/// this is bad code /mob/living/silicon/robot/update_icons() cut_overlays() icon_state = module.cyborg_base_icon //Citadel changes start here - Allows modules to use different icon files, and allows modules to specify a pixel offset icon = (module.cyborg_icon_override ? module.cyborg_icon_override : initial(icon)) if(laser) add_overlay("laser")//Is this even used??? - Yes borg/inventory.dm if(disabler) add_overlay("disabler")//ditto if(sleeper_g && module.sleeper_overlay) add_overlay("[module.sleeper_overlay]_g[sleeper_nv ? "_nv" : ""]") if(sleeper_r && module.sleeper_overlay) add_overlay("[module.sleeper_overlay]_r[sleeper_nv ? "_nv" : ""]") if(stat == DEAD && module.has_snowflake_deadsprite) icon_state = "[module.cyborg_base_icon]-wreck" if(module.cyborg_pixel_offset) pixel_x = module.cyborg_pixel_offset //End of citadel changes if(module.cyborg_base_icon == "robot") icon = 'icons/mob/robots.dmi' pixel_x = initial(pixel_x) if(stat != DEAD && !(IsUnconscious() || IsStun() || IsParalyzed() || low_power_mode)) //Not dead, not stunned. if(!eye_lights) eye_lights = new() if(lamp_enabled || lamp_doom) eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_l" eye_lights.color = lamp_doom? COLOR_RED : lamp_color eye_lights.plane = 19 //glowy eyes else eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_e[is_servant_of_ratvar(src) ? "_r" : ""]" eye_lights.color = COLOR_WHITE eye_lights.plane = -1 eye_lights.icon = icon add_overlay(eye_lights) if(opened) if(wiresexposed) add_overlay("ov-opencover +w") else if(cell) add_overlay("ov-opencover +c") else add_overlay("ov-opencover -c") if(hat) var/mutable_appearance/head_overlay = hat.build_worn_icon(default_layer = 20, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = hat.icon_state) head_overlay.pixel_y += hat_offset add_overlay(head_overlay) update_fire() if(client && stat != DEAD && module.dogborg == TRUE) if(resting) if(sitting) icon_state = "[module.cyborg_base_icon]-sit" if(bellyup) icon_state = "[module.cyborg_base_icon]-bellyup" else if(!sitting && !bellyup) icon_state = "[module.cyborg_base_icon]-rest" cut_overlays() else icon_state = "[module.cyborg_base_icon]" SEND_SIGNAL(src, COMSIG_ROBOT_UPDATE_ICONS)