Traditional Games Space Station 13

Visit our IRC channel: #tgstation13 on irc.rizon.net
Current Project Maintainers: -Click Here-
Currently Active GitHub contributor list: -Click Here-
Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson
Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2
Sounds: Skie, Lasty/Vinyl
Main Testers: Tenebrosity, Anyone who has submitted a bug to the issue tracker
Thanks to: Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.

Have a bug to report?
Visit our Issue Tracker.
Please ensure that the bug has not already been reported and use the template provided here.

19 January 2018

CitadelStationBot updated:

  • Fixed the original poker tables not being deleted after Narsie converted them to a wooden table
  • The interface of airlock consoles has been restored to normalcy.
  • Activating internals via the right-side button produces better messages on success.
  • The R&D console design icon for slot machines is no longer mangled.
  • The RPD will no longer fail to paint and layer pipes in some situations.
  • Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.
  • The Ark's teleportation checks now take mechs and sleepers into account correctly.
  • Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.
  • SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel
  • Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.
  • NT has disabled their automatic APC lock
  • Players are immune to their own slime time stops again
  • MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.
  • Photos now properly capture everything again.
  • Heat exchange manifold pipes facing east/west now work again.
  • fixed duplicate reagent definitions in chem macros
  • Air alarms start unlocked
  • Air alarms no longer think they are fire alarms
  • Flashes can no longer work from inside containers to flash people outside.
  • you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore
  • fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.
  • Ash storms aren't at ear-rapey volumes inside shielded areas.
  • The Camera Failure event no longer crashes the server if the station has no cameras.
  • Drone dispensers no longer hide drones
  • Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.
  • The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.
  • The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.
  • SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.
  • full-tile plasmaglass windows have had their integrity increased to the correct value.
  • PDA messages sent by the message monitor console are now included in the talk logs.

Dax Dupont updated:

  • The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.

F-OS updated:

  • The space heater now has a warning on it about use in the SM.

Frozenguy5 updated:

  • Travis now builds on BYOND 512.1403

Half of coderbus ended up working on this somehow updated:

  • Goats will now dismember plant people when attacking them.

Iamgoofball updated:

  • The Express Console emag effect is now worth using.

Jay updated:

  • Changes the panic bunker message when new people connect to reflect more helpful info
  • Adds shock collars.... again

JohnGinnane updated:

  • Fixed not being able to alt click on a stack

More Robust Than You updated:

  • Monkey Leaders should now properly get Jungle Fever
  • Monkeymode roundend report should now properly show Major/Minor victory
  • Monkeys should now get the jungle fever objective in monkeymode
  • Wirecutters can come in even more colors now!
  • Added some useful sec officer tips

OrdoM updated:

  • Adds morphine recipe to chemistry.
  • Removed ability for bartender to steal all morphine on the map

Poojawa updated:

  • fixed *wag for mammals
  • re-adds AK-47s button for admins
  • fixed external to internal messages being lost.

QualityVan updated:

  • Due to budget cuts, the vault safe is now slightly less resistant to explosions.

Robustin updated:

  • All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.

ShizCalev updated:

  • Constructed security/honk/ect bots will now drop the correct parts when destroyed.
  • Some areas will no longer present themselves at "ÿUnexplored Area"
  • RPDs and pipe painters now have more colorssssssssssssssssss
  • Gas tanks are now made of metal! Honk
  • Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!

Thunder12345 updated:

  • The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air
  • The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.

WJohnston updated:

  • Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.
  • The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!

XDTM updated:

  • Dreams are now more immersive and interesting.
  • Mass Hallucination now will give everyone the same hallucination.

Xhuis updated:

  • Added some new tips to the list for fighting the clockcult!
  • Added a new bar sign, The Lightbulb.
  • You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.
  • The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.
  • The Eminence's mass recall ability should now work properly

coiax updated:

  • A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.
  • If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.

deathride58 updated:

  • Walking on tiles will now slowly make them dirty.
  • Objects moving around will also slowly make tiles dirty.
  • Walking around will now emit footstep sounds. These sounds are from CEV Eris.
  • If someone has exposed genitals, the details of those genitals will be displayed.
  • You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.
  • You can now change character slots again
  • New and random characters no longer get generated with underwear
  • Human tails and ears now save properly again! As a side effect, tails/ears that were previously exclusive to mammals are now available to humans.
  • You can now choose different items to spawn with in the new loadout tab of the character setup menu.
  • By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.
  • The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.
  • Radiation collectors now emit a ding when they run out of fuel.
  • Citadel's modified maps are now separate from upstream's map files. This will result in less bugs with upstream map edits, and pave the way for more reliable map editing.
  • Mappers can now color individual tiles of floors via turf decals.

kevinz000 updated:

  • Research export cargo points have been halved

ninjanomnom updated:

  • There are 3 new helpers in the secrets menu for messing with movement controls
  • Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.

tiji0 updated:

  • Added banana spiders as a ghost controllable mob. Obtained through banana mutations

13 January 2018

Cebutris updated:

  • Holoparasite injectors can no longer be discounted

CitadelStationBot updated:

  • Allied station communications are back, now with potentially multiple stations
  • Forensics is now a datum component.
  • NPC humans will now start leaving fingerprints on things they touch!
  • Burial jumpsuits no longer have suit sensors
  • The teleporter computer now always shows the area name of a beacon rather than the turf name in some situations.
  • The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access
  • Viewing photos sent by PDA message works again.
  • Last resort now requires a confirmation
  • Explosions now cause camera shake based on intensity and distance
  • Mimes now laugh silently.
  • You no longer cut yourself with shards when clicking a portal
  • Chameleon PDAs now have their chameleon action.
  • The startup load time of away missions has been drastically reduced.
  • The admin notification for the pulse rifle prize now shows the correct coordinates.
  • Devils will no longer be permanently stuck if interrupted while trying to jaunt.
  • Devils will now properly clear the fake fire if failing to jaunt.
  • Interacting with objects at the same X and Y but a different Z is no longer possible.
  • Armor penetration now works on objects and mechs.
  • The default config for head of staff exp override is closer to the actual default with no override.
  • Lavaboats no longer set you on fire.
  • Decals will no longer spawn where they don't belong
  • comms consoles no longer announce in deadchat announcements if they were cooling down and unsuccessful.
  • Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared
  • Replaced "CentComm" with "CentCom" in communications console deadchat announcement.
  • Adds Stat Tracking to Techwebs by node and order.
  • Use world.timeofday instead of world.realtime
  • Information about the properties of z-levels is now less hardcoded than before.
  • You will now no longer hit closets when attempting to anchor them
  • Fixed mechanical arms grammar when failing to activate
  • Fixed message grammar when lifting someone off a brass skewer
  • Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.
  • Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.
  • Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged
  • Relabelled canisters once again have the correct description.

