/obj/item/clothing/gloves/tackler name = "gripper gloves" desc = "Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls." icon_state = "tackle" item_state = "tackle" transfer_prints = TRUE cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = COAT_MAX_TEMP_PROTECT resistance_flags = NONE //custom_premium_price = PRICE_EXPENSIVE /// For storing our tackler datum so we can remove it after var/datum/component/tackler /// See: [/datum/component/tackler/var/stamina_cost] var/tackle_stam_cost = 25 /// See: [/datum/component/tackler/var/base_knockdown] var/base_knockdown = 1 SECONDS /// See: [/datum/component/tackler/var/range] var/tackle_range = 4 /// See: [/datum/component/tackler/var/min_distance] var/min_distance = 0 /// See: [/datum/component/tackler/var/speed] var/tackle_speed = 1 /// See: [/datum/component/tackler/var/skill_mod] var/skill_mod = 1 /obj/item/clothing/gloves/tackler/Destroy() tackler = null return ..() /obj/item/clothing/gloves/tackler/equipped(mob/user, slot) . = ..() if(!ishuman(user)) return switch(slot) // I didn't like how it looked if(ITEM_SLOT_GLOVES) var/mob/living/carbon/human/H = user tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance) else QDEL_NULL(tackler) // Only wearing it! /obj/item/clothing/gloves/tackler/dropped(mob/user) . = ..() if(tackler) QDEL_NULL(tackler) /obj/item/clothing/gloves/tackler/dolphin name = "dolphin gloves" desc = "Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents." icon_state = "tackledolphin" item_state = "tackledolphin" tackle_stam_cost = 15 base_knockdown = 0.5 SECONDS tackle_range = 5 tackle_speed = 2 min_distance = 2 skill_mod = -2 /obj/item/clothing/gloves/tackler/combat name = "gorilla gloves" desc = "Premium quality combative gloves, heavily reinforced to give the user an edge in close combat tackles, though they are more taxing to use than normal gripper gloves. Fireproof to boot!" icon_state = "combat" item_state = "blackgloves" tackle_stam_cost = 35 base_knockdown = 1.5 SECONDS tackle_range = 5 skill_mod = 3 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE strip_mod = 1.2 // because apparently black gloves had this /obj/item/clothing/gloves/tackler/combat/goliath name = "goliath gloves" desc = "Rudimentary tackling gloves. The goliath hide makes it great for grappling with targets, while also being fireproof." icon = 'icons/obj/mining.dmi' icon_state = "goligloves" item_state = "goligloves" tackle_stam_cost = 25 base_knockdown = 1 SECONDS tackle_range = 5 tackle_speed = 2 min_distance = 2 skill_mod = 1 /obj/item/clothing/gloves/tackler/combat/insulated name = "guerrilla gloves" desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks." siemens_coefficient = 0 permeability_coefficient = 0.05 strip_mod = 1.5 // and combat gloves had this?? /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator name = "insidious guerrilla gloves" desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping and tackling knowledge to the user via the use of nanochips." icon_state = "infiltrator" item_state = "infiltrator" siemens_coefficient = 0 permeability_coefficient = 0.05 resistance_flags = FIRE_PROOF | ACID_PROOF var/carrytrait = TRAIT_QUICKER_CARRY /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot) . = ..() if(slot == ITEM_SLOT_GLOVES) ADD_TRAIT(user, carrytrait, GLOVE_TRAIT) /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user) . = ..() REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT) /obj/item/clothing/gloves/tackler/rocket name = "rocket gloves" desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues." icon_state = "tacklerocket" item_state = "tacklerocket" tackle_stam_cost = 50 base_knockdown = 2 SECONDS tackle_range = 10 min_distance = 7 tackle_speed = 6 skill_mod = 7 /obj/item/clothing/gloves/tackler/offbrand name = "improvised gripper gloves" desc = "Ratty looking fingerless gloves wrapped with sticky tape. Beware anyone wearing these, for they clearly have no shame and nothing to lose." icon_state = "fingerless" item_state = "fingerless" tackle_stam_cost = 30 base_knockdown = 1.75 SECONDS min_distance = 2 skill_mod = -1 /obj/item/clothing/gloves/tackler/football name = "football gloves" desc = "Gloves for football players! Teaches them how to tackle like a pro." icon_state = "tackle_gloves" item_state = "tackle_gloves"