// 7.62x38mmR (Nagant Revolver) /obj/item/projectile/bullet/n762 name = "7.62x38mmR bullet" damage = 60 // .50AE (Desert Eagle) /obj/item/projectile/bullet/a50AE name = ".50AE bullet" damage = 60 // .38 (Detective's Gun) /obj/item/projectile/bullet/c38 name = ".38 bullet" damage = 25 ricochets_max = 2 ricochet_chance = 50 ricochet_auto_aim_angle = 10 ricochet_auto_aim_range = 3 wound_bonus = -20 bare_wound_bonus = 10 embedding = list(embed_chance=15, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=10) /obj/item/projectile/bullet/c38/match name = ".38 Match bullet" ricochets_max = 4 ricochet_chance = 100 ricochet_auto_aim_angle = 40 ricochet_auto_aim_range = 5 ricochet_incidence_leeway = 50 ricochet_decay_chance = 1 ricochet_decay_damage = 1 wound_bonus = 0 /obj/item/projectile/bullet/c38/match/bouncy name = ".38 Rubber bullet" damage = 10 stamina = 30 armour_penetration = -30 ricochets_max = 6 ricochet_incidence_leeway = 70 ricochet_chance = 130 ricochet_decay_damage = 0.8 shrapnel_type = NONE sharpness = SHARP_NONE embedding = null // premium .38 ammo from cargo, weak against armor, lower base damage, but excellent at embedding and causing slice wounds at close range /obj/item/projectile/bullet/c38/dumdum name = ".38 DumDum bullet" damage = 15 armour_penetration = -30 ricochets_max = 0 sharpness = SHARP_EDGED wound_bonus = 20 bare_wound_bonus = 20 embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10) wound_falloff_tile = -5 embed_falloff_tile = -15 /obj/item/projectile/bullet/c38/rubber name = ".38 rubber bullet" damage = 15 stamina = 48 /obj/item/projectile/bullet/c38/trac name = ".38 TRAC bullet" damage = 10 ricochets_max = 0 /obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE) . = ..() var/mob/living/carbon/M = target var/obj/item/implant/tracking/c38/imp for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant imp = TI return if(!imp) imp = new /obj/item/implant/tracking/c38(M) imp.implant(M) /obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail name = ".38 Hot Shot bullet" damage = 20 ricochets_max = 0 /obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target M.adjust_fire_stacks(6) M.IgniteMob() /obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code name = ".38 Iceblox bullet" damage = 20 var/temperature = 100 ricochets_max = 0 /obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE) . = ..() if(isliving(target)) var/mob/living/M = target