/turf/open/space icon = 'icons/turf/space.dmi' icon_state = "0" name = "\proper space" intact = 0 temperature = TCMB thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT heat_capacity = 700000 var/destination_z var/destination_x var/destination_y var/global/datum/gas_mixture/space/space_gas = new plane = PLANE_SPACE light_power = 0.25 dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /turf/open/space/basic/New() //Do not convert to Initialize //This is used to optimize the map loader return /turf/open/space/Initialize() icon_state = SPACE_ICON_STATE air = space_gas if(initialized) stack_trace("Warning: [src]([type]) initialized multiple times!") initialized = TRUE var/area/A = loc if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A)) add_overlay(/obj/effect/fullbright) if(requires_activation) SSair.add_to_active(src) if (light_power && light_range) update_light() if (opacity) has_opaque_atom = TRUE /turf/open/space/attack_ghost(mob/dead/observer/user) if(destination_z) var/turf/T = locate(destination_x, destination_y, destination_z) user.forceMove(T) /turf/open/space/Initalize_Atmos(times_fired) return /turf/open/space/TakeTemperature(temp) /turf/open/space/RemoveLattice() return /turf/open/space/AfterChange() ..() atmos_overlay_types = null /turf/open/space/Assimilate_Air() return /turf/open/space/proc/update_starlight() if(config.starlight) for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm if(isspaceturf(t)) //let's NOT update this that much pls continue set_light(2) return set_light(0) /turf/open/space/attack_paw(mob/user) return src.attack_hand(user) /turf/open/space/attackby(obj/item/C, mob/user, params, area/area_restriction) ..() if(istype(C, /obj/item/stack/rods)) if(istype(area_restriction) && !istype(get_area(src), area_restriction)) return var/obj/item/stack/rods/R = C var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src) if(W) to_chat(user, "There is already a catwalk here!") return if(L) if(R.use(1)) to_chat(user, "You construct a catwalk.") playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) new/obj/structure/lattice/catwalk(src) else to_chat(user, "You need two rods to build a catwalk!") return if(R.use(1)) to_chat(user, "You construct a lattice.") playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") return if(istype(C, /obj/item/stack/tile/plasteel)) var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) if(L) var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) to_chat(user, "You build a floor.") ChangeTurf(/turf/open/floor/plating) else to_chat(user, "You need one floor tile to build a floor!") else to_chat(user, "The plating is going to need some support! Place metal rods first.") /turf/open/space/Entered(atom/movable/A) ..() if ((!(A) || src != A.loc)) return if(destination_z) A.x = destination_x A.y = destination_y A.z = destination_z if(isliving(A)) var/mob/living/L = A if(L.pulling) var/turf/T = get_step(L.loc,turn(A.dir, 180)) L.pulling.loc = T //now we're on the new z_level, proceed the space drifting stoplag()//Let a diagonal move finish, if necessary A.newtonian_move(A.inertia_dir) /turf/open/space/proc/Sandbox_Spacemove(atom/movable/A) var/cur_x var/cur_y var/next_x = src.x var/next_y = src.y var/target_z var/list/y_arr var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return cur_x = cur_pos["x"] cur_y = cur_pos["y"] if(src.x <= 1) next_x = (--cur_x||global_map.len) y_arr = global_map[next_x] target_z = y_arr[cur_y] next_x = world.maxx - 2 else if (src.x >= world.maxx) next_x = (++cur_x > global_map.len ? 1 : cur_x) y_arr = global_map[next_x] target_z = y_arr[cur_y] next_x = 3 else if (src.y <= 1) y_arr = global_map[cur_x] next_y = (--cur_y||y_arr.len) target_z = y_arr[next_y] next_y = world.maxy - 2 else if (src.y >= world.maxy) y_arr = global_map[cur_x] next_y = (++cur_y > y_arr.len ? 1 : cur_y) target_z = y_arr[next_y] next_y = 3 var/turf/T = locate(next_x, next_y, target_z) A.Move(T) /turf/open/space/handle_slip() return /turf/open/space/singularity_act() return /turf/open/space/can_have_cabling() if(locate(/obj/structure/lattice/catwalk, src)) return 1 return 0 /turf/open/space/is_transition_turf() if(destination_x || destination_y || destination_z) return 1 /turf/open/space/acid_act(acidpwr, acid_volume) return 0 /turf/open/space/rcd_vals(mob/user, obj/item/weapon/rcd/the_rcd) switch(the_rcd.mode) if(RCD_FLOORWALL) return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 2) return FALSE /turf/open/space/rcd_act(mob/user, obj/item/weapon/rcd/the_rcd, passed_mode) switch(passed_mode) if(RCD_FLOORWALL) to_chat(user, "You build a floor.") ChangeTurf(/turf/open/floor/plating) return TRUE return FALSE