Cobby updated:

  • As a human, you will now point with your legs when you have no arms, falling over each time.
  • As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.

Dax Dupont updated:

  • The bank vault is no longer metagaming. It will now display the IC station name.
  • PDA Interface color is now a preference.
  • Fixed PDA font style not applying at round start.
  • The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,
  • The chaplain's soul stone now requires death instead of (soft) crit.
  • The examine text now properly states that it can only capture a single soul.
  • Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.

DaxDupont updated:

  • Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.

Frozenguy5 updated:

  • Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)

Goodstuff updated:

  • Archdevils can now destroy walls properly.

Iamgoofball updated:

  • Booze now properly reflects programming speed.

JJRcop updated:

  • Removes some links intended for admins from game logs.

JohnGinnane updated:

  • Newly crafted stacks are merged with held stacks of the same type.

More Robust Than You updated:

  • Monkey chat should no longer have .k prefixed
  • Monkey leaders should actually get jungle fever now
  • Blob Overminds should no longer to be able to spawn on ANY space tile
  • Sigils of submission now uncuff upon successful conversion

MrDoomBringer updated:

  • NanoTrasen has sent the station new spaceheaters! They look nicer now!
  • Advances in NanoTrasen's wrapping department have resulted in the easy creation of package wrap from all station autolathes!
  • Added the Bluespace Drop Pod, a Nanotrasen delivery system designed for maximum delivery speed. Supplies can be ordered at an Express Supply Console **(researchable from RnD)** for twice the cost, but at ~1/40th of the delivery time! Please note, the Drop Pods move pretty fast. It might be smart to stand back from their landing zone.

Naksu updated:

  • Hostile mobs on z-levels without living players will now conserve their efforts and simply not run AI routines at all. Also, idling mob routines should be significantly cheaper on non-station Z-levels.
  • loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.
  • replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)
  • splash-fried food is now actually edible

Robustin updated:

  • Projectile reflections are fixed and will now properly reflect back in the general direction of the projectile's origination point.
  • Energy shield description updated to remove misleading information and reflect (heh) its true properties.

Selea updated:

  • pulling claw.Integrated circuit, which allow assemblies to pull things.

ShiggyDiggyDo updated:

  • Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.

ShizCalev updated:

  • Unwrenching a vent or scrubber will no longer show the pre-update icons.
  • Observers will no longer stop following a character if their mob changes.
  • Nar-Sie can no longer be summoned twice at the same time.
  • Meta: The piping in the toxins lab has been rearranged slightly to prevent piping underneath the floor from interfering with the normal setup.
  • The test areas debug command now works again!
  • Ghosts possessing the chaplain's blade will no longer be spammed with the buckled movement message.
  • Meta: The UI for the captain's cigarette vendor now works again.
  • Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.
  • Medbots are no longer able to inject you if you do not have any exposed flesh.
  • You can now attach collars to pets again!
  • Corrected pet collars icon mismatch.
  • Pets will now drop their collars when gibbed.
  • You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.
  • Secbot assemblies will no longer lose their weld hole when dragged North
  • Secbot assemblies now have new North facing sprites!
  • Cleaned up a rogue pixel on beepsky's sprite.
  • Defibrillators now have inhands again!
  • Defibrillators will no longer stay in your hands after you die.
  • Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.
  • Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.
  • Improved user feedback from chem dispenser macros.
  • Fixed Tests Areas debug verb.
  • Only the chaplain can now purify a bloody bastard sword.
  • Fully healing a mob as an admin now cures disabilities properly.
  • Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.
  • The average body temperature has been corrected to 98.6F.
  • Safe dials will now present itself in 1 number increments, instead of 5.
  • Relabeled canisters will no longer switch to an incorrect sprite when broken.

XDTM updated:

  • Added a new reagent: Pax.
  • Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.
  • Fixed Runic Golem's Abyssal Gaze blinding permanently.
  • Ocular Restoration has been removed, its effect transfered on Sensory Restoration.
  • Sensory Restoration now heals both eye and ear damage.
  • Mind Restoration now no longer heals ear damage, but now heals brain damage by default.
  • Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.

Xhuis updated:

  • Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.
  • Vitality matrices can't be placed adjacent to one another.
  • Brass skewers now damage and stun cyborgs.
  • Vitality matrices no longer drain people impaled on brass skewers.
  • Pressure sensors have 5 health again (down from 25.)
  • Servants are now teleported to the Ark when it activates, and cannot leave Reebe afterwards.
  • Vitality matrices will no longer go off multiple times for one corpse.

coiax updated:

  • Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.
  • Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.
  • If you have the (mis)fortune of late joining a shift where a crazy wizard has given magical items or firearms to the crew, you will find yourself also carrying such equipment.

deathride58 updated:

  • Vore is no longer restricted to monkeys.
  • Vore is now actually fixed. Fuck.
  • Explosions will no longer give everyone and their mothers motion sickness from a mile away.
  • Explosions now function properly again!
  • Crayons will now draw at the position you click.
  • Flavortext readmores now work properly. Hopefully.
  • FLAVORTEXT READMORES ACTUALLY WORK NOW

ninjanomnom updated:

  • Things like thermite which burned through walls straight to space now stop on plating. You'll have to thermite it again to get to space.
  • Cycling airlocks on shuttles should work correctly when rotated now.
  • Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.
  • Turfs are construct-able again
  • Moving diagonally in pipes should no longer eject you from the pipe.

29 December 2017

Awesine updated:

  • added some things which happen to be mining scanner things to that gulag thing

CitadelStationBot updated:

XDTM updated:

  • Slimepeople can now host multiple minds in their body pool; occupied bodies will be marked as such in the bodyswap panel.
  • Slimepeople now retain 45% of their slime volume upon splitting instead of a fixed amount.

Xhuis updated:

  • Defibrillator mounts can now be found in the CMO's locker or produced from a medical protolathe after Biotech is unlocked. They can be attached to walls, and hold defibrillators for public use. You can swipe an ID to clamp the defibrillator in place, and it will automatically draw from the powernet to recharge it. Being one tile away from the mount will force you to drop the paddles.
  • Stargazers have been removed.
  • The clockwork cult now has a power cap of 50 kW.
  • Script scripture is now unlocked at 25 kW, and Application at 40 kW, instead of 50 kW and 100 kW.
  • Important scriptures are now displayed with italicized names.

