//The mob should have a gender you want before running this proc. Will run fine without H /datum/preferences/proc/random_character(gender_override) if(gender_override) gender = gender_override else gender = pick(MALE,FEMALE) underwear = random_underwear(gender) undie_color = random_short_color() undershirt = random_undershirt(gender) shirt_color = random_short_color() socks = random_socks() socks_color = random_short_color() use_custom_skin_tone = FALSE skin_tone = random_skin_tone() hair_style = random_hair_style(gender) facial_hair_style = random_facial_hair_style(gender) hair_color = random_short_color() facial_hair_color = hair_color var/random_eye_color = random_eye_color() left_eye_color = random_eye_color right_eye_color = random_eye_color if(!pref_species) var/rando_race = pick(GLOB.roundstart_races) pref_species = new rando_race() features = random_features(pref_species?.id, gender) age = rand(AGE_MIN,AGE_MAX) /datum/preferences/proc/update_preview_icon(current_tab) var/equip_job = (current_tab != 2) // Determine what job is marked as 'High' priority, and dress them up as such. var/datum/job/previewJob = get_highest_job() if(previewJob) // Silicons only need a very basic preview since there is no customization for them. if(istype(previewJob,/datum/job/ai)) parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH)) return if(istype(previewJob,/datum/job/cyborg)) parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH)) return // Set up the dummy for its photoshoot var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) // Apply the Dummy's preview background first so we properly layer everything else on top of it. mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER)) copy_to(mannequin, initial_spawn = TRUE) if(current_tab == 3) //give it its loadout if not on the appearance tab SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE) else if(previewJob && equip_job) mannequin.job = previewJob.title previewJob.equip(mannequin, TRUE, preference_source = parent) COMPILE_OVERLAYS(mannequin) parent.show_character_previews(new /mutable_appearance(mannequin)) unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) /datum/preferences/proc/get_highest_job() var/highest_pref = 0 var/datum/job/highest_job for(var/job in job_preferences) if(job_preferences["[job]"] > highest_pref) highest_job = SSjob.GetJob(job) highest_pref = job_preferences["[job]"] return highest_job