#define REM REAGENTS_EFFECT_MULTIPLIER //Various reagents //Toxin & acid reagents //Hydroponics stuff /datum/reagent var/name = "Reagent" var/id = "reagent" var/description = "" var/specific_heat = SPECIFIC_HEAT_DEFAULT //J/(K*mol) var/taste_description = "metaphorical salt" var/taste_mult = 1 //how this taste compares to others. Higher values means it is more noticable var/glass_name = "glass of ...what?" // use for specialty drinks. var/glass_desc = "You can't really tell what this is." var/glass_icon_state = null // Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass. var/shot_glass_icon_state = null var/datum/reagents/holder = null var/reagent_state = LIQUID var/list/data var/current_cycle = 0 var/volume = 0 //pretend this is moles var/color = "#000000" // rgb: 0, 0, 0 var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun) var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob var/overrides_metab = 0 var/overdose_threshold = 0 var/addiction_threshold = 0 var/addiction_stage = 0 var/addiction_stage1_end = 10 var/addiction_stage2_end = 20 var/addiction_stage3_end = 30 var/addiction_stage4_end = 40 var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick. var/self_consuming = FALSE var/metabolizing = FALSE var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers. //Fermichem vars: var/purity = 1 //How pure a chemical is from 0 - 1. var/addProc = FALSE //If the chemical should force an on_new() call var/turf/loc = null //Should be the creation location! var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder. var/SplitChem = FALSE //If the chem splits on metabolism var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it. var/DoNotSplit = FALSE // If impurity is handled within the main chem itself var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging. /datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references . = ..() holder = null /datum/reagent/proc/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1, touch_protection = 0) if(!istype(M)) return 0 if(method == VAPOR) //smoke, foam, spray if(M.reagents) var/modifier = CLAMP((1 - touch_protection), 0, 1) var/amount = round(reac_volume*modifier, 0.1) if(amount >= 0.5) M.reagents.add_reagent(id, amount) return 1 /datum/reagent/proc/reaction_obj(obj/O, volume) return /datum/reagent/proc/reaction_turf(turf/T, volume) return /datum/reagent/proc/on_mob_life(mob/living/carbon/M) current_cycle++ if(holder) holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears. return // Called when this reagent is first added to a mob /datum/reagent/proc/on_mob_add(mob/living/L, amount) if(SplitChem) var/mob/living/carbon/M = L if(!M) return if(purity < 0) CRASH("Purity below 0 for chem: [id], Please let Fermis Know!") if (purity == 1 || DoNotSplit == TRUE) log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]") return else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem M.reagents.remove_reagent(id, amount, FALSE) M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1) log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]") return else var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem M.reagents.remove_reagent(id, (impureVol), FALSE) M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1) log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]") log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]") return // Called when this reagent is removed while inside a mob /datum/reagent/proc/on_mob_delete(mob/living/L) return // Called when this reagent first starts being metabolized by a liver /datum/reagent/proc/on_mob_metabolize(mob/living/L) return // Called when this reagent stops being metabolized by a liver /datum/reagent/proc/on_mob_end_metabolize(mob/living/L) return /datum/reagent/proc/on_move(mob/M) return // Called after add_reagents creates a new reagent. /datum/reagent/proc/on_new(data) return // Called when two reagents of the same are mixing. /datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity) if(SplitChem) if(!ishuman(M)) return if (purity < 0) CRASH("Purity below 0 for chem: [id], Please let Fermis Know!") if (purity == 1 || DoNotSplit == TRUE) log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves") return else if (InverseChemVal > purity) M.reagents.remove_reagent(id, amount, FALSE) M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1) for(var/datum/reagent/fermi/R in M.reagents.reagent_list) if(R.name == "") R.name = name//Negative effects are hidden log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]") return else var/impureVol = amount * (1 - purity) M.reagents.remove_reagent(id, impureVol, FALSE) M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1) for(var/datum/reagent/fermi/R in M.reagents.reagent_list) if(R.name == "") R.name = name//Negative effects are hidden log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]") log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]") return /datum/reagent/proc/on_update(atom/A) return // Called when the reagent container is hit by an explosion /datum/reagent/proc/on_ex_act(severity) return // Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects /datum/reagent/proc/overdose_process(mob/living/M) return /datum/reagent/proc/overdose_start(mob/living/M) to_chat(M, "You feel like you took too much of [name]!") SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/overdose, name) return /datum/reagent/proc/addiction_act_stage1(mob/living/M) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_light, name) if(prob(30)) to_chat(M, "You feel like having some [name] right about now.") return /datum/reagent/proc/addiction_act_stage2(mob/living/M) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_medium, name) if(prob(30)) to_chat(M, "You feel like you need [name]. You just can't get enough.") return /datum/reagent/proc/addiction_act_stage3(mob/living/M) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_severe, name) if(prob(30)) to_chat(M, "You have an intense craving for [name].") return /datum/reagent/proc/addiction_act_stage4(mob/living/M) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_critical, name) if(prob(30)) to_chat(M, "You're not feeling good at all! You really need some [name].") return /proc/pretty_string_from_reagent_list(list/reagent_list) //Convert reagent list to a printable string for logging etc var/list/rs = list() for (var/datum/reagent/R in reagent_list) rs += "[R.name], [R.volume]" return rs.Join(" | ")