/obj/effect/decal name = "decal" anchored = TRUE resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF /obj/effect/decal/ex_act(severity, target) qdel(src) /obj/effect/decal/fire_act(exposed_temperature, exposed_volume) if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava qdel(src) /obj/effect/decal/HandleTurfChange(turf/T) ..() if(T == loc && (isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T))) qdel(src) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /obj/effect/turf_decal icon = 'icons/turf/decals.dmi' icon_state = "warningline" layer = TURF_DECAL_LAYER /obj/effect/turf_decal/Initialize() ..() return INITIALIZE_HINT_QDEL /obj/effect/turf_decal/ComponentInitialize() . = ..() var/turf/T = loc if(!istype(T)) //you know this will happen somehow CRASH("Turf decal initialized in an object/nullspace") T.AddComponent(/datum/component/decal, icon, icon_state, dir) /obj/effect/turf_decal/stripes/line icon_state = "warningline" /obj/effect/turf_decal/stripes/end icon_state = "warn_end" /obj/effect/turf_decal/stripes/corner icon_state = "warninglinecorner" /obj/effect/turf_decal/stripes/box icon_state = "warn_box" /obj/effect/turf_decal/stripes/full icon_state = "warn_full" /obj/effect/turf_decal/stripes/asteroid/line icon_state = "ast_warn" /obj/effect/turf_decal/stripes/asteroid/end icon_state = "ast_warn_end" /obj/effect/turf_decal/stripes/asteroid/corner icon_state = "ast_warn_corner" /obj/effect/turf_decal/stripes/asteroid/box icon_state = "ast_warn_box" /obj/effect/turf_decal/stripes/asteroid/full icon_state = "ast_warn_full" /obj/effect/turf_decal/stripes/white/line icon_state = "warningline_white" /obj/effect/turf_decal/stripes/white/end icon_state = "warn_end_white" /obj/effect/turf_decal/stripes/white/corner icon_state = "warninglinecorner_white" /obj/effect/turf_decal/stripes/white/box icon_state = "warn_box_white" /obj/effect/turf_decal/stripes/white/full icon_state = "warn_full_white" /obj/effect/turf_decal/stripes/red/line icon_state = "warningline_red" /obj/effect/turf_decal/stripes/red/end icon_state = "warn_end_red" /obj/effect/turf_decal/stripes/red/corner icon_state = "warninglinecorner_red" /obj/effect/turf_decal/stripes/red/box icon_state = "warn_box_red" /obj/effect/turf_decal/stripes/red/full icon_state = "warn_full_red" /obj/effect/turf_decal/delivery icon_state = "delivery" /obj/effect/turf_decal/delivery/white icon_state = "delivery_white" /obj/effect/turf_decal/delivery/red icon_state = "delivery_red" /obj/effect/turf_decal/bot icon_state = "bot" /obj/effect/turf_decal/bot/right icon_state = "bot_right" /obj/effect/turf_decal/bot/left icon_state = "bot_left" /obj/effect/turf_decal/bot_white icon_state = "bot_white" /obj/effect/turf_decal/bot_white/right icon_state = "bot_right_white" /obj/effect/turf_decal/bot_white/left icon_state = "bot_left_white" /obj/effect/turf_decal/bot_red icon_state = "bot_red" /obj/effect/turf_decal/bot_red/right icon_state = "bot_right_red" /obj/effect/turf_decal/bot_red/left icon_state = "bot_left_red" /obj/effect/turf_decal/loading_area icon_state = "loadingarea" /obj/effect/turf_decal/loading_area/white icon_state = "loadingarea_white" /obj/effect/turf_decal/loading_area/red icon_state = "loadingarea_red" /obj/effect/turf_decal/sand icon_state = "sandyfloor" /obj/effect/turf_decal/sand/plating icon_state = "sandyplating" /obj/effect/turf_decal/plaque icon_state = "plaque" /obj/effect/turf_decal/caution icon_state = "caution" /obj/effect/turf_decal/caution/white icon_state = "caution_white" /obj/effect/turf_decal/caution/red icon_state = "caution_red" /obj/effect/turf_decal/caution/stand_clear icon_state = "stand_clear" /obj/effect/turf_decal/caution/stand_clear/white icon_state = "stand_clear_white" /obj/effect/turf_decal/caution/stand_clear/red icon_state = "stand_clear_red" /obj/effect/turf_decal/arrows icon_state = "arrows" /obj/effect/turf_decal/arrows/white icon_state = "arrows_white" /obj/effect/turf_decal/arrows/red icon_state = "arrows_red" /obj/effect/turf_decal/box icon_state = "box" /obj/effect/turf_decal/box/corners icon_state = "box_corners" /obj/effect/turf_decal/box/white icon_state = "box_white" /obj/effect/turf_decal/box/white/corners icon_state = "box_corners_white" /obj/effect/turf_decal/box/red icon_state = "box_red" /obj/effect/turf_decal/box/red/corners icon_state = "box_corners_red"