Xhuis & Jigsaw updated:

  • Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.

kevinz000 updated:

  • Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!

nicbn updated:

  • Bloodpacks will have their colors defined by the reagents
  • MMI dead sprite will now show a red light and no eyes instead of X-crossed eyes

uraniummeltdown updated:

  • Solar panels have new sprites
  • Coffins have a new sprite

29 January 2018

ACCount updated:

  • Having station blueprints in your hands now reveals function of wires in station objects.

DaedalusGame updated:

  • fixed a strange pipenet issue that happens when a singular pipe or manifold is placed directly between two or more components and wrenched last.

Dax Dupont updated:

  • After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.

Denton updated:

  • Fixed Bubblegum's description.

F-OS updated:

  • Academy is now part of the random station names.

Mark9013100 updated:

  • Cloning data disks can now be constructed after researching the Genetic Engineering technode.

MrStonedOne updated:

  • 511 Clients can see atmos gases
  • This reverts the fix that prevents atmos gas overlays from stealing clicks.

Naksu updated:

  • Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option
  • Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.

WJohnston updated:

  • The centcom ferry shuttle now works again.

XDTM updated:

  • Peacekeeper cyborgs have synth-pax instead of normal pax, which has the same effect but wears out faster.
  • Xenobiology consoles can now scan slimes and apply potions remotely. Use potions on the console to load them.
  • Abductors now have the chemical, electric and trauma glands.
  • Removed the bloody, bodysnatch and EMP glands.
  • The abductor viral gland now generates a random advanced virus instead of a basic one.
  • The abductor heal gland now also heals toxin damage.
  • The abductor mindshock gland can now cause different reactions.
  • The abductor slime gland now gives the slime faction.
  • The abductor species gland now randomizes the victim's appearance and name on top of the species.
  • Abductors have a new surgery type: violence neutralization. It has the same steps as brain surgery, but it will instead inflict a Pacifism trauma upon the victim, making them mostly harmless in the future.
  • Bath Salts now give complete stun immunity while they last.
  • Ketrazine now gives immuity to sleeping.

improvedname updated:

  • Adds bz to cargo

ninjanomnom updated:

  • Removed the ability to create new shuttle areas or expand existing ones with blueprints.
  • Special areas like rooms which require no power can no longer be expanded. You can still expand into them however.
  • Turning to face a direction with control no longer moves you in the faced direction after releasing control.

uraniummeltdown updated:

  • You can alt-click microwaves to turn them on

27 January 2018

Anonmare updated:

  • The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.

Dax Dupont updated:

  • Eminence won't get spammed by tile crossing now.

Denton ShizCalev Kor Kevinz000 (original idea) updated:

  • Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.
  • To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.

Jittai updated:

  • New Morgue Tray sprites.
  • New Crematorium sprites.

Naksu updated:

  • Away missions no longer require manually adjusting subsystem mob/client lists in order to not have the AI break.

WJohnston updated:

  • The lavaland syndie base is now packed with considerably fewer explosives, and should lag far less brutally when exploding.

coiax updated:

  • Mobs will now start with a random nutrition amount, between hungry and mildly well fed.
  • Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.

uraniummeltdown updated:

  • Ore boxes have a new sprite

26 January 2018

Cruix updated:

  • Fixed being able to rotate things in only one direction.

DaedalusGame updated:

  • Firefighting Foam reagent, better alternative to water and corn oil for firefighting purposes

Dax Dupont updated:

  • You can now rename and copy holodisks!
  • Holorecordings now can be looped.
  • Holodisks now have materials and the autolathe cost has been adjusted.
  • Fixed holodisk speaker name not getting set when on non-prerecorded messages.

Epoc updated:

  • Slows Simple Clown mobs

GuppyLaxx updated:

  • Fixes the Ketrazine recipe

Iamgoofball updated:

  • Power cells explosions are now logarithmic

Naksu updated:

  • Cleaned up some /obj/item vars
  • Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)

Robustin updated:

  • The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.

SpaceManiac updated:

  • Clockwork armaments are no longer named "arnaments".
  • The Syndicate Listening Post's medicine closet now has the correct access.

coiax updated:

  • Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.

uraniummeltdown updated:

  • You can no longer weld airlock assemblies for infinite materials

25 January 2018

Dax Dupont updated:

  • Autolathe now repeats it's animation while printing.
  • You now need to examine engravings to pop open the menu.
  • People can no longer extract 300 supermatter shard slivers without it exploding.
  • Fixed thongs not dusting people on use.

Jittai updated:

  • All color inputs now use the current color, of the thing being colored, as default choice.

More Robust Than You updated:

  • You can now defib monkeys and aliums
  • Monkeys can also use defibs now, too!

Naksu updated:

  • Slightly refactored object armor code

Ordo updated:

  • Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize

Robustin updated:

  • Clockwork marauders now take more time (+3s) and power (7x) to create.
  • The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.
  • The marauder cap will now only account for living cultists.
  • A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.

SPACE CONDUCTOR updated:

  • Shuttles will throw you around if ya don't buckle in

Shadowlight213 updated:

  • Moths are now more susceptible to bright lights

Togopal, Armhulenn, Naksu, Jordie & oranges updated:

  • Snakes! They hunt vermin on the station! Curators have a natural phobia to them.
  • They can be purchased in cargo.

XDTM updated:

  • Slimepeople and Jellypeople can now speak the slime language.
  • Slimes now only speak slime language, although they still understand common.
  • Slimepeople are no longer virus immune.
  • The above change fixes a bug that made black slime cure itself.

Xhuis updated:

  • Fleshmend can no longer be stacked several times at once.
  • Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.
  • Fleshmend has been refactored into a status effect.

coiax updated:

  • Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.
  • The majority of shuttles are now loaded at the start of the round from template, rather than being premapped. As a side effect, Delta's mining shuttle now docks facing down at Lavaland.

imsxz updated:

  • Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!
  • Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.
  • clown bomb payload now summons 50 clowns instead of 100

nicbn updated:

  • Now if you lose arms you won't be able to see through your uniform.

ninjanomnom updated:

  • Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.

24 January 2018

Dax Dupont updated:

  • Fixed missing wheat fridge on omega and removes a duplicate pipe.
  • Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.

