// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code. /obj/effect/decal/cleanable/blood/xenoblood name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" blood_state = BLOOD_STATE_XENO color = BLOOD_COLOR_XENO /obj/effect/decal/cleanable/blood/xenoblood/Initialize() . = ..() add_blood_DNA(list("UNKNOWN DNA" = "X*")) /obj/effect/decal/cleanable/blood/xenoblood/gibs name = "xeno gibs" desc = "Gnarly..." /obj/effect/decal/cleanable/blood/xenoblood/gibs/proc/streak(list/directions) set waitfor = 0 var/direction = pick(directions) for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++) sleep(2) if(i > 0) new /obj/effect/decal/cleanable/blood/splatter(loc) if(!step_to(src, get_step(src, direction), 0)) break /obj/effect/decal/cleanable/blood/xenoblood/gibs/up random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1") /obj/effect/decal/cleanable/blood/xenoblood/gibs/down random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1") /obj/effect/decal/cleanable/blood/xenoblood/gibs/body random_icon_states = list("xgibhead", "xgibtorso") /obj/effect/decal/cleanable/blood/xenoblood/gibs/torso random_icon_states = list("xgibtorso") /obj/effect/decal/cleanable/blood/xenoblood/gibs/limb random_icon_states = list("xgibleg", "xgibarm") /obj/effect/decal/cleanable/blood/xenoblood/gibs/core random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva random_icon_states = list("xgiblarva1", "xgiblarva2") /obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body random_icon_states = list("xgiblarvahead", "xgiblarvatorso") /obj/effect/decal/cleanable/blood/xenoblood/tracks color = BLOOD_COLOR_XENO /obj/effect/decal/cleanable/blood/xenoblood/tracks/Initialize() . = ..() add_blood_DNA(list("Unknown DNA" = "X*"))