/datum/tgs_event_handler/impl/HandleEvent(event_code, ...) switch(event_code) if(TGS_EVENT_REBOOT_MODE_CHANGE) var/list/reboot_mode_lookup = list ("[TGS_REBOOT_MODE_NORMAL]" = "be normal", "[TGS_REBOOT_MODE_SHUTDOWN]" = "shutdown the server", "[TGS_REBOOT_MODE_RESTART]" = "hard restart the server") var old_reboot_mode = args[2] var new_reboot_mode = args[3] message_admins("TGS: Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]") if(TGS_EVENT_PORT_SWAP) message_admins("TGS: Changing port from [world.port] to [args[2]]") if(TGS_EVENT_INSTANCE_RENAMED) message_admins("TGS: Instance renamed to from [world.TgsInstanceName()] to [args[2]]") if(TGS_EVENT_COMPILE_START) message_admins("TGS: Deployment started, new game version incoming...") if(TGS_EVENT_COMPILE_CANCELLED) message_admins("TGS: Deployment cancelled!") if(TGS_EVENT_COMPILE_FAILURE) message_admins("TGS: Deployment failed!") if(TGS_EVENT_DEPLOYMENT_COMPLETE) message_admins("TGS: Deployment complete!") to_chat(world, "Server updated, changes will be applied on the next round...")