/obj/item/melee/classic_baton var/last_hit = 0 var/stun_stam_cost_coeff = 1.25 var/hardstun_ds = 1 var/softstun_ds = 0 var/stam_dmg = 30 cooldown = 20 total_mass = 3.75 /obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user) if(!on) return ..() if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto return //CIT CHANGE - ditto add_fingerprint(user) if((user.has_trait(TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head.") user.Knockdown(60 * force) if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD) else user.take_bodypart_damage(2*force) return if(iscyborg(target)) ..() return if(!isliving(target)) return if (user.a_intent == INTENT_HARM) if(!..()) return if(!iscyborg(target)) return else if(last_hit + cooldown < world.time) if(ishuman(target)) var/mob/living/carbon/human/H = target if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) return if(check_martial_counter(H, user)) return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg) log_combat(user, target, "stunned", src) src.add_fingerprint(user) target.visible_message("[user] has knocked down [target] with [src]!", \ "[user] has knocked down [target] with [src]!") if(!iscarbon(user)) target.LAssailant = null else target.LAssailant = user last_hit = world.time user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina