//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold. /datum/mutation/human/cold_resistance name = "Cold Resistance" quality = POSITIVE get_chance = 25 lowest_value = 256 * 12 text_gain_indication = "Your body feels warm!" time_coeff = 5 /datum/mutation/human/cold_resistance/New() ..() visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER) /datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner) return visual_indicators[1] /datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner) if(..()) return owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance") // owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE /datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner) if(..()) return owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance") // owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE /datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner) if(owner.getFireLoss()) if(prob(1)) owner.heal_bodypart_damage(0,1) //Is this really needed?