/**********************Asteroid**************************/ /turf/open/floor/plating/asteroid //floor piece gender = PLURAL name = "asteroid sand" baseturfs = /turf/open/floor/plating/asteroid icon = 'icons/turf/floors.dmi' icon_state = "asteroid" icon_plating = "asteroid" postdig_icon_change = TRUE footstep = FOOTSTEP_SAND barefootstep = FOOTSTEP_SAND clawfootstep = FOOTSTEP_SAND heavyfootstep = FOOTSTEP_GENERIC_HEAVY /// Environment type for the turf var/environment_type = "asteroid" /// Base turf type to be created by the tunnel var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal /// Probability the floor has a different icon state var/floor_variance = 20 attachment_holes = FALSE var/obj/item/stack/digResult = /obj/item/stack/ore/glass/basalt /// Whether the turf has been dug or not var/dug /turf/open/floor/plating/asteroid/Initialize() var/proper_name = name . = ..() name = proper_name if(prob(floor_variance)) icon_state = "[environment_type][rand(0,12)]" /// Drops itemstack when dug and changes icon /turf/open/floor/plating/asteroid/proc/getDug() new digResult(src, 5) if(postdig_icon_change) if(!postdig_icon) icon_plating = "[environment_type]_dug" icon_state = "[environment_type]_dug" dug = TRUE /// If the user can dig the turf /turf/open/floor/plating/asteroid/proc/can_dig(mob/user) if(!dug) return TRUE if(user) to_chat(user, "Looks like someone has dug here already.") /turf/open/floor/plating/asteroid/try_replace_tile(obj/item/stack/tile/T, mob/user, params) return /turf/open/floor/plating/asteroid/burn_tile() return /turf/open/floor/plating/asteroid/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent) return /turf/open/floor/plating/asteroid/MakeDry() return /turf/open/floor/plating/asteroid/attackby(obj/item/W, mob/user, params) . = ..() if(!.) if(W.tool_behaviour == TOOL_SHOVEL || W.tool_behaviour == TOOL_MINING) if(!can_dig(user)) return TRUE if(!isturf(user.loc)) return to_chat(user, "You start digging...") if(W.use_tool(src, user, 40, volume=50)) if(!can_dig(user)) return TRUE to_chat(user, "You dig a hole.") getDug() SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type) return TRUE else if(istype(W, /obj/item/storage/bag/ore)) for(var/obj/item/stack/ore/O in src) SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O) /turf/open/floor/plating/asteroid/ex_act(severity, target) . = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target) contents_explosion(severity, target) /turf/open/floor/plating/lavaland_baseturf baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface /turf/open/floor/plating/asteroid/basalt name = "volcanic floor" baseturfs = /turf/open/floor/plating/asteroid/basalt icon = 'icons/turf/floors.dmi' icon_state = "basalt" icon_plating = "basalt" environment_type = "basalt" floor_variance = 15 digResult = /obj/item/stack/ore/glass/basalt /turf/open/floor/plating/asteroid/basalt/lava //lava underneath baseturfs = /turf/open/lava/smooth /turf/open/floor/plating/asteroid/basalt/airless baseturfs = /turf/open/floor/plating/asteroid/airless initial_gas_mix = AIRLESS_ATMOS /turf/open/floor/plating/asteroid/basalt/Initialize() . = ..() set_basalt_light(src) /turf/open/floor/plating/asteroid/getDug() set_light(0) return ..() /proc/set_basalt_light(turf/open/floor/B) switch(B.icon_state) if("basalt1", "basalt2", "basalt3") B.set_light(2, 0.6, LIGHT_COLOR_LAVA) //more light if("basalt5", "basalt9") B.set_light(1.4, 0.6, LIGHT_COLOR_LAVA) //barely anything! ///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground. /turf/open/floor/plating/asteroid/basalt/lava_land_surface initial_gas_mix = LAVALAND_DEFAULT_ATMOS planetary_atmos = TRUE baseturfs = /turf/open/lava/smooth/lava_land_surface /turf/open/floor/plating/asteroid/airless initial_gas_mix = AIRLESS_ATMOS baseturfs = /turf/open/floor/plating/asteroid/airless turf_type = /turf/open/floor/plating/asteroid/airless #define SPAWN_MEGAFAUNA "bluh bluh huge boss" #define SPAWN_BUBBLEGUM 6 /turf/open/floor/plating/asteroid/airless/cave /// Length of the tunnel var/length = 100 /// Mobs that can spawn in the tunnel, weighted list var/list/mob_spawn_list /// Megafauna that can spawn in the tunnel, weighted list var/list/megafauna_spawn_list /// Flora that can spawn in the tunnel, weighted list var/list/flora_spawn_list /// Turf type to choose when spawning in tunnel at 1% chance, weighted list var/list/choose_turf_type /// if the tunnel should keep being created var/sanity = 1 /// Cave direction to move var/forward_cave_dir = 1 /// Backwards cave direction for tracking var/backward_cave_dir = 2 /// If the tunnel is moving backwards var/going_backwards = TRUE /// If this is a cave creating type var/has_data = FALSE /// The non-cave creating