2") throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro) return FALSE else if(istype(L, /obj/item/organ/lungs)) var/obj/item/organ/lungs/lun = L lun.check_breath(breath,src) #undef HUMAN_MAX_OXYLOSS #undef HUMAN_CRIT_MAX_OXYLOSS /mob/living/carbon/human/handle_environment(datum/gas_mixture/environment) dna.species.handle_environment(environment, src) ///FIRE CODE /mob/living/carbon/human/handle_fire() ..() if(dna) dna.species.handle_fire(src) /mob/living/carbon/human/proc/get_thermal_protection() var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures if(istype(loc, /obj/item/device/dogborg/sleeper)) return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT if(ismob(loc)) return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT if(wear_suit) if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT) thermal_protection += (wear_suit.max_heat_protection_temperature*0.7) if(head) if(head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT) thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD) thermal_protection = round(thermal_protection) return thermal_protection /mob/living/carbon/human/IgniteMob() //If have no DNA or can be Ignited, call parent handling to light user //If firestacks are high enough if(!dna || dna.species.CanIgniteMob(src)) return ..() . = FALSE //No ignition /mob/living/carbon/human/ExtinguishMob() if(!dna || !dna.species.ExtinguishMob(src)) ..() //END FIRE CODE //This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list) /mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to. var/thermal_protection_flags = 0 //Handle normal clothing if(head) if(head.max_heat_protection_temperature && head.max_heat_protection_temperature >= temperature) thermal_protection_flags |= head.heat_protection if(wear_suit) if(wear_suit.max_heat_protection_temperature && wear_suit.max_heat_protection_temperature >= temperature) thermal_protection_flags |= wear_suit.heat_protection if(w_uniform) if(w_uniform.max_heat_protection_temperature && w_uniform.max_heat_protection_temperature >= temperature) thermal_protection_flags |= w_uniform.heat_protection if(shoes) if(shoes.max_heat_protection_temperature && shoes.max_heat_protection_temperature >= temperature) thermal_protection_flags |= shoes.heat_protection if(gloves) if(gloves.max_heat_protection_temperature && gloves.max_heat_protection_temperature >= temperature) thermal_protection_flags |= gloves.heat_protection if(wear_mask) if(wear_mask.max_heat_protection_temperature && wear_mask.max_heat_protection_temperature >= temperature) thermal_protection_flags |= wear_mask.heat_protection return thermal_protection_flags /mob/living/carbon/human/proc/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to. var/thermal_protection_flags = get_heat_protection_flags(temperature) var/thermal_protection = 0 if(thermal_protection_flags) if(thermal_protection_flags & HEAD) thermal_protection += THERMAL_PROTECTION_HEAD if(thermal_protection_flags & CHEST) thermal_protection += THERMAL_PROTECTION_CHEST if(thermal_protection_flags & GROIN) thermal_protection += THERMAL_PROTECTION_GROIN if(thermal_protection_flags & LEG_LEFT) thermal_protection += THERMAL_PROTECTION_LEG_LEFT if(thermal_protection_flags & LEG_RIGHT) thermal_protection += THERMAL_PROTECTION_LEG_RIGHT if(thermal_protection_flags & FOOT_LEFT) thermal_protection += THERMAL_PROTECTION_FOOT_LEFT if(thermal_protection_flags & FOOT_RIGHT) thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT if(thermal_protection_flags & ARM_LEFT) thermal_protection += THERMAL_PROTECTION_ARM_LEFT if(thermal_protection_flags & ARM_RIGHT) thermal_protection += THERMAL_PROTECTION_ARM_RIGHT if(thermal_protection_flags & HAND_LEFT) thermal_protection += THERMAL_PROTECTION_HAND_LEFT if(thermal_protection_flags & HAND_RIGHT) thermal_protection += THERMAL_PROTECTION_HAND_RIGHT return min(1,thermal_protection) //See proc/get_heat_protection_flags(temperature) for the description of this proc. /mob/living/carbon/human/proc/get_cold_protection_flags(temperature) var/thermal_protection_flags = 0 //Handle normal clothing if(head) if(head.min_cold_protection_temperature && head.min_cold_protection_temperature <= temperature) thermal_protection_flags |= head.cold_protection if(wear_suit) if(wear_suit.min_cold_protection_temperature && wear_suit.min_cold_protection_temperature <= temperature) thermal_protection_flags |= wear_suit.cold_protection if(w_uniform) if(w_uniform.min_cold_protection_temperature && w_uniform.min_cold_protection_temperature <= temperature) thermal_protection_flags |= w_uniform.cold_protection if(shoes) if(shoes.min_cold_protection_temperature && shoes.min_cold_protection_temperature <= temperature) thermal_protection_flags |= shoes.cold_protection if(gloves) if(gloves.min_cold_protection_temperature && gloves.min_cold_protection_temperature <= temperature) thermal_protection_flags |= gloves.cold_protection if(wear_mask) if(wear_mask.min_cold_protection_temperature && wear_mask.min_cold_protection_temperature <= temperature) thermal_protection_flags |= wear_mask.cold_protection return thermal_protection_flags /mob/living/carbon/human/proc/get_cold_protection(temperature) if(dna.check_mutation(COLDRES)) return TRUE //Fully protected from the cold. if(istype(loc, /obj/item/device/dogborg/sleeper)) return 1 //freezing to death in sleepers ruins fun. if(ismob(loc)) return 1 //because lazy and being inside somemone insulates you from space if(RESISTCOLD in dna.species.species_traits) return TRUE temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K. var/thermal_protection_flags = get_cold_protection_flags(temperature) var/thermal_protection = 0 if(thermal_protection_flags) if(thermal_protection_flags & HEAD) thermal_protection += THERMAL_PROTECTION_HEAD if(thermal_protection_flags & CHEST) thermal_protection += THERMAL_PROTECTION_CHEST if(thermal_protection_flags & GROIN) thermal_protection += THERMAL_PROTECTION_GROIN if(thermal_protection_flags & LEG_LEFT) thermal_protection += THERMAL_PROTECTION_LEG_LEFT if(thermal_protection_flags & LEG_RIGHT) thermal_protection += THERMAL_PROTECTION_LEG_RIGHT if(thermal_protection_flags & FOOT_LEFT) thermal_protection += THERMAL_PROTECTION_FOOT_LEFT if(thermal_protection_flags & FOOT_RIGHT) thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT if(thermal_protection_flags & ARM_LEFT) thermal_protection += THERMAL_PROTECTION_ARM_LEFT if(thermal_protection_flags & ARM_RIGHT) thermal_protection += THERMAL_PROTECTION_ARM_RIGHT if(thermal_protection_flags & HAND_LEFT) thermal_protection += THERMAL_PROTECTION_HAND_LEFT if(thermal_protection_flags & HAND_RIGHT) thermal_protection += THERMAL_PROTECTION_HAND_RIGHT return min(1,thermal_protection) /mob/living/carbon/human/handle_random_events() //Puke if toxloss is too high if(!stat) if(getToxLoss() >= 45 && nutrition > 20) lastpuke += prob(50) if(lastpuke >= 50) // about 25 second delay I guess vomit(20, toxic = TRUE) lastpuke = 0 /mob/living/carbon/human/has_smoke_protection() if(wear_mask) if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1) . = 1 if(glasses) if(glasses.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1) . = 1 if(head) if(head.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1) . = 1 if(NOBREATH in dna.species.species_traits) . = 1 return . /mob/living/carbon/human/proc/handle_embedded_objects() for(var/X in bodyparts) var/obj/item/bodypart/BP = X for(var/obj/item/I in BP.embedded_objects) if(prob(I.embedded_pain_chance)) BP.receive_damage(I.w_class*I.embedded_pain_multiplier) to_chat(src, "[I] embedded in your [BP.name] hurts!") if(prob(I.embedded_fall_chance)) BP.receive_damage(I.w_class*I.embedded_fall_pain_multiplier) BP.embedded_objects -= I I.forceMove(drop_location()) visible_message("[I] falls out of [name]'s [BP.name]!","[I] falls out of your [BP.name]!") if(!has_embedded_objects()) clear_alert("embeddedobject") /mob/living/carbon/human/proc/can_heartattack() CHECK_DNA_AND_SPECIES(src) if(NOBLOOD in dna.species.species_traits) return FALSE return TRUE /mob/living/carbon/human/proc/undergoing_cardiac_arrest() if(!can_heartattack()) return FALSE var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART) if(istype(heart) && heart.beating) return FALSE return TRUE /mob/living/carbon/human/proc/set_heartattack(status) if(!can_heartattack()) return FALSE var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART) if(!istype(heart)) return heart.beating = !status /mob/living/carbon/human/proc/handle_active_genes() for(var/datum/mutation/human/HM in dna.mutations) HM.on_life(src) /mob/living/carbon/human/proc/handle_heart() if(!can_heartattack()) return var/we_breath = (!