datum/design/shrinkray name = "Shrink Ray" desc = "Make people small." id = "shrinkray" req_tech = list("combat" = 5, "materials" = 3, "engineering" = 2, "biotech" = 3) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$diamond" = 1500) build_path = /obj/item/weapon/gun/energy/laser/sizeray/one category = list("Weapons") datum/design/growthray name = "Growth Ray" desc = "Make people small... To the person you hit." id = "growthray" req_tech = list("combat" = 5, "materials" = 4, "engineering" = 3, "bluespace" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$diamond" = 1500) build_path = /obj/item/weapon/gun/energy/laser/sizeray/two category = list("Weapons") datum/design/stethoscope name = "Stethoscope" desc = "An ordinary stethoscope." id = "stethoscope" req_tech = list("biotech" = 2) build_type = PROTOLATHE materials = list("$metal" = 50) build_path = /obj/item/clothing/tie/stethoscope category = list("Medical") /* datum/design/stethoscope_advanced name = "Stethoscope (Advanced)" desc = "An advanced stethoscope that can read micro-vibrations produced by DNA, or possibly something less silly." id = "stethoscope_advanced" req_tech = list("biotech" = 3, "magnets" = 2) build_type = PROTOLATHE materials = list("$metal" = 500) build_path = /obj/item/clothing/tie/stethoscope/advanced category = list("Medical")*/