/obj/machinery/launchpad name = "bluespace launchpad" desc = "A bluespace pad able to thrust matter through bluespace, teleporting it to or from nearby locations." icon = 'icons/obj/telescience.dmi' icon_state = "lpad-idle" use_power = TRUE idle_power_usage = 200 active_power_usage = 2500 circuit = /obj/item/circuitboard/machine/launchpad var/icon_teleport = "lpad-beam" var/stationary = TRUE //to prevent briefcase pad deconstruction and such var/display_name = "Launchpad" var/teleport_speed = 35 var/range = 15 var/teleporting = FALSE //if it's in the process of teleporting var/power_efficiency = 1 var/x_offset = 0 var/y_offset = 0 /obj/machinery/launchpad/RefreshParts() var/E = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) E += M.rating*15 range = E /obj/machinery/launchpad/attackby(obj/item/I, mob/user, params) if(stationary) if(default_deconstruction_screwdriver(user, "lpad-idle-o", "lpad-idle", I)) return if(panel_open) if(istype(I, /obj/item/multitool)) var/obj/item/multitool/M = I M.buffer = src to_chat(user, "You save the data in the [I.name]'s buffer.") return 1 if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/launchpad/proc/isAvailable() if(stat & NOPOWER) return FALSE if(panel_open) return FALSE return TRUE /obj/machinery/launchpad/proc/doteleport(mob/user, sending) if(teleporting) to_chat(user, "ERROR: Launchpad busy.") return var/turf/dest = get_turf(src) if(dest && is_centcom_level(dest.z)) to_chat(user, "ERROR: Launchpad not operative. Heavy area shielding makes teleporting impossible.") return var/target_x = x + x_offset var/target_y = y + y_offset var/turf/target = locate(target_x, target_y, z) var/area/A = get_area(target) flick(icon_teleport, src) playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1) teleporting = TRUE sleep(teleport_speed) if(QDELETED(src) || !isAvailable()) return teleporting = FALSE // use a lot of power use_power(1000) var/turf/source = target var/list/log_msg = list() log_msg += ": [key_name(user)] has teleported " if(sending) source = dest dest = target playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1) var/first = TRUE for(var/atom/movable/ROI in source) if(ROI == src) continue // if it's anchored, don't teleport var/on_chair = "" if(ROI.anchored) if(isliving(ROI)) var/mob/living/L = ROI if(L.buckled) // TP people on office chairs if(L.buckled.anchored) continue on_chair = " (on a chair)" else continue else if(!isobserver(ROI)) continue if(!first) log_msg += ", " if(ismob(ROI)) var/mob/T = ROI log_msg += "[key_name(T)][on_chair]" else log_msg += "[ROI.name]" if (istype(ROI, /obj/structure/closet)) log_msg += " (" var/first_inner = TRUE for(var/atom/movable/Q as mob|obj in ROI) if(!first_inner) log_msg += ", " first_inner = FALSE if(ismob(Q)) log_msg += "[key_name(Q)]" else log_msg += "[Q.name]" if(first_inner) log_msg += "empty" log_msg += ")" do_teleport(ROI, dest, no_effects = !first) first = FALSE if (first) log_msg += "nothing" log_msg += " [sending ? "to" : "from"] [target_x], [target_y], [z] ([A ? A.name : "null area"])" investigate_log(log_msg.Join(), INVESTIGATE_TELESCI) updateDialog() //Starts in the briefcase. Don't spawn this directly, or it will runtime when closing. /obj/machinery/launchpad/briefcase name = "briefcase launchpad" desc = "A portable bluespace pad able to thrust matter through bluespace, teleporting it to or from nearby locations. Controlled via remote." icon_state = "blpad-idle" icon_teleport = "blpad-beam" anchored = FALSE use_power = FALSE idle_power_usage = 0 active_power_usage = 0 teleport_speed = 20 range = 20 stationary = FALSE var/closed = TRUE var/obj/item/storage/briefcase/launchpad/briefcase /obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase) . = ..() if(!briefcase) log_game("[src] has been spawned without a briefcase.") return INITIALIZE_HINT_QDEL src.briefcase = briefcase /obj/machinery/launchpad/briefcase/Destroy() QDEL_NULL(briefcase) return ..() /obj/machinery/launchpad/briefcase/isAvailable() if(closed) return FALSE return ..() /obj/machinery/launchpad/briefcase/MouseDrop(over_object, src_location, over_location) . = ..