/obj/structure/closet/crate/secure desc = "A secure crate." name = "secure crate" icon_state = "securecrate" secure = 1 locked = 1 health = 1000 /obj/structure/closet/crate/secure/update_icon() ..() if(broken) add_overlay("securecrateemag") else if(locked) add_overlay("securecrater") else add_overlay("securecrateg") /obj/structure/closet/crate/secure/weapon desc = "A secure weapons crate." name = "weapons crate" icon_state = "weaponcrate" /obj/structure/closet/crate/secure/plasma desc = "A secure plasma crate." name = "plasma crate" icon_state = "plasmacrate" /obj/structure/closet/crate/secure/gear desc = "A secure gear crate." name = "gear crate" icon_state = "secgearcrate" /obj/structure/closet/crate/secure/hydroponics desc = "A crate with a lock on it, painted in the scheme of the station's botanists." name = "secure hydroponics crate" icon_state = "hydrosecurecrate" /obj/structure/closet/crate/secure/engineering desc = "A crate with a lock on it, painted in the scheme of the station's engineers." name = "secure engineering crate" icon_state = "engi_secure_crate"