//Fluff structures serve no purpose and exist only for enriching the environment. They can be destroyed with a wrench. /obj/structure/fluff name = "fluff structure" desc = "Fluffier than a sheep. This shouldn't exist." icon = 'icons/obj/stationobjs.dmi' icon_state = "minibar" anchored = TRUE density = FALSE opacity = 0 /obj/structure/fluff/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/weapon/wrench)) user.visible_message("[user] starts disassembling [src]...", "You start disassembling [src]...") playsound(user, 'sound/items/Ratchet.ogg', 50, 1) if(!do_after(user, 50, target = src)) return 0 user.visible_message("[user] disassembles [src]!", "You break down [src] into scrap metal.") playsound(user, 'sound/items/Deconstruct.ogg', 50, 1) new/obj/item/stack/sheet/metal(get_turf(src)) qdel(src) return ..() /obj/structure/fluff/empty_terrarium //Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated. name = "empty terrarium" desc = "An ancient machine that seems to be used for storing plant matter. Its hatch is ajar." icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "terrarium_open" density = TRUE /obj/structure/fluff/empty_sleeper //Empty sleepers are created by a good few ghost roles in lavaland. name = "empty sleeper" desc = "An open sleeper. It looks as though it would be awaiting another patient, were it not broken." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper-open" /obj/structure/fluff/empty_sleeper/nanotrasen name = "broken hypersleep chamber" desc = "A NanoTrasen hypersleep chamber - this one appears broken. \ There are exposed bolts for easy disassembly using a wrench." icon_state = "sleeper-o" /obj/structure/fluff/empty_sleeper/syndicate icon_state = "sleeper_s-open" /obj/structure/fluff/empty_cryostasis_sleeper //Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated name = "empty cryostasis sleeper" desc = "Although comfortable, this sleeper won't function as anything but a bed ever again." icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "cryostasis_sleeper_open" /obj/structure/fluff/broken_flooring name = "broken tiling" desc = "A segment of broken flooring" icon = 'icons/obj/brokentiling.dmi' icon_state = "corner"