/datum/game_mode/dynamic/proc/setup_hijacking() RegisterSignal(SSdcs, COMSIG_GLOB_PRE_RANDOM_EVENT, .proc/on_pre_random_event) /datum/game_mode/dynamic/proc/on_pre_random_event(datum/source, datum/round_event_control/round_event_control) SIGNAL_HANDLER if (!round_event_control.dynamic_should_hijack) return if (random_event_hijacked != HIJACKED_NOTHING) dynamic_log("Random event [round_event_control.name] tried to roll, but Dynamic vetoed it (random event has already ran).") SSevents.spawnEvent() SSevents.reschedule() return CANCEL_PRE_RANDOM_EVENT var/time_range = rand(random_event_hijack_minimum, random_event_hijack_maximum) if (world.time - last_midround_injection_attempt < time_range) random_event_hijacked = HIJACKED_TOO_RECENT dynamic_log("Random event [round_event_control.name] tried to roll, but the last midround injection \ was too recent. Injection chance has been raised to [get_midround_injection_chance(dry_run = TRUE)]%.") return CANCEL_PRE_RANDOM_EVENT if (midround_injection_cooldown - world.time < time_range) random_event_hijacked = HIJACKED_TOO_SOON dynamic_log("Random event [round_event_control.name] tried to roll, but the next midround injection \ is too soon. Injection chance has been raised to [get_midround_injection_chance(dry_run = TRUE)]%.") return CANCEL_PRE_RANDOM_EVENT