Shadowlight213 updated:

  • Fixed eye damage not being applied if it was exactly 3.

YPOQ updated:

  • Emergency lights will give off light again

ninjanomnom updated:

  • Pointing at squeaky things doesn't make them squeak anymore.

23 January 2018

Cruix updated:

  • engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.
  • cables now show up on t-ray scans.

Dax Dupont updated:

  • Fixed missing tile under autolathes

MrDoomBringer updated:

  • NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!
  • The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!

Naksu updated:

  • removed a bunch of unnecessary vars, combining them into a bitfield

SpaceManiac updated:

  • Fixed occasional runtimes when ion storms or overflow would replace an existing law.

WJohnston updated:

  • Space syndie listening post now has a real microwave, and a book management console. Lava listening post comms room intercom now no longer starts with broadcast on.
  • the syndicate drop ship and fighter pods from the caravan ambush can now be flown to the syndicate listening post. The fighter pods also now have xray cameras because regular ones were super useless.

XDTM updated:

  • Added Regenerative Jelly, made with tricordrazine and slime jelly. It regenerates a bit faster, and won't harm jellypeople.
  • Added Energized Jelly, made with teslium and jelly. It works as an anti-stun chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople will just get shocked.
  • Added Pyroxadone, made with cryoxadone and slime jelly. It's basically inverse cryoxadone: it heals faster the hotter your body temperature is.
  • Cryoxadone no longer deals toxin damage to jellypeople.
  • Purple Slime Extracts no longer have their sugar->slime jelly reaction (obsolete with extract grinding), and instead have a blood->regen jelly reaction.
  • Purple Extract's major activation by Luminescents now give regenerative jelly instead of tricordrazine.

coiax updated:

  • Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.
  • Fake nuclear disks "respawn" on the station just like the real one.

kevinz000 updated:

  • pulling claw can now only passively grab
  • Infrared beams now update instantly.

ninjanomnom updated:

  • Changeling clothing can get bloodied again.

22 January 2018

DaedalusGame updated:

  • foam and smoke now get 4x the reagents as they should according to the comments
  • fixes pyrosium and cryostylane not heating or cooling humans at all
  • fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says
  • fixes cryostylane cooling people to negative body temperature
  • removed redundant check in trans_to
  • fixes a runtime when total_volume is 0 in copy_to
  • Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature

Dax Dupont updated:

  • Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.
  • Brings material values for the camera in line with other devices.
  • The tapes printed by autolathes now come in random colors.

Dax Dupont & Coiax updated:

  • Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.

MMMiracles updated:

  • Syndicate and pirate mobs now give off light when appropriate

More Robust Than You updated:

  • Fixed monkey teams
  • The Lepidopterian language now has less spaces in it

Robustin updated:

  • Fixed monkeys slowly freezing to death

ShizCalev updated:

  • Clockcultists and revolutionaries can no longer be mindswapped.

SpaceManiac updated:

  • Weather and certain events have been updated to use Z traits.
  • The Staff of Storms now correctly starts and ends storms if used from inside lockers.
  • Weather telegraph messages are now shown to those inside lockers and mechs.
  • Radio jammers no longer affect other z-levels.

Tlaltecuhtli updated:

  • min player req for rev is 30 now

Xhuis updated:

  • Emergency lights now function correctly.

deathride58 updated:

  • Light fixtures no longer use hardcoded values for their power and colour.

ninjanomnom updated:

  • Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.

scrubs2009 updated:

  • Candles last longer

uraniummeltdown updated:

  • Bananium shows up on mining scanners again

21 January 2018

Dax Dupont updated:

  • Moth wings will now respect your preferences.

WJohnston updated:

  • We've lost contact with one of our trade caravans in your sector, be on the lookout for possible enemy activity.
  • Redesigned the syndicate ambush space ruin. It now boasts multiple flyable shuttles and looks a lot prettier.
  • Wirecutter greyscaling is now less ugly

20 January 2018

MrDoomBringer updated:

  • All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!

XDTM updated:

  • Fixed a bug where slimes wouldn't eat neutral mobs.

uraniummeltdown updated:

  • Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open

19 January 2018

AverageJoe82 updated:

  • Reduce clock work mob death sound file's volume to 80%

Buggy123 updated:

  • Observers can now view the atmospheric contents of the tile they're floating above.

Cyberboss updated:

  • Added test run mode which checks for runtimes in startup/shutdown and runs tests (if they were enabled during compilation). Invoke it with the "test-run" world parameter

Dax Dupont updated:

  • Autolathe now consumes reasonable amounts of power when inserting materials
  • Fixed conveyor belt power usage.

Frozenguy5 updated:

  • Travis now builds on BYOND 512.1403

Joan and More Robust Than You updated:

  • Adds moths! They're a new species that is able to fly in pressurized areas provided gravity is off... and that they still have wings.

More Robust Than You updated:

  • Added some useful sec officer tips

OrdoM updated:

  • Adds morphine recipe to chemistry.
  • Removed ability for bartender to steal all morphine on the map

Robustin updated:

  • Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.
  • Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).
  • Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).
  • All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.

Shadowlight213 updated:

  • Players can now have a verb in the ooc tab to see their own tracked playtime
  • fixed admin bypass not using the right proc
  • Lavaland ghost roles should now show up in the playtime report

ShizCalev updated:

  • Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!

SpaceManiac updated:

  • PDA messages sent by the message monitor console are now included in the talk logs.

XDTM updated:

  • Mass Hallucination now will give everyone the same hallucination.
  • Slimepeople can now properly swap between bodies.
  • Slimes no longer attack people with their same faction.

Xhuis updated:

  • Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.

coiax updated:

  • The Free Golem Ship no longer has a teleport beacon.
  • Jaunters no longer have a special effect when teleporting golems.

deathride58 updated:

  • Mappers can now color individual tiles of floors via turf decals.
  • Cancelling the "Change equipment" command now works as expected again.

uraniummeltdown updated:

  • Jaunting wraiths should now always be facing the correct direction

yorii updated:

  • fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.

18 January 2018

Buggy123 updated:

  • full-tile plasmaglass windows have had their integrity increased to the correct value.

17 January 2018

DaedalusGame updated:

  • you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore
  • fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.

F-OS updated:

  • Air alarms start unlocked
  • Air alarms no longer think they are fire alarms
  • Drone dispensers no longer hide drones
  • Ash storms aren't at ear-rapey volumes inside shielded areas.

