//Visibility Flags #define HIDDEN_SCANNER 1 #define HIDDEN_PANDEMIC 2 //Disease Flags #define CURABLE 1 #define CAN_CARRY 2 #define CAN_RESIST 4 //Spread Flags #define SPECIAL 1 #define NON_CONTAGIOUS 2 #define BLOOD 4 #define CONTACT_FEET 8 #define CONTACT_HANDS 16 #define CONTACT_GENERAL 32 #define AIRBORNE 64 //Severity Defines #define NONTHREAT "No threat" #define MINOR "Minor" #define MEDIUM "Medium" #define HARMFUL "Harmful" #define DANGEROUS "Dangerous!" #define BIOHAZARD "BIOHAZARD THREAT!" /datum/disease //Flags var/visibility_flags = 0 var/disease_flags = CURABLE|CAN_CARRY|CAN_RESIST var/spread_flags = AIRBORNE //Fluff var/form = "Virus" var/name = "No disease" var/desc = "" var/agent = "some microbes" var/spread_text = "" var/cure_text = "" //Stages var/stage = 1 var/max_stages = 0 var/stage_prob = 4 //Other var/list/viable_mobtypes = list() //typepaths of viable mobs var/mob/living/carbon/affected_mob = null var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids var/infectivity = 65 var/cure_chance = 8 var/carrier = FALSE //If our host is only a carrier var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses var/permeability_mod = 1 var/severity = NONTHREAT var/list/required_organs = list() var/needs_all_cures = TRUE var/list/strain_data = list() //dna_spread special bullshit /datum/disease/Destroy() affected_mob = null SSdisease.active_diseases.Remove(src) return ..() /datum/disease/proc/stage_act() var/cure = has_cure() if(carrier && !cure) return stage = min(stage, max_stages) if(!cure) if(prob(stage_prob)) stage = min(stage + 1,max_stages) else if(prob(cure_chance)) stage = max(stage - 1, 1) if(disease_flags & CURABLE) if(cure && prob(cure_chance)) cure() /datum/disease/proc/has_cure() if(!(disease_flags & CURABLE)) return 0 . = cures.len for(var/C_id in cures) if(!affected_mob.reagents.has_reagent(C_id)) .-- if(!. || (needs_all_cures && . < cures.len)) return 0 /datum/disease/proc/spread(force_spread = 0) if(!affected_mob) return if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread) return if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10))) return var/spread_range = 1 if(force_spread) spread_range = force_spread if(spread_flags & AIRBORNE) spread_range++ var/turf/T = affected_mob.loc if(istype(T)) for(var/mob/living/carbon/C in oview(spread_range, affected_mob)) var/turf/V = get_turf(C) if(V) while(TRUE) if(V == T) C.ContractDisease(src) break var/turf/Temp = get_step_towards(V, T) if(!CANATMOSPASS(V, Temp)) break V = Temp /datum/disease/proc/cure() if(affected_mob) if(disease_flags & CAN_RESIST) if(!(type in affected_mob.resistances)) affected_mob.resistances += type remove_virus() qdel(src) /datum/disease/proc/IsSame(datum/disease/D) if(istype(src, D.type)) return 1 return 0 /datum/disease/proc/Copy() var/datum/disease/D = new type() D.strain_data = strain_data.Copy() return D /datum/disease/proc/GetDiseaseID() return type /datum/disease/proc/IsSpreadByTouch() if(spread_flags & CONTACT_FEET || spread_flags & CONTACT_HANDS || spread_flags & CONTACT_GENERAL) return 1 return 0 //don't use this proc directly. this should only ever be called by cure() /datum/disease/proc/remove_virus() affected_mob.viruses -= src //remove the datum from the list affected_mob.med_hud_set_status()