/mob/living/simple_animal/hostile/alien name = "alien hunter" desc = "Hiss!" icon = 'icons/mob/alien.dmi' icon_state = "alienh" icon_living = "alienh" icon_dead = "alienh_dead" icon_gib = "syndicate_gib" gender = FEMALE response_help = "pokes" response_disarm = "shoves" response_harm = "hits" speed = 0 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4, /obj/item/stack/sheet/animalhide/xeno = 1) maxHealth = 125 health = 125 harm_intent_damage = 5 obj_damage = 60 melee_damage_lower = 25 melee_damage_upper = 25 attacktext = "slashes" speak_emote = list("hisses") bubble_icon = "alien" a_intent = INTENT_HARM attack_sound = 'sound/weapons/bladeslice.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 15 faction = list("alien") status_flags = CANPUSH minbodytemp = 0 see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE unique_name = 1 gold_core_spawnable = NO_SPAWN death_sound = 'sound/voice/hiss6.ogg' deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..." devourable = TRUE no_vore = FALSE /mob/living/simple_animal/hostile/alien/drone name = "alien drone" icon_state = "aliend" icon_living = "aliend" icon_dead = "aliend_dead" melee_damage_lower = 15 melee_damage_upper = 15 var/plant_cooldown = 30 var/plants_off = 0 /mob/living/simple_animal/hostile/alien/drone/handle_automated_action() if(!..()) //AIStatus is off return plant_cooldown-- if(AIStatus == AI_IDLE) if(!plants_off && prob(10) && plant_cooldown<=0) plant_cooldown = initial(plant_cooldown) SpreadPlants() /mob/living/simple_animal/hostile/alien/sentinel name = "alien sentinel" icon_state = "aliens" icon_living = "aliens" icon_dead = "aliens_dead" health = 150 maxHealth = 150 melee_damage_lower = 15 melee_damage_upper = 15 ranged = 1 retreat_distance = 5 minimum_distance = 5 projectiletype = /obj/item/projectile/neurotox projectilesound = 'sound/weapons/pierce.ogg' /mob/living/simple_animal/hostile/alien/queen name = "alien queen" icon_state = "alienq" icon_living = "alienq" icon_dead = "alienq_dead" health = 250 maxHealth = 250 melee_damage_lower = 15 melee_damage_upper = 15 ranged = 1 retreat_distance = 5 minimum_distance = 5 move_to_delay = 4 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4, /obj/item/stack/sheet/animalhide/xeno = 1) projectiletype = /obj/item/projectile/neurotox projectilesound = 'sound/weapons/pierce.ogg' status_flags = 0 unique_name = 0 var/sterile = 1 var/plants_off = 0 var/egg_cooldown = 30 var/plant_cooldown = 30 /mob/living/simple_animal/hostile/alien/queen/handle_automated_action() if(!..()) //AIStatus is off return egg_cooldown-- plant_cooldown-- if(AIStatus == AI_IDLE) if(!plants_off && prob(10) && plant_cooldown<=0) plant_cooldown = initial(plant_cooldown) SpreadPlants() if(!sterile && prob(10) && egg_cooldown<=0) egg_cooldown = initial(egg_cooldown) LayEggs() /mob/living/simple_animal/hostile/alien/proc/SpreadPlants() if(!isturf(loc) || isspaceturf(loc)) return if(locate(/obj/structure/alien/weeds/node) in get_turf(src)) return visible_message("[src] has planted some alien weeds!") new /obj/structure/alien/weeds/node(loc) /mob/living/simple_animal/hostile/alien/proc/LayEggs() if(!isturf(loc) || isspaceturf(loc)) return if(locate(/obj/structure/alien/egg) in get_turf(src)) return visible_message("[src] has laid an egg!") new /obj/structure/alien/egg(loc) /mob/living/simple_animal/hostile/alien/queen/large name = "alien empress" icon = 'icons/mob/alienqueen.dmi' icon_state = "alienq" icon_living = "alienq" icon_dead = "alienq_dead" bubble_icon = "alienroyal" move_to_delay = 4 maxHealth = 400 health = 400 butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 10, /obj/item/stack/sheet/animalhide/xeno = 2) mob_size = MOB_SIZE_LARGE gold_core_spawnable = NO_SPAWN /obj/item/projectile/neurotox name = "neurotoxin" damage = 30 icon_state = "toxin" /mob/living/simple_animal/hostile/alien/handle_temperature_damage() if(bodytemperature < minbodytemp) adjustBruteLoss(2) else if(bodytemperature > maxbodytemp) adjustBruteLoss(20) /mob/living/simple_animal/hostile/alien/maid name = "lusty xenomorph maid" melee_damage_lower = 0 melee_damage_upper = 0 a_intent = INTENT_HELP friendly = "caresses" obj_damage = 0 environment_smash = ENVIRONMENT_SMASH_NONE gold_core_spawnable = HOSTILE_SPAWN icon_state = "maid" icon_living = "maid" icon_dead = "maid_dead" /mob/living/simple_animal/hostile/alien/maid/AttackingTarget() if(ismovableatom(target)) if(istype(target, /obj/effect/decal/cleanable)) visible_message("[src] cleans up \the [target].") qdel(target) return TRUE var/atom/movable/M = target M.clean_blood() visible_message("[src] polishes \the [target].") return TRUE