ShizCalev updated:

  • Gas tanks are now made of metal! Honk

SpaceManiac updated:

  • Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.
  • The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.
  • The Camera Failure event no longer crashes the server if the station has no cameras.
  • SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.

Xhuis updated:

  • You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.
  • The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.
  • Added a new bar sign, The Lightbulb.
  • The Eminence's mass recall ability should now work properly

coiax updated:

  • If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.

deathride58 updated:

  • By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.
  • The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.
  • Radiation collectors now emit a ding when they run out of fuel.

kevinz000 updated:

  • Flashes can no longer work from inside containers to flash people outside.
  • Research export cargo points have been halved

nicbn updated:

  • The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.

16 January 2018

AnturK updated:

  • Photos now properly capture everything again.

DaedalusGame updated:

  • fixed duplicate reagent definitions in chem macros

SpaceManiac updated:

  • Heat exchange manifold pipes facing east/west now work again.

Thunder12345 updated:

  • The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.

XDTM updated:

  • Reworked the species side of xenobiology.
  • Instead of an universal unstable mutation toxin, green slimes can now produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard mutation toxin (radium).
  • Slime mutation toxin requires several units and some time before acting, unless you're already a slimeperson (in which case it will randomize your subspecies)
  • Two new jellypeople subspecies have been added to make up for the lost species.
  • Stargazers have telepathic abilities; they can Send Thoughts, privately and anonimously, to any target they can see, and they can Link Minds with any aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit but expire when the Stargazer dies or changes species.
  • Luminescents glow faintly and can absorb slime cores to gain special abilities. Each core has a minor and a major ability, generally based on what they normally do. Using these abilities does not use up the cores, but it has a cooldown depending on the ability's power.
  • Slimepeople can now switch bodies on death or when unconscious, as long as they have another one.

15 January 2018

Cruix updated:

  • Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.

F-OS updated:

  • NT has disabled their automatic APC lock
  • The space heater now has a warning on it about use in the SM.

Half of coderbus ended up working on this somehow updated:

  • Goats will now dismember plant people when attacking them.

Iamgoofball updated:

  • The Express Console emag effect is now worth using.

JohnGinnane updated:

  • Fixed not being able to alt click on a stack

More Robust Than You updated:

  • Monkey Leaders should now properly get Jungle Fever
  • Monkeymode roundend report should now properly show Major/Minor victory
  • Monkeys should now get the jungle fever objective in monkeymode
  • Wirecutters can come in even more colors now!

ShizCalev updated:

  • RPDs and pipe painters now have more colorssssssssssssssssss

SpaceManiac updated:

  • Title screens without multiple dots in their filename will now be chosen again.
  • MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.

WJohnston updated:

  • Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.
  • The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!

Xhuis updated:

  • Added some new tips to the list for fighting the clockcult!
  • Added a new bar sign, The Lightbulb.

YPOQ updated:

  • Players are immune to their own slime time stops again

coiax updated:

  • A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.

ninjanomnom updated:

  • There are 3 new helpers in the secrets menu for messing with movement controls
  • Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.

theo2003 updated:

  • The autolathes on MetaStation, and DeltaStation next to R&D are now accessible from R&D via windoor.

14 January 2018

Dax Dupont updated:

  • The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.

Leshana updated:

  • Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.
  • SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel

QualityVan updated:

  • Due to budget cuts, the vault safe is now slightly less resistant to explosions.

ShizCalev updated:

  • Constructed security/honk/ect bots will now drop the correct parts when destroyed.
  • Some areas will no longer present themselves at "ÿUnexplored Area"

SpaceManiac updated:

  • The R&D console design icon for slot machines is no longer mangled.
  • The Ark's teleportation checks now take mechs and sleepers into account correctly.
  • Activating internals via the right-side button produces better messages on success.
  • The RPD will no longer fail to paint and layer pipes in some situations.
  • Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.

Thunder12345 updated:

  • The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air

XDTM updated:

  • Dreams are now more immersive and interesting.

deathride58 updated:

  • You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.

12 January 2018

Cobby updated:

  • As a human, you will now point with your legs when you have no arms, falling over each time.
  • As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.

Cyberboss updated:

  • Fixed message grammar when lifting someone off a brass skewer
  • Fixed the original poker tables not being deleted after Narsie converted them to a wooden table

Dax Dupont updated:

  • Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.

JJRcop updated:

  • Removes some links intended for admins from game logs.

More Robust Than You updated:

  • Sigils of submission now uncuff upon successful conversion

PKPenguin321 updated:

  • Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.
  • Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.

ShizCalev updated:

  • You can now attach collars to pets again!
  • Corrected pet collars icon mismatch.
  • Pets will now drop their collars when gibbed.
  • You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.
  • Secbot assemblies will no longer lose their weld hole when dragged North
  • Secbot assemblies now have new North facing sprites!
  • Cleaned up a rogue pixel on beepsky's sprite.
  • Defibrillators now have inhands again!
  • Defibrillators will no longer stay in your hands after you die.
  • Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.
  • Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.
  • Improved user feedback from chem dispenser macros.
  • Fixed Tests Areas debug verb.
  • Only the chaplain can now purify a bloody bastard sword.
  • Fully healing a mob as an admin now cures disabilities properly.
  • Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.
  • The average body temperature has been corrected to 98.6F.
  • Safe dials will now present itself in 1 number increments, instead of 5.
  • Relabeled canisters will no longer switch to an incorrect sprite when broken.

SpaceManiac updated:

  • Relabelled canisters once again have the correct description.
  • The interface of airlock consoles has been restored to normalcy.

YPOQ updated:

  • Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged

11 January 2018

Cyberboss updated:

  • Fixed mechanical arms grammar when failing to activate
  • You will now no longer hit closets when attempting to anchor them

ExcessiveUseOfCobblestone updated:

  • Adds Stat Tracking to Techwebs by node and order.

Selea updated:

  • pulling claw.Integrated circuit, which allow assemblies to pull things.

ShizCalev updated:

  • Meta: The UI for the captain's cigarette vendor now works again.
  • Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.
  • Medbots are no longer able to inject you if you do not have any exposed flesh.

Someguynamedpie updated:

  • Use world.timeofday instead of world.realtime

SpaceManiac updated:

  • Replaced "CentComm" with "CentCom" in communications console deadchat announcement.
  • Information about the properties of z-levels is now less hardcoded than before.

