// Weapon exports. Stun batons, disablers, etc. /datum/export/weapon include_subtypes = FALSE /datum/export/weapon/baton cost = 100 unit_name = "stun baton" export_types = list(/obj/item/melee/baton) exclude_types = list(/obj/item/melee/baton/cattleprod) include_subtypes = TRUE /datum/export/weapon/knife cost = 100 unit_name = "combat knife" export_types = list(/obj/item/kitchen/knife/combat) /datum/export/weapon/taser cost = 200 unit_name = "advanced taser" export_types = list(/obj/item/gun/energy/e_gun/advtaser) /datum/export/weapon/laser cost = 200 unit_name = "laser gun" export_types = list(/obj/item/gun/energy/laser) /datum/export/weapon/disabler cost = 100 unit_name = "disabler" export_types = list(/obj/item/gun/energy/disabler) /datum/export/weapon/energy_gun cost = 300 unit_name = "energy gun" export_types = list(/obj/item/gun/energy/e_gun) /datum/export/weapon/wt550 cost = 300 unit_name = "WT-550 automatic rifle" export_types = list(/obj/item/gun/ballistic/automatic/wt550) /datum/export/weapon/shotgun cost = 300 unit_name = "combat shotgun" export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat) /datum/export/weapon/flashbang cost = 5 unit_name = "flashbang grenade" export_types = list(/obj/item/grenade/flashbang) /datum/export/weapon/teargas cost = 5 unit_name = "tear gas grenade" export_types = list(/obj/item/grenade/chem_grenade/teargas) /datum/export/weapon/flash cost = 5 unit_name = "handheld flash" export_types = list(/obj/item/assembly/flash) include_subtypes = TRUE /datum/export/weapon/handcuffs cost = 3 unit_name = "pair" message = "of handcuffs" export_types = list(/obj/item/restraints/handcuffs)