// Flags for the obj_flags var on /obj #define EMAGGED 1 #define IN_USE 2 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! #define CAN_BE_HIT 4 //can this be bludgeoned by items? #define BEING_SHOCKED 8 // Whether this thing is currently (already) being shocked by a tesla #define DANGEROUS_POSSESSION 16 //Admin possession yes/no #define ON_BLUEPRINTS 32 //Are we visible on the station blueprints at roundstart? #define UNIQUE_RENAME 64 // can you customize the description/name of the thing? // If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support // Flags for the item_flags var on /obj/item #define BEING_REMOVED 1 #define IN_INVENTORY 2 //is this item equipped into an inventory slot or hand of a mob? used for tooltips #define FORCE_STRING_OVERRIDE 4 // used for tooltips #define NEEDS_PERMIT 8 //Used by security bots to determine if this item is safe for public use.