type var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data /// Option tunnel width, wegihted list var/list/pick_tunnel_width turf_type = /turf/open/floor/plating/asteroid/airless /turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data has_data = TRUE /turf/open/floor/plating/asteroid/airless/cave/volcanic mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /obj/structure/spawner/lavaland/goliath = 3, \ /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \ SPAWN_MEGAFAUNA = 6, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10) data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface initial_gas_mix = LAVALAND_DEFAULT_ATMOS /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data has_data = TRUE /turf/open/floor/plating/asteroid/airless/cave/snow gender = PLURAL name = "snow" desc = "Looks cold." icon = 'icons/turf/snow.dmi' baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon icon_state = "snow" icon_plating = "snow" initial_gas_mix = ICEMOON_DEFAULT_ATMOS slowdown = 2 environment_type = "snow" flags_1 = NONE planetary_atmos = TRUE burnt_states = list("snow_dug") bullet_sizzle = TRUE bullet_bounce_sound = null digResult = /obj/item/stack/sheet/mineral/snow mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \ /mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10) flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12) data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/has_data turf_type = /turf/open/floor/plating/asteroid/snow/icemoon choose_turf_type = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1) pick_tunnel_width = list("1" = 6, "2" = 1) /turf/open/floor/plating/asteroid/airless/cave/snow/underground mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \ /mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3) flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6) data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data choose_turf_type = null /turf/open/floor/plating/asteroid/airless/cave/snow/has_data //subtype for producing a tunnel with given data has_data = TRUE /turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data //subtype for producing a tunnel with given data has_data = TRUE /turf/open/floor/plating/asteroid/airless/cave/Initialize() if (!mob_spawn_list) mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3) if (!megafauna_spawn_list) megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM) if (!flora_spawn_list) flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2) . = ..() if(!has_data) produce_tunnel_from_data() /// Sets the tunnel length and direction /turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1) // If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg. if(!set_length) length = rand(25, 50) else length = set_length // Get our directiosn forward_cave_dir = pick(GLOB.alldirs - exclude_dir) // Get the opposite direction of our facing direction backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180) /// Gets the tunnel length and direction then makes the tunnel /turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1) get_cave_data(tunnel_length, excluded_dir) // Make our tunnels make_tunnel(forward_cave_dir) if(going_backwards) make_tunnel(backward_cave_dir) // Kill ourselves by replacing ourselves with a normal floor. SpawnFloor(src) /** * Makes the tunnel and spawns things inside of it * * Picks a tunnel width for the tunnel and then starts spawning turfs in the direction it moves in * Can randomly change directions of the tunnel, stops if it hits the edge of the map, or a no tunnel area * Can randomly make new tunnels out of itself * */ /turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir) var/turf/closed/mineral/tunnel = src var/next_angle = pick(45, -45) var/tunnel_width = 1 if(pick_tunnel_width) tunnel_width = text2num(pickweight(pick_tunnel_width)) for(var/i = 0; i < length; i++) if(!sanity) break var/list/L = list(45) if(ISODD(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. L += -45 // Expand the edges of our tunnel for(var/edge_angle in L) var/turf/closed/mineral/edge = tunnel for(var/current_tunnel_width = 1 to tunnel_width) edge = get_step(edge, angle2dir(dir2angle(dir) + edge_angle)) if(istype(edge)) SpawnFloor(edge) if(!sanity) break // Move our tunnel forward tunnel = get_step(tunnel, dir) if(istype(tunnel)) // Small chance to have forks in our tunnel; otherwise dig our tunnel. if(i > 3 && prob(20)) if(isarea(tunnel.loc)) var/area/A = tunnel.loc if(!A.tunnel_allowed) sanity = 0 break var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR) C.going_backwards = FALSE C.produce_tunnel_from_data(rand(10, 15), dir) else SpawnFloor(tunnel) else //if(!istype(tunnel, parent)) // We hit