/obj/item/projectile/energy name = "energy" icon_state = "spark" damage = 0 damage_type = BURN flag = "energy" is_reflectable = TRUE /obj/item/projectile/energy/chameleon nodamage = TRUE /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" color = "#FFFF00" nodamage = 1 knockdown = 100 stutter = 5 jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' range = 7 /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks! do_sparks(1, TRUE, src) else if(iscarbon(target)) var/mob/living/carbon/C = target if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) else if(C.status_flags & CANKNOCKDOWN) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet do_sparks(1, TRUE, src) ..() /obj/item/projectile/energy/net name = "energy netting" icon_state = "e_netting" damage = 10 damage_type = STAMINA hitsound = 'sound/weapons/taserhit.ogg' range = 10 /obj/item/projectile/energy/net/Initialize() . = ..() SpinAnimation() /obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE) if(isliving(target)) var/turf/Tloc = get_turf(target) if(!locate(/obj/effect/nettingportal) in Tloc) new /obj/effect/nettingportal(Tloc) ..() /obj/item/projectile/energy/net/on_range() do_sparks(1, TRUE, src) ..() /obj/effect/nettingportal name = "DRAGnet teleportation field" desc = "A field of bluespace energy, locking on to teleport a target." icon = 'icons/effects/effects.dmi' icon_state = "dragnetfield" light_range = 3 anchored = TRUE /obj/effect/nettingportal/Initialize() . = ..() var/obj/item/device/radio/beacon/teletarget = null for(var/obj/machinery/computer/teleporter/com in GLOB.machines) if(com.target) if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) teletarget = com.target addtimer(CALLBACK(src, .proc/pop, teletarget), 30) /obj/effect/nettingportal/proc/pop(teletarget) if(teletarget) for(var/mob/living/L in get_turf(src)) do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon else for(var/mob/living/L in get_turf(src)) do_teleport(L, L, 15) //Otherwise it just warps you off somewhere. qdel(src) /obj/effect/nettingportal/singularity_act() return /obj/effect/nettingportal/singularity_pull() return /obj/item/projectile/energy/trap name = "energy snare" icon_state = "e_snare" nodamage = 1 knockdown = 20 hitsound = 'sound/weapons/taserhit.ogg' range = 4 /obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE) if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc)) else if(iscarbon(target)) var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target)) B.Crossed(target) ..() /obj/item/projectile/energy/trap/on_range() new /obj/item/restraints/legcuffs/beartrap/energy(loc) ..() /obj/item/projectile/energy/trap/cyborg name = "Energy Bola" icon_state = "e_snare" nodamage = 1 knockdown = 0 hitsound = 'sound/weapons/taserhit.ogg' range = 10 /obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE) if(!ismob(target) || blocked >= 100) do_sparks(1, TRUE, src) qdel(src) if(iscarbon(target)) var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target)) B.Crossed(target) QDEL_IN(src, 10) ..() /obj/item/projectile/energy/trap/cyborg/on_range() do_sparks(1, TRUE, src) qdel(src) /obj/item/projectile/energy/declone name = "radiation beam" icon_state = "declone" damage = 20 damage_type = CLONE irradiate = 10 impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser /obj/item/projectile/energy/dart //ninja throwing dart name = "dart" icon_state = "toxin" damage = 5 damage_type = TOX knockdown = 100 range = 7 /obj/item/projectile/energy/bolt //ebow bolts name = "bolt" icon_state = "cbbolt" damage = 8 damage_type = TOX nodamage = 0 knockdown = 100 stutter = 5 /obj/item/projectile/energy/bolt/halloween name = "candy corn" icon_state = "candy_corn" /obj/item/projectile/energy/bolt/large damage = 20 /obj/item/projectile/energy/tesla name = "tesla bolt" icon_state = "tesla_projectile" impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser var/chain /obj/item/projectile/energy/tesla/fire(setAngle) if(firer) chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY) ..() /obj/item/projectile/energy/tesla/Destroy() qdel(chain) return ..() /obj/item/projectile/energy/tesla/revolver name = "energy orb" /obj/item/projectile/energy/tesla/revolver/on_hit(atom/target) . = ..() if(isliving(target)) tesla_zap(target, 3, 10000) qdel(src) /obj/item/projectile/energy/tesla/cannon name = "tesla orb" /obj/item/projectile/energy/tesla/cannon/on_hit(atom/target) . = ..() tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE) qdel(src)