Tortellini Tony updated:

  • New hotkey for admin say command: F3.

yorii updated:

  • Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared

10 January 2018

Robustin updated:

  • Blood cultists will now properly display a "reverted to their old faith" message when deconverted.

05 January 2018

Cruix updated:

  • Chameleon PDAs now have their chameleon action.

Okand37 updated:

  • Added a fully functioning A.I. satellite to Omegastation!
  • Added the CE's magboots to the gravity room on Omegastation!
  • Added a medical wrench to cryo for Omegastation!

Shadowlight213 updated:

  • Devils will no longer be permanently stuck if interrupted while trying to jaunt.
  • Devils will now properly clear the fake fire if failing to jaunt.

SpaceManiac updated:

  • The startup load time of away missions has been drastically reduced.
  • The admin notification for the pulse rifle prize now shows the correct coordinates.

deathride58 updated:

  • Explosions now function properly again!

04 January 2018

Cyberboss updated:

  • The bloodcult sacrifice objective description won't change when the target is sacrificed

Dax Dupont updated:

  • PDA Interface color is now a preference.
  • Fixed PDA font style not applying at round start.
  • The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,

MrStonedOne updated:

  • The changelog hadn't been updating. This has been fixed.

ShiggyDiggyDo updated:

  • Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.

03 January 2018

Cyberboss updated:

  • Fixed lathe power consumption being too high
  • You no longer cut yourself with shards when clicking a portal

Dax Dupont updated:

  • After 2 years and 2 separate issues the paper mache wizard robe has finally been fixed.

Naksu updated:

  • A damaged core AI module may now spawn in AI uploads. It contains a random amount of ionic laws with normal law priorities.
  • splash-fried food is now actually edible

SpaceManiac updated:

  • Mimes now laugh silently.

deathride58 updated:

  • Explosions will no longer give everyone and their mothers motion sickness from a mile away.

02 January 2018

Dax Dupont updated:

  • The bank vault is no longer metagaming. It will now display the IC station name.

DaxDupont updated:

  • Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.

Frozenguy5 updated:

  • Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)

Okand37 updated:

  • Overhauled aesthetic of some portions of Omegastation
  • Overhauled Omegastation's departure lounge, fitting it with the rest of the station's theme
  • Replaced the personal closets with wardrobes in Omegastation's Lockerroom
  • Made Omegastation's engine room floortiles reinforced
  • Replaced the cola and snack machines with their random counterparts on Omegastation
  • Fixed Omegastation's self destruct console being a doomsday device
  • Fixed Omegastation's chemistry shutters not all being synced and rearranged the chemmaster.
  • Added a small technology storage in maintenance near departures on Omegastation
  • Added additional loot and emergency supplies to maintenance on Omegastation
  • Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault, Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage on Omegastation

XDTM updated:

  • Fixed Runic Golem's Abyssal Gaze blinding permanently.
  • Ocular Restoration has been removed, its effect transfered on Sensory Restoration.
  • Sensory Restoration now heals both eye and ear damage.
  • Mind Restoration now no longer heals ear damage, but now heals brain damage by default.
  • Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.

ninjanomnom updated:

  • Turfs are construct-able again

01 January 2018

Dax Dupont updated:

  • PDA messages have been fixed.

31 December 2017

Cyberboss updated:

  • Explosions now cause camera shake based on intensity and distance

F-OS updated:

  • Last resort now requires a confirmation

Naksu updated:

  • loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.
  • replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)

SpaceManiac updated:

  • Viewing photos sent by PDA message works again.

WJohnston updated:

  • Redesigned the entire syndicate lavaland base to be more stylish, have functioning power and atmos as well as a turbine to play with.

XDTM updated:

  • Fixed a hallucination that would say [target.first_name()] instead of the actual name.

30 December 2017

Cyberboss updated:

  • Burial jumpsuits no longer have suit sensors
  • The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access

MrDoomBringer updated:

  • NanoTrasen has sent the station new spaceheaters! They look nicer now!

Xhuis updated:

  • Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.
  • Vitality matrices can't be placed adjacent to one another.
  • Brass skewers now damage and stun cyborgs.
  • Vitality matrices no longer drain people impaled on brass skewers.
  • Pressure sensors have 5 health again (down from 25.)

ninjanomnom updated:

  • Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.

29 December 2017

CosmicScientist updated:

  • timestop now inverts the colours of those frozen in time!

Dax Dupont updated:

  • APCs and other wall mounted objects are no longer blocked by the secure medbay storage parts.
  • Removed a duplicate radiation collector on Deltastation.

More Robust Than You updated:

  • The Radiance can now enter the chapel
  • Monkey chat should no longer have .k prefixed
  • Monkey leaders should actually get jungle fever now

Robustin updated:

  • The action button for spells should now accurately reflect when the spell is on cooldown
  • You can now reliably use the button for "touch" spells to "recall" the spell

SpaceManiac updated:

  • Explicit z-level checks have been changed to use defines.

XDTM updated:

  • Added a new reagent: Pax.
  • Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.

coiax updated:

  • Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.
  • Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.

28 December 2017

Cyberboss updated:

  • Ghost lights will follow the ghost while orbiting

Robustin updated:

  • Splashing a book with ethanol should no longer produce errant messages.
  • Dead cultists can now be moved across the "line" on Reebe.

27 December 2017

More Robust Than You updated:

  • Changed roundend sounds and lobby music to use one proc for choosing sounds
  • You can now easily host roundstart sounds without changing the code!
  • RIP in shit round_start_sounds.txt

Nero1024 updated:

  • blast doors and shutters will now play a sound when they open and close.

Robustin updated:

  • Hallucinations will no longer show open doors "bolting".

SpaceManiac updated:

  • The R&D console has been made more responsive by tweaking how design icons are loaded.

Xhuis updated:

  • Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!

coiax updated:

  • Deltastation now has christmas trees during seasonally appropriate times.

deathride58 updated:

  • Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!

kevinz000 updated:

  • you can now pick up corgi's and pAIs, how disgustingly cute
  • Forensics is now a datum component.
  • NPC humans will now start leaving fingerprints on things they touch!