(NOBREATH in dna.species.species_traits)) if(!undergoing_cardiac_arrest()) return // Cardiac arrest, unless corazone if(reagents.get_reagent_amount("corazone")) return if(we_breath) adjustOxyLoss(8) Unconscious(80) // Tissues die without blood circulation adjustBruteLoss(2) /* Alcohol Poisoning Chart Note that all higher effects of alcohol poisoning will inherit effects for smaller amounts (i.e. light poisoning inherts from slight poisoning) In addition, severe effects won't always trigger unless the drink is poisonously strong All effects don't start immediately, but rather get worse over time; the rate is affected by the imbiber's alcohol tolerance 0: Non-alcoholic 1-10: Barely classifiable as alcohol - occassional slurring 11-20: Slight alcohol content - slurring 21-30: Below average - imbiber begins to look slightly drunk 31-40: Just below average - no unique effects 41-50: Average - mild disorientation, imbiber begins to look drunk 51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk 61-70: Above average - small chance of blurry vision, imbiber begins to look smashed 71-80: High alcohol content - blurry vision, imbiber completely shitfaced 81-90: Extremely high alcohol content - light brain damage, passing out 91-100: Dangerously toxic - swift death */ #define BALLMER_POINTS 5 GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?", "Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?", "I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.", "I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.", "Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.")) GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?", "So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?", "Dude, radical idea: H.O.N.K mechs but with no bananium required.", "Best idea ever: Disposal pipes instead of hallways.")) /mob/living/carbon/human/handle_status_effects() ..() if(drunkenness) drunkenness = max(drunkenness - (drunkenness * 0.04), 0) if(drunkenness >= 6) if(prob(25)) slurring += 2 jitteriness = max(jitteriness - 3, 0) if(drunkenness >= 11 && slurring < 5) slurring += 1.2 if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director")) if(SSresearch.science_tech) if(drunkenness >= 12.9 && drunkenness <= 13.8) drunkenness = round(drunkenness, 0.01) var/ballmer_percent = 0 if(drunkenness == 13.35) // why run math if I dont have to ballmer_percent = 1 else ballmer_percent = (-abs(drunkenness - 13.35) / 0.9) + 1 if(prob(5)) say(pick(GLOB.ballmer_good_msg)) SSresearch.science_tech.research_points += (BALLMER_POINTS * ballmer_percent) if(drunkenness > 26) // by this point you're into windows ME territory if(prob(5)) SSresearch.science_tech.research_points -= BALLMER_POINTS say(pick(GLOB.ballmer_windows_me_msg)) if(drunkenness >= 41) if(prob(25)) confused += 2 Dizzy(10) if(drunkenness >= 51) if(prob(5)) confused += 10 vomit() Dizzy(25) if(drunkenness >= 61) if(prob(50)) blur_eyes(5) if(drunkenness >= 71) blur_eyes(5) if(drunkenness >= 81) adjustToxLoss(0.2) if(prob(5) && !stat) to_chat(src, "Maybe you should lie down for a bit...") if(drunkenness >= 91) adjustBrainLoss(0.4, 60) if(prob(20) && !stat) if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(z)) //QoL mainly to_chat(src, "You're so tired... but you can't miss that shuttle...") else to_chat(src, "Just a quick nap...") Sleeping(900) if(drunkenness >= 101) adjustToxLoss(4) //Let's be honest you shouldn't be alive by now #undef HUMAN_MAX_OXYLOSS