/* * Contents: * Welding mask * Cakehat * Ushanka * Pumpkin head * Kitty ears * Cardborg disguise * Wig * Bronze hat */ /* * Welding mask */ /obj/item/clothing/head/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" materials = list(MAT_METAL=1750, MAT_GLASS=400) flash_protect = 2 tint = 2 armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE actions_types = list(/datum/action/item_action/toggle) visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = FIRE_PROOF mutantrace_variation = MUTANTRACE_VARIATION /obj/item/clothing/head/welding/attack_self(mob/user) weldingvisortoggle(user) /* * Cakehat */ /obj/item/clothing/head/hardhat/cakehat name = "cakehat" desc = "You put the cake on your head. Brilliant." icon_state = "hardhat0_cakehat" item_state = "hardhat0_cakehat" item_color = "cakehat" hitsound = 'sound/weapons/tap.ogg' flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES heat = 1000 /obj/item/clothing/head/hardhat/cakehat/process() var/turf/location = src.loc if(ishuman(location)) var/mob/living/carbon/human/M = location if(M.is_holding(src) || M.head == src) location = M.loc if(isturf(location)) location.hotspot_expose(700, 1) /obj/item/clothing/head/hardhat/cakehat/turn_on() ..() force = 15 throwforce = 15 damtype = BURN hitsound = 'sound/items/welder.ogg' START_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/turn_off() ..() force = 0 throwforce = 0 damtype = BRUTE hitsound = 'sound/weapons/tap.ogg' STOP_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/is_hot() return on * heat /* * Ushanka */ /obj/item/clothing/head/ushanka name = "ushanka" desc = "Perfect for winter in Siberia, da?" icon_state = "ushankadown" item_state = "ushankadown" flags_inv = HIDEEARS|HIDEHAIR var/earflaps = 1 cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT dog_fashion = /datum/dog_fashion/head/ushanka /obj/item/clothing/head/ushanka/attack_self(mob/user) if(earflaps) src.icon_state = "ushankaup" src.item_state = "ushankaup" earflaps = 0 to_chat(user, "You raise the ear flaps on the ushanka.") else src.icon_state = "ushankadown" src.item_state = "ushankadown" earflaps = 1 to_chat(user, "You lower the ear flaps on the ushanka.") /* * Pumpkin head */ /obj/item/clothing/head/hardhat/pumpkinhead name = "carved pumpkin" desc = "A jack o' lantern! Believed to ward off evil spirits." icon_state = "hardhat0_pumpkin" item_state = "hardhat0_pumpkin" item_color = "pumpkin" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES /* * Kitty ears */ /obj/item/clothing/head/kitty name = "kitty ears" desc = "A pair of kitty ears. Meow!" icon_state = "kitty" color = "#999999" dynamic_hair_suffix = "" dog_fashion = /datum/dog_fashion/head/kitty /obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot) if(ishuman(user) && slot == SLOT_HEAD) update_icon(user) user.update_inv_head() //Color might have been changed by update_icon. ..() /obj/item/clothing/head/kitty/update_icon(mob/living/carbon/human/user) if(ishuman(user)) add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY) /obj/item/clothing/head/kitty/genuine desc = "A pair of kitty ears. A tag on the inside says \"Hand made from real cats.\"" /obj/item/clothing/head/hardhat/reindeer name = "novelty reindeer hat" desc = "Some fake antlers and a very fake red nose." icon_state = "hardhat0_reindeer" item_state = "hardhat0_reindeer" item_color = "reindeer" flags_inv = 0 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 1 //luminosity when on dynamic_hair_suffix = "" dog_fashion = /datum/dog_fashion/head/reindeer /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dog_fashion = /datum/dog_fashion/head/cardborg /obj/item/clothing/head/cardborg/equipped(mob/living/user, slot) ..() if(ishuman(user) && slot == SLOT_HEAD) var/mob/living/carbon/human/H = user if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg)) var/obj/item/clothing/suit/cardborg/CB = H.wear_suit CB.disguise(user, src) /obj/item/clothing/head/cardborg/dropped(mob/living/user) ..() user.remove_alt_appearance("standard_borg_disguise") /obj/item/clothing/head/wig name = "wig" desc = "A bunch of hair without a head attached." icon_state = "" item_state = "pwig" flags_inv = HIDEHAIR var/hair_style = "Very Long Hair" var/hair_color = "#000" /obj/item/clothing/head/wig/Initialize(mapload) . = ..() update_icon() /obj/item/clothing/head/wig/update_icon() cut_overlays() var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style] if(!S) icon_state = "pwig" else var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state) M.appearance_flags |= RESET_COLOR M.color = hair_color add_overlay(M) /obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use) . = list() if(!isinhands) var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style] if(!S) return var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER) M.appearance_flags |= RESET_COLOR M.color = hair_color . += M /obj/item/clothing/head/wig/random/Initialize(mapload) hair_style = pick(GLOB.hair_styles_list - "Bald") //Don't want invisible wig hair_color = "#[random_short_color()]" . = ..() /obj/item/clothing/head/bronze name = "bronze hat" desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection." icon = 'icons/obj/clothing/clockwork_garb.dmi' icon_state = "clockwork_helmet_old" flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) /obj/item/clothing/head/foilhat name = "tinfoil hat" desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat." icon_state = "foilhat" item_state = "foilhat" armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0) equip_delay_other = 140 var/datum/brain_trauma/mild/phobia/paranoia /obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot) ..() if(slot == SLOT_HEAD) if(paranoia) QDEL_NULL(paranoia) paranoia = new() user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies") to_chat(user, "As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. ") /obj/item/clothing/head/foilhat/dropped(mob/user) ..() if(paranoia) QDEL_NULL(paranoia) /obj/item/clothing/head/foilhat/attack_hand(mob/user) if(iscarbon(user)) var/mob/living/carbon/C = user if(src == C.head) to_chat(user, "Why would you want to take this off? Do you want them to get into your mind?!") return ..()