/obj/item/organ/genital/vagina name = "vagina" desc = "A female reproductive organ." icon = 'modular_citadel/icons/obj/genitals/vagina.dmi' icon_state = ORGAN_SLOT_VAGINA zone = BODY_ZONE_PRECISE_GROIN slot = "vagina" size = 1 //There is only 1 size right now genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH masturbation_verb = "finger" fluid_transfer_factor = 0.1 //Yes, some amount is exposed to you, go get your AIDS layer_index = VAGINA_LAYER_INDEX var/cap_length = 8//D E P T H (cap = capacity) var/cap_girth = 12 var/cap_girth_ratio = 1.5 var/clits = 1 var/clit_diam = 0.25 var/clit_len = 0.25 var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred") /obj/item/organ/genital/vagina/update_appearance() . = ..() var/string //Keeping this code here, so making multiple sprites for the different kinds is easier. var/lowershape = lowertext(shape) var/details switch(lowershape) if("tentacle") details = "Its opening is lined with several tentacles and " if("dentata") details = "There's teeth inside it and it " if("hairy") details = "It has quite a bit of hair growing on it and " if("human") details = "It is taut with smooth skin, though without much hair and " if("gaping") details = "It is gaping slightly open, though without much hair and " if("spade") details = "It is a plush canine spade, it " if("furred") details = "It has neatly groomed fur around the outer folds, it " else details = "It has an exotic shape and " if(aroused_state) details += "is slick with female arousal." else details += "seems to be dry." desc = "You see a vagina. [details]" if(owner) if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"]) if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" string = "vagina-s" else color = "#[owner.dna.features["vag_color"]]" string = "vagina" if(ishuman(owner)) var/mob/living/carbon/human/H = owner icon_state = sanitize_text(string) H.update_genitals() /obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H) var/datum/dna/D = H.dna if(D.species.use_skintones && D.features["genitals_use_skintone"]) color = "#[skintone2hex(H.skin_tone)]" else color = "[D.features["vag_color"]]" shape = "[D.features["vag_shape"]]"