26 December 2017

Cyberboss updated:

  • Projectiles that pierce objects will no longer be thrown off course when doing so!
  • Projectiles now use /datum/point/vectors for trajectory calculations.
  • Beam rifle reflections will no longer glitch out.
  • Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.
  • "Download N research nodes" objective is now checked correctly again.
  • Objects that can have materials inserted into them only will do so on help intent
  • Play Internet Sound now has an option to show the song title to players.
  • Emagged cleanbots can acid people again
  • Headgear worn by monkeys can be affected by acid
  • The R&D console has been made more responsive by tweaking how design icons are loaded.
  • you can now pick up corgi's and pAIs, how disgustingly cute
  • Ghost lights will follow the ghost while orbiting

CosmicScientist updated:

  • timestop now inverts the colours of those frozen in time!

Dax Dupont updated:

  • Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.

Frozenguy5 updated:

  • Soapstones now give the correct time they were placed down.

Kor updated:

  • During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.

More Robust Than You updated:

  • Vending machines now use TGUI
  • The Radiance can now enter the chapel

Naksu updated:

  • frying oil actually works

Nero1024 updated:

  • blast doors and shutters will now play a sound when they open and close.

PsyKzz updated:

  • Jaws of life can now cut handcuffs

Robustin updated:

  • The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).
  • Hallucinations will no longer show open doors "bolting".
  • Splashing a book with ethanol should no longer produce errant messages.
  • Dead cultists can now be moved across the "line" on Reebe.
  • The action button for spells should now accurately reflect when the spell is on cooldown
  • You can now reliably use the button for "touch" spells to "recall" the spell

WJohnston updated:

  • Syndicate nuke op infiltrator shuttle is no longer lopsided.

XDTM updated:

  • Rebalanced healing symptoms.
  • Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.
  • All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.
  • Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.
  • Changed healing symptoms' stats, generally making them less punishing.

Xhuis updated:

  • You can no longer elect two Eminences simultaneously.
  • The Eminence no longer drifts in space.
  • The Eminence's mass recall now works on unconscious servants.
  • The Eminence's messages now have follow links for observers.
  • Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.
  • The Eminence can never enter the Chapel.
  • Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!

coiax updated:

  • Golems can now wear labcoats.
  • The kitchen gibber must be anchored in order to use.
  • The gibber requires bodies to have no external items or equipment.
  • Ghosts can now use the *spin and *flip emotes.

deathride58 updated:

  • Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!
  • Mediborgs now have an alternate sprite taken from Paradise, featuring heavy modifications from Vivi.
  • Standard security borgs now has two alternative sprites that were previously unused in TG's files!
  • Engineering borgs now have an alternative sprite that was previously unused in TG's files.
  • Mining borgs are now able to choose between the current lavaland paintjob or the old asteroid paintjob.
  • Dogborgs are now modularized.
  • All of the copypasta brought by the new borg icons has been removed. Custom borg sprites are now modular.
  • The additional modules in the borg module select menu have been modularized.
  • The module select icon file is now able to be modular. This does not yet restore the regressed dogborg module select icons.

ninjanomnom updated:

  • Non movement keys pressed while moving no longer stop movement.
  • The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.
  • The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.

16 December 2017

ACCount updated:

  • "Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".
  • New sprites for reflectors. They finally look like something.
  • You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.
  • Reflector examine now shows the current angle and rotation lock status.
  • You can now use a welder to repair damaged reflectors.
  • Multiple reflector bugs are fixed.

Anonmare updated:

  • Adds new grindables

AnturK updated:

  • Dying in shapeshifted form reverts you to the original one. (You're still dead)

Armhulen updated:

  • Wizards may now shapeshift into viper spiders.

Armhulen and lagnas2000 (+his team of amazing spriters) updated:

  • Mi-go have entered your realm!

AutomaticFrenzy updated:

  • cell chargers weren't animating properly
  • disable_warning wasn't getting checked and the chat was being spammed

AverageJoe82 updated:

  • drones now have night vision
  • drones no longer have lights

BeeSting12 updated:

  • Occupand ---> Occupant on opened cryogenic pods.
  • Cyrogenic ---> Cryogenic on opened cryogenic pods.

Cobby updated:

  • The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.

Code by Pyko, Ported by Frozenguy5 updated:

  • Rat Kebabs and Double Rat Kebabs have been added!

CosmicScientist updated:

  • bolas are back in tablecrafting!

Cruix updated:

  • Shuttle navigation computers can now place new transit locations over the shuttle's current position.

Cyberboss updated:

  • Clockwork slabs no longer refer to components

Dax Dupont updated:

  • Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!

Dax Dupont & Alek2ander updated:

  • Binary chat messages been made more visible.

DaxDupont updated:

  • Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.

Dorsisdwarf updated:

  • Catpeople are now distracted instead of debilitated
  • Normal cats now go for laser pointers

Epoc updated:

  • Adds Cybernetic Lungs to the Cyber Organs research node

ExcessiveUseOfCobblestone updated:

  • You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.

Floyd / Qustinnus updated:

  • Redtexting as a traitor now plays a depressing tune to you

Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:

  • Adds about 30 new ambience sounds
  • added new defines for ambience lists.

Floyd / Qustinnus: updated:

  • Adds a few sound_loop datums to machinery.

Fox McCloud updated:

  • Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area

Francinum updated:

  • The shuttle build plate is now better sized for all stations.

Frozenguy5 updated:

  • Broken cable cuffs no longer has an invisible sprite.

Fury updated:

  • Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).

Gun Hog updated:

  • The GPS item now correctly changes its name when the GPS tag is changed.

GupGup updated:

  • Fixes hostile mobs attacking surrounding tiles when trying to attack someone

Iamgoofball updated:

  • Cooldown on the Ripley's mining drills has been halved.
  • The frequency of the Ripley's ore pulse has been doubled.

Improvedname updated:

  • Reverts katana's to its orginal size being huge

JJRcop updated:

  • The heart of darkness revives you as a shadowperson if you aren't one already.

JStheguy updated:

  • Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.
  • Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.

Jalleo updated:

  • Removed a variable to state which RCD's can deconstruct reinforced walls
  • Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones

JamieH updated:

  • Buildmode map generators will now show you a preview of the area you're changing
  • Buildmode map generators will now ask before nuking the map
  • Buildmode map generator corners can now only be set by left clicking

Kor updated:

  • Blob is now a side antagonist.
  • Event and admin blobs will now be able to choose their spawn location.
  • Blob can now win in any mode by gaining enough tiles to reach Critical Mass.
  • Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.
  • Using an analyzer on a blob will now reveal its progress towards Critical Mass.
  • The blob event is now more common.

Kor and JJRcop updated:

  • Added vampires. They will be available as a roundstart race during the Halloween holiday event.

