/obj/item/projectile/hivebotbullet damage = 10 damage_type = BRUTE /mob/living/simple_animal/hostile/hivebot name = "hivebot" desc = "A small robot." icon = 'icons/mob/hivebot.dmi' icon_state = "basic" icon_living = "basic" icon_dead = "basic" gender = NEUTER health = 15 maxHealth = 15 healable = 0 melee_damage_lower = 2 melee_damage_upper = 3 attacktext = "claws" attack_sound = 'sound/weapons/bladeslice.ogg' projectilesound = 'sound/weapons/gunshot.ogg' projectiletype = /obj/item/projectile/hivebotbullet faction = list("hivebot") check_friendly_fire = 1 atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 speak_emote = list("states") gold_core_spawnable = HOSTILE_SPAWN del_on_death = 1 loot = list(/obj/effect/decal/cleanable/robot_debris) /mob/living/simple_animal/hostile/hivebot/Initialize() . = ..() deathmessage = "[src] blows apart!" /mob/living/simple_animal/hostile/hivebot/range name = "hivebot" desc = "A smallish robot, this one is armed!" icon_state = "ranged" icon_living = "ranged" icon_dead = "ranged" ranged = 1 retreat_distance = 5 minimum_distance = 5 /mob/living/simple_animal/hostile/hivebot/rapid icon_state = "ranged" icon_living = "ranged" icon_dead = "ranged" ranged = 1 rapid = 1 retreat_distance = 5 minimum_distance = 5 /mob/living/simple_animal/hostile/hivebot/strong name = "strong hivebot" icon_state = "strong" icon_living = "strong" icon_dead = "strong" desc = "A robot, this one is armed and looks tough!" health = 80 maxHealth = 80 ranged = 1 /mob/living/simple_animal/hostile/hivebot/death(gibbed) do_sparks(3, TRUE, src) ..(1)