space/normal/wall, stop our tunnel. break // Chance to change our direction left or right. if(i > 2 && prob(33)) // We can't go a full loop though next_angle = -next_angle setDir(angle2dir(dir2angle(dir) )+ next_angle) /// Spawns the floor of the tunnel and any type of structure or mob it can have /turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T) var/area/A = T.loc if(!A.tunnel_allowed) sanity = 0 return if(choose_turf_type) turf_type = pickweight(choose_turf_type) if(turf_type == initial(turf_type)) // Don't spawn different turf types under flora or terrain var/spawned_flora = FALSE if(is_mining_level(z)) spawned_flora = SpawnFlora(T) if(!spawned_flora) // no rocks beneath mob spawners / mobs. SpawnMonster(T) T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR) /// Spawns a random mob or megafauna in the tunnel /turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T) if(!isarea(loc)) return var/area/A = loc if(prob(30)) if(!A.mob_spawn_allowed) return var/randumb = pickweight(mob_spawn_list) if(!randumb) return while(randumb == SPAWN_MEGAFAUNA) if(A.megafauna_spawn_allowed && megafauna_spawn_list && megafauna_spawn_list.len) //this is danger. it's boss time. var/maybe_boss = pickweight(megafauna_spawn_list) if(megafauna_spawn_list[maybe_boss]) randumb = maybe_boss if(ispath(maybe_boss, /mob/living/simple_animal/hostile/megafauna/bubblegum)) //there can be only one bubblegum, so don't waste spawns on it megafauna_spawn_list[maybe_boss] = 0 else //this is not danger, don't spawn a boss, spawn something else randumb = pickweight(mob_spawn_list) for(var/mob/living/simple_animal/hostile/H in urange(12,T)) //prevents mob clumps if((ispath(randumb, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(src, H) <= 7) return //if there's a megafauna within standard view don't spawn anything at all if(ispath(randumb, /mob/living/simple_animal/hostile/asteroid) || istype(H, /mob/living/simple_animal/hostile/asteroid)) return //if the random is a standard mob, avoid spawning if there's another one within 12 tiles if((ispath(randumb, /obj/structure/spawner/lavaland) || istype(H, /obj/structure/spawner/lavaland)) && get_dist(src, H) <= 2) return //prevents tendrils spawning in each other's collapse range new randumb(T) return TRUE #undef SPAWN_MEGAFAUNA #undef SPAWN_BUBBLEGUM /// Spawns a random flora in the tunnel, can spawn clumps of them. /turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T) if(prob(12)) if(isarea(loc)) var/area/A = loc if(!A.flora_allowed) return var/randumb = pickweight(flora_spawn_list) if(!randumb) return for(var/obj/structure/flora/F in range(4, T)) // Allows for growing patches, but not ridiculous stacks of flora if(!istype(F, randumb)) return new randumb(T) return TRUE /turf/open/floor/plating/asteroid/snow gender = PLURAL name = "snow" desc = "Looks cold." icon = 'icons/turf/snow.dmi' baseturfs = /turf/open/floor/plating/asteroid/snow icon_state = "snow" icon_plating = "snow" initial_gas_mix = FROZEN_ATMOS slowdown = 2 environment_type = "snow" flags_1 = NONE planetary_atmos = TRUE burnt_states = list("snow_dug") bullet_sizzle = TRUE bullet_bounce_sound = null digResult = /obj/item/stack/sheet/mineral/snow /turf/open/floor/plating/asteroid/snow/burn_tile() if(!burnt) visible_message("[src] melts away!.") slowdown = 0 burnt = TRUE icon_state = "snow_dug" return TRUE return FALSE /turf/open/floor/plating/asteroid/snow/icemoon baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon initial_gas_mix = ICEMOON_DEFAULT_ATMOS /turf/open/lava/plasma/ice_moon initial_gas_mix = ICEMOON_DEFAULT_ATMOS baseturfs = /turf/open/lava/plasma/ice_moon planetary_atmos = TRUE /turf/open/floor/plating/asteroid/snow/ice name = "icy snow" desc = "Looks colder." baseturfs = /turf/open/floor/plating/asteroid/snow/ice initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120" floor_variance = 0 icon_state = "snow-ice" icon_plating = "snow-ice" environment_type = "snow_cavern" footstep = FOOTSTEP_FLOOR barefootstep = FOOTSTEP_HARD_BAREFOOT clawfootstep = FOOTSTEP_HARD_CLAW heavyfootstep = FOOTSTEP_GENERIC_HEAVY /turf/open/floor/plating/asteroid/snow/ice/icemoon baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon initial_gas_mix = ICEMOON_DEFAULT_ATMOS planetary_atmos = TRUE /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel icon = 'icons/turf/floors.dmi' icon_state = "solarpanel" /turf/open/floor/plating/asteroid/snow/ice/burn_tile() return FALSE /turf/open/floor/plating/asteroid/snow/airless initial_gas_mix = AIRLESS_ATMOS /turf/open/floor/plating/asteroid/snow/temperatre initial_gas_mix = "o2=22;n2=82;TEMP=255.37" /turf/open/floor/plating/asteroid/snow/atmosphere initial_gas_mix = FROZEN_ATMOS planetary_atmos = FALSE