/obj/effect/proc_holder/changeling/revive name = "Revive" desc = "We regenerate, healing all damage from our form." helptext = "Does not regrow lost organs or a missing head." req_stat = DEAD always_keep = TRUE ignores_fakedeath = TRUE //Revive from revival stasis /obj/effect/proc_holder/changeling/revive/sting_action(mob/living/carbon/user) user.status_flags &= ~(FAKEDEATH) user.tod = null user.revive(full_heal = 1) var/list/missing = user.get_missing_limbs() missing -= "head" // headless changelings are funny if(missing.len) playsound(user, 'sound/magic/demon_consume.ogg', 50, 1) user.visible_message("[user]'s missing limbs \ reform, making a loud, grotesque sound!", "Your limbs regrow, making a \ loud, crunchy sound and giving you great pain!", "You hear organic matter ripping \ and tearing!") user.emote("scream") user.regenerate_limbs(0, list("head")) user.regenerate_organs() to_chat(user, "We have revived ourselves.") var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) changeling.purchasedpowers -= src return TRUE /obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/user) if((user.stat != DEAD) && !(user.status_flags & FAKEDEATH)) var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) changeling.purchasedpowers -= src return 0 . = ..()