/obj/item/projectile/bullet/reusable/arrow name = "wooden arrow" desc = "Woosh!" damage = 15 icon_state = "arrow" ammo_type = /obj/item/ammo_casing/caseless/arrow/wood /obj/item/projectile/bullet/reusable/arrow/ash name = "ashen arrow" desc = "Fire harderned arrow." damage = 25 ammo_type = /obj/item/ammo_casing/caseless/arrow/ash /obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers name = "bone arrow" desc = "Arrow made of bone and sinew." damage = 35 armour_penetration = 40 ammo_type = /obj/item/ammo_casing/caseless/arrow/bone /obj/item/projectile/bullet/reusable/arrow/bronze //Just some AP shots name = "bronze arrow" desc = "Bronze tipped arrow." armour_penetration = 10 ammo_type = /obj/item/ammo_casing/caseless/arrow/bronze