MMMiracles updated:

  • Power regen on the regular tesla relay has been reduced to 50, from 150.

Mark9013100 updated:

  • The Medical Cloning manual has been updated.

Mercenaryblue updated:

  • when decapitated, banana-flavored cream no longer hovers where your head used to be.

More Robust Than You updated:

  • EI NATH! now causes a flash of light

MrDoomBringer updated:

  • All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!

MrPerson & ninjanomnom updated:

  • Completely changed how keyboard input is read.
  • Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.
  • Moving diagonally takes twice as long as moving a cardinal direction.
  • You can use control to turn using wasd and the numpad instead of just the arrow keys.
  • Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.

MrStonedOne updated:

  • Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).

MrStonedOne and Jordie updated:

  • As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb

Naksu updated:

  • Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.
  • Removed a misleading message when handling full stacks of sheets.
  • Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.
  • Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.

Okand37 updated:

  • Re-organized Delta's departmental protolathes for all departments.
  • Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.
  • Added a second Nanomed to Deltastation's medical bay.
  • Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.
  • Two health sensors are now placed in Deltastation's robotics area for medibots.
  • Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.

Okand37 (DeltaStation Updates) updated:

  • Tweaked Atmospherics
  • Fixed the Incinerator air injector
  • Tweaked Engineering
  • Added logs to the Chaplain's closet for gimmicks (bonfires)
  • Tweaked Security
  • Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor
  • Bar now has a door from the backroom to the theatre stage
  • Tweaked Locker Room/Dormitories

PKPenguin321 updated:

  • You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.

Qbopper and JJRcop updated:

  • The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!

Revenant Defile ability updated:

  • Revenant's Defile now removes salt piles

Robustin updated:

  • The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.

Shadowlight213 updated:

  • Added round id to the status world topic

ShizCalev updated:

  • You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.
  • Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.
  • The tools on the Caravan Ambush space ruin have had their speeds corrected.
  • Slappers will no longer appear as a latex balloon in your hand.
  • Renault now has a comfy new bed on Metastation!
  • Engineering cyborgs now have access to geiger counters.

Skylar Lineman, your local R&D; moonlighter updated:

  • Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.
  • R&D; lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.
  • The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!
  • You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.
  • You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.

SpaceManiac updated:

  • Admins can once again spawn nuke teams on demand.

Swindly updated:

  • Organ storage bags can be used to perform limb augmentation.
  • You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.
  • Fixed hot items and fire heating reagents to temperatures higher than their heat source.
  • Sprays can now be heated with hot items.
  • The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.
  • The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.
  • Reagent containers can now be heated by hot air.

Thefastfoodguy updated:

  • Spamming runes / battlecries / etc will no longer trigger spam prevention

Thunder12345 updated:

  • Sentient cats no longer forget to fall over when they die

WJohnston updated:

  • Ancient station lighting fixed on beta side (medical and atmos remains)

XDTM updated:

  • Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.

Xhuis updated:

  • Cogged APCs can now be correctly unlocked with an ID card.

Y0SH1 M4S73R updated:

  • The R&D; Server's name is now improper.
  • The R&D; Server now has an explanation of what it does.

Y0SH1_M4S73R updated:

  • Disabling leg actuators sets the power drain per step to the correct value.

YPOQ updated:

  • EMPs can pulse multiple wires

arsserpentarium updated:

  • now lists should work properly

as334 updated:

  • This changelog has been updated and so read it again if you are interested in doing assmos.
  • Atmospherics has been massively expanded including new gases.
  • These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.
  • Brown Gas is acidic to breath, but mildly stimulation.
  • Stimulum is more stimulating and much safer.
  • Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.
  • Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
  • Tritium is radioactive and flammable.
  • New reactions have also been added to create these gases.
  • Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!
  • Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.
  • Brown Gas formation: Heat Oxygen and Nitrogen.
  • BZ fixation: Heat Tritium and Plasma.
  • Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.
  • Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.
  • Pluoxium is unable to be formed.
  • Freon has been removed. Use cold nitrogen for your SME problems now.
  • Water vapor now freezes the tile it is on when it is cooled heavily.

bgobandit updated:

  • Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)

coiax updated:

  • Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.

deathride58 updated:

  • You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.

duncathan updated:

  • Portable air pumps can output to a maximum of 25 atmospheres.

ike709 updated:

  • Added directional computer sprites. Maps haven't been changed yet.

improvedname updated:

  • toolbelts can now carry geiger counters

jammer312 updated:

  • fixed conjuration spells forgetting about conjured items

kevinz000 updated:

  • Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
  • Reflectors can now be at any angle you want. Alt click them to set angle!
  • Pipes can now be layered up to 3 layers.

naltronix updated:

  • fixes that table that wasnt accessible in Metastation

nicbn updated:

  • Chemical heater and smoke machine resprited.

nicn updated:

  • Damage from low pressure has been doubled.

ninjanomnom updated:

  • You can vomit blood at high enough radiation.
  • Radiation knockdown is far far shorter.
  • Genetics modification is less harmful but still, upgrade your machines.
  • Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.
  • Singularity radiation has been normalized and Pubby engine has been remapped.
  • No more hair loss spam
  • Mob rad contamination has been disabled for now. Regular contamination is still a thing.
  • Fixed turfs not rotating
  • Fixed stealing structures you shouldn't be moving

ninjanomnom & Wjohn updated:

  • Cable cuffs now inherit the color of the cables used to make them.
  • Split cable stacks keep their color.
  • The blue cable color is now a better blue.

oranges updated:

  • Removed the bluespace pipe

psykzz updated:

  • AI Airlock UI to use TGUI
  • Allow AI to swap between electrified door states without having to un-electrify first.

selea/arsserpentarium updated:

  • Integrated circuits have been added to Research!
  • You can use these to create devices with very complex behaviors.
  • Research the Integrated circuits printer to get started.

tserpas1289 updated:

  • Any suit that could hold emergency oxygen tanks can now also hold plasma man internals
  • Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.
  • Plasma men jumpsuits can now hold accessories like pocket protectors and medals.

uraniummeltdown updated:

  • Replica fabricatoring airlocks and windoors keeps the old name
  • Narsie and Ratvar converting airlocks and windoors keeps the old name

zennerx updated:

  • fixed a bug that made you try and scream while unconscious due to a fire
  • Skateboard crashes now give slight brain damage!
  • Using a helmet prevents brain damage from the skateboard!
GoonStation 13 Development Team
Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No

Creative Commons License
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.