// A collection of pre-set uplinks, for admin spawns. /obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20) . = ..() icon_state = "radio" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount) /obj/item/device/radio/uplink/nuclear/Initialize() . = ..() GET_COMPONENT(hidden_uplink, /datum/component/uplink) hidden_uplink.set_gamemode(/datum/game_mode/nuclear) /obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20) . = ..() AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount) /obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20) . = ..() AddComponent(/datum/component/uplink) traitor_unlock_degrees = 360 /obj/item/device/radio/uplink/old name = "dusty radio" desc = "A dusty looking radio." /obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10) . = ..() GET_COMPONENT(hidden_uplink, /datum/component/uplink) hidden_uplink.name = "dusty radio"