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Traditional Games Space Station 13
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Thanks to: /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image. Also a thanks to anybody who has contributed.
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Currently Active GitHub contributor list: -Click Here-
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29 January 2022
Arturlang updated:
- Fixes Papers not working due to a dependency updated.
28 January 2022
DeltaFire15 updated:
- genital fluids are once again not valid for pod cloning, nor do the decals have dna (I hate the fact I had to PR this because the original got merged with this still present)
SpiWat updated:
26 January 2022
LetterN updated:
- Antag info panel using tgui for selected antags
- TGUI hardsync
- TIMER_DELETE_ME flag for timers
- wiremod backend (DO NOT ENABLE, FOLLOWUP PR WILL ADD WIREMOD) tweak: Cryo DOES NOT store the items, instead only drops it as soon as the person "fully cryo" tweak: Changes on how uplink works. Purchases are now only based on if said uplink has the right flag to purchase an item, rather than using a list to whitelist/blacklist specific gamemodes for it. Also, the purchase items handles poplocking by themselves now.
25 January 2022
Putnam3145 updated:
- Artificial zeolite now has a taste
- "Zeolites" has been renamed to "zeolite" ("a beaker of zeolites" is like "a beaker of woods")
- Various taste descriptors have had their end punctuation removed
23 January 2022
DeltaFire15 updated:
- Synths no longer take direct damage from low blood. They will however suffer from lower cooling efficiency and be in danger of overheating.
- The temperature system of synths is now simillar to the coldblooded trait, though depending on environment and coolant level, with access to short bursts of direct control via active cooling.
- Synths no longer breathe. If in crit, they meltdown and suffer burn damage over time.
- Synths are now immune to low pressure, resistant to low temp, and vulnerable to high temp.
- Synths no longer process oxyloss and temperature adjustment chemicals.
- Nanogel is now printable at med- / scilathes and mechfabs after researching the Advanced Robotics node. It does need a bit of diamond though. tweak: All Synthetics now use blood type S
Putnam3145 updated:
- Atmospheric Flux event
- A lot more fluids can be used for replica pods
Trilbyspaceclone updated:
- New type of flora to lava land, an Ash Tree, can be harvested for coal or if lucky used to gather honey. Just use a container!
14 January 2022
Putnam3145 updated:
- More logging for bad ERP reagent mechanics
- Made supernova rad storms less strong, slightly more common (but less spammy)
10 January 2022
Linzolle updated:
- bloodsplatter effects no longer white in certain cases
- the blood in the BDM ruin is no longer white
Putnam3145 updated:
07 January 2022
MrJWhit updated:
- Adds an airlock between atmos and engineering on omega.
04 January 2022
Hatterhat updated:
- Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.
MrJWhit updated:
- Adds pipes to the SM to make omega better
- Various omega fixes
Putnam3145 updated:
- Hydrogen gas (no way to get yet)
- Gas groups, such as...
- Chemical gases, starting with ethanol, bromine, diethylamine, ammonia, phlogiston
- Bromine gas (can make it by tossing hot bromine on the ground OR by burning methyl bromide)
- Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)
- Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak: Methyl bromide now burns properly
- Massive fusion nerf
- Due to the removal of snowflake trit fires, trit fires are much, much less hot
- Due to the previous, bombs are now easier to reach 50,000 points on (2 : 1 plasma : oxy at 160 kelvins cold side should be fine)
03 January 2022
TripleShades updated:
- (Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak: (Meta) Atmospherics Supply Line room airlock location change
- (Meta) Incinerator Access airlock now has the correct access
02 January 2022
DeltaFire15 updated:
- Station names now require admin approval instead of autoaccepting.
Putnam3145 updated:
31 December 2021
SandPoot updated:
- You also no longer get every animation sprite and direction sprite of items on the menus.
29 December 2021
TripleShades updated:
- (Festive Station) Fixes
- Readds the cold to Festive Station tweak: (Festive Station) Fixes
- (Pubby) Cautery??? I think this is leftover but nobody has touched Pubby since me so it's fine probably
23 December 2021
Putnam3145 updated:
- Atmos group processing heuristic no longer does opposite of intent
21 December 2021
ShizCalev updated:
- Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun.
- Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons.
- Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons.
- Fixed a issue where guns with multiple action buttons would break all but one of those action buttons. tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it. tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters.
17 December 2021
DeltaFire15 updated:
- The time for admins to cancel events is 30 seconds again.
SandPoot updated:
13 December 2021
Putnam3145 updated:
- Per-minute science output fixed
12 December 2021
DeltaFire15 updated:
- Linters should no longer complain about afterattack sleeps.
11 December 2021
SandPoot updated:
- Borg speech is now centralized even inside lockers or something like that.
bunny232 updated:
- Cold blooded critters won't worry too much about the air around them being too hot even though their body temperature is the same as it.
- The warm pool is no longer nearly boiling and the cool pool no longer goes below 0C.
09 December 2021
DeltaFire15 updated:
- Linters should no longer scream.
Linzolle updated:
- it now only snows on festivestation instead of every map
- rain now triggers properly on spookystation
TripleShades updated:
- (Pubby) Gives Robotic's Lab Surgery a cautery
keronshb updated:
- Lets dynamic pick clock cultists midround
timothyteakettle updated:
- being fat no longer makes you slower when floating
05 December 2021
Arturlang updated:
- You can now put in LaTeX equations in TGUI paper if you insert them between two $ dollar signs
DeltaFire15 updated:
- Fireman carry no longer drops the carried person if passing over a prone individual.
03 December 2021
TripleShades updated:
- (Pubby) Holopad to surgery viewing area
02 December 2021
DeltaFire15 updated:
- Synthetics gained quasi-immunity to most chemicals, excluding some core medical chems and a few specific disruptive ones.
- Health analyzer, ChemMaster and chemical analyzer interactions with the chemical processing flag system.
- System Cleaner should now always update health as opposed to before.
- system cleaner is now twice as effective.
01 December 2021
DeltaFire15 updated:
- Pellets now care about block woundwise
- Pellet wound-bonus no longer stacks for the final calculation
- Embeds no longer bypass full blocking.
- Shields now work properly against unarmed / mob attacks.
GoonStation 13 Development Team
Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
 Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Rights are currently extended to SomethingAwful Goons only.
Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.
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