() if(over_object == usr) if(!briefcase || !usr.can_hold_items()) return if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr))) return usr.visible_message("[usr] starts closing [src]...", "You start closing [src]...") if(do_after(usr, 30, target = usr)) usr.put_in_hands(briefcase) moveToNullspace() //hides it from suitcase contents closed = TRUE /obj/machinery/launchpad/briefcase/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/launchpad_remote)) var/obj/item/launchpad_remote/L = I if(L.pad == src) //do not attempt to link when already linked return ..() L.pad = src to_chat(user, "You link [src] to [L].") else return ..() //Briefcase item that contains the launchpad. /obj/item/storage/briefcase/launchpad var/obj/machinery/launchpad/briefcase/pad /obj/item/storage/briefcase/launchpad/Initialize() pad = new(null, src) //spawns pad in nullspace to hide it from briefcase contents . = ..() /obj/item/storage/briefcase/launchpad/Destroy() if(!QDELETED(pad)) QDEL_NULL(pad) return ..() /obj/item/storage/briefcase/launchpad/PopulateContents() new /obj/item/pen(src) new /obj/item/launchpad_remote(src, pad) /obj/item/storage/briefcase/launchpad/attack_self(mob/user) if(!isturf(user.loc)) //no setting up in a locker return add_fingerprint(user) user.visible_message("[user] starts setting down [src]...", "You start setting up [pad]...") if(do_after(user, 30, target = user)) pad.forceMove(get_turf(src)) pad.closed = FALSE user.transferItemToLoc(src, pad, TRUE) SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_ALL) /obj/item/storage/briefcase/launchpad/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/launchpad_remote)) var/obj/item/launchpad_remote/L = I if(L.pad == src.pad) //do not attempt to link when already linked return ..() L.pad = src.pad to_chat(user, "You link [pad] to [L].") else return ..() /obj/item/launchpad_remote name = "folder" desc = "A folder." icon = 'icons/obj/bureaucracy.dmi' icon_state = "folder" w_class = WEIGHT_CLASS_SMALL var/sending = TRUE var/obj/machinery/launchpad/briefcase/pad /obj/item/launchpad_remote/Initialize(mapload, pad) //remote spawns linked to the briefcase pad . = ..() src.pad = pad /obj/item/launchpad_remote/attack_self(mob/user) . = ..() ui_interact(user) to_chat(user, "[src] projects a display onto your retina.") /obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height ui.set_style("syndicate") ui.open() ui.set_autoupdate(TRUE) /obj/item/launchpad_remote/ui_data(mob/user) var/list/data = list() data["has_pad"] = pad ? TRUE : FALSE if(pad) data["pad_closed"] = pad.closed if(!pad || pad.closed) return data data["pad_name"] = pad.display_name data["abs_x"] = abs(pad.x_offset) data["abs_y"] = abs(pad.y_offset) data["north_south"] = pad.y_offset > 0 ? "N":"S" data["east_west"] = pad.x_offset > 0 ? "E":"W" return data /obj/item/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad) if(QDELETED(pad)) to_chat(user, "ERROR: Launchpad not responding. Check launchpad integrity.") return if(!pad.isAvailable()) to_chat(user, "ERROR: Launchpad not operative. Make sure the launchpad is ready and powered.") return pad.doteleport(user, sending) /obj/item/launchpad_remote/ui_act(action, params) if(..()) return switch(action) if("right") if(pad.x_offset < pad.range) pad.x_offset++ . = TRUE if("left") if(pad.x_offset > (pad.range * -1)) pad.x_offset-- . = TRUE if("up") if(pad.y_offset < pad.range) pad.y_offset++ . = TRUE if("down") if(pad.y_offset > (pad.range * -1)) pad.y_offset-- . = TRUE if("up-right") if(pad.y_offset < pad.range) pad.y_offset++ if(pad.x_offset < pad.range) pad.x_offset++ . = TRUE if("up-left") if(pad.y_offset < pad.range) pad.y_offset++ if(pad.x_offset > (pad.range * -1)) pad.x_offset-- . = TRUE if("down-right") if(pad.y_offset > (pad.range * -1)) pad.y_offset-- if(pad.x_offset < pad.range) pad.x_offset++ . = TRUE if("down-left") if(pad.y_offset > (pad.range * -1)) pad.y_offset-- if(pad.x_offset > (pad.range * -1)) pad.x_offset-- . = TRUE if("reset") pad.y_offset = 0 pad.x_offset = 0 . = TRUE if("rename") . = TRUE var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15) if(!new_name) return pad.display_name = new_name if("remove") . = TRUE if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort") pad = null if("launch") sending = TRUE teleport(usr, pad) . = TRUE if("pull") sending = FALSE teleport(usr, pad) . = TRUE