////////////////////////////////////////////// // // // LATEJOIN RULESETS // // // ////////////////////////////////////////////// /datum/dynamic_ruleset/latejoin/trim_candidates() for(var/mob/P in candidates) if(!P.client || !P.mind || !P.mind.assigned_role) // Are they connected? candidates.Remove(P) else if(!mode.check_age(P.client, minimum_required_age)) candidates.Remove(P) else if(P.mind.assigned_role in restricted_roles) // Does their job allow for it? candidates.Remove(P) else if((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job? candidates.Remove(P) else if(antag_flag_override) if(!(HAS_ANTAG_PREF(P.client, antag_flag_override))) candidates.Remove(P) else if(!(HAS_ANTAG_PREF(P.client, antag_flag))) candidates.Remove(P) /datum/dynamic_ruleset/latejoin/ready(forced = 0) if (!forced) var/job_check = 0 if (enemy_roles.len > 0) for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS]) if (M.stat == DEAD) continue // Dead players cannot count as opponents if (M.mind && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles))) job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it var/threat = round(mode.threat_level/10) if (job_check < required_enemies[threat]) SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles") return FALSE return ..() /datum/dynamic_ruleset/latejoin/execute() var/mob/M = pick(candidates) assigned += M.mind M.mind.special_role = antag_flag M.mind.add_antag_datum(antag_datum) log_admin("[M.name] was made into a [name] by dynamic.") return TRUE ////////////////////////////////////////////// // // // SYNDICATE TRAITORS // // // ////////////////////////////////////////////// /datum/dynamic_ruleset/latejoin/infiltrator name = "Syndicate Infiltrator" antag_datum = /datum/antagonist/traitor antag_flag = "traitor late" antag_flag_override = ROLE_TRAITOR protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director") restricted_roles = list("AI","Cyborg") required_candidates = 1 weight = 7 cost = 5 requirements = list(101,40,25,20,15,10,10,10,10,10) repeatable = TRUE ////////////////////////////////////////////// // // // REVOLUTIONARY PROVOCATEUR // // // ////////////////////////////////////////////// /datum/dynamic_ruleset/latejoin/provocateur name = "Provocateur" persistent = TRUE antag_datum = /datum/antagonist/rev/head antag_flag = "rev head late" antag_flag_override = ROLE_REV restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director") enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden") required_enemies = list(2,2,1,1,1,1,1,0,0,0) required_candidates = 1 weight = 2 delay = 1 MINUTES // Prevents rule start while head is offstation. cost = 20 requirements = list(101,101,101,101,50,20,20,20,20,20) flags = HIGH_IMPACT_RULESET blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs) var/required_heads_of_staff = 3 var/finished = FALSE /// How much threat should be injected when the revolution wins? var/revs_win_threat_injection = 20 var/datum/team/revolution/revolution /datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE) if (forced) required_heads_of_staff = 1 if(!..()) return FALSE var/head_check = 0 for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS]) if (player.mind.assigned_role in GLOB.command_positions) head_check++ return (head_check >= required_heads_of_staff) /datum/dynamic_ruleset/latejoin/provocateur/execute() var/mob/M = pick(candidates) // This should contain a single player, but in case. if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle. assigned += M.mind M.mind.special_role = antag_flag revolution = new() var/datum/antagonist/rev/head/new_head = new() new_head.give_flash = TRUE new_head.give_hud = TRUE new_head.remove_clumsy = TRUE new_head = M.mind.add_antag_datum(new_head, revolution) revolution.update_objectives() revolution.update_heads() SSshuttle.registerHostileEnvironment(revolution) return TRUE else log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.") log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.") return FALSE /datum/dynamic_ruleset/latejoin/provocateur/rule_process() var/winner = revolution.process_victory(revs_win_threat_injection) if (isnull(winner)) return finished = winner return RULESET_STOP_PROCESSING /// Checks for revhead loss conditions and other antag datums. /datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M) var/turf/T = get_turf(M.current) if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD)) return TRUE return FALSE /datum/dynamic_ruleset/latejoin/provocateur/round_result() revolution.round_result(finished) ////////////////////////////////////////////// // // // HERETIC SMUGGLER // // // ////////////////////////////////////////////// /datum/dynamic_ruleset/latejoin/heretic_smuggler name = "Heretic Smuggler" antag_datum = /datum/antagonist/heretic antag_flag = "heretic late" antag_flag_override = ROLE_HERETIC protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain","Prisoner", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director") restricted_roles = list("AI","Cyborg") required_candidates = 1 weight = 4 cost = 10 requirements = list(101,101,101,50,40,20,20,15,10,10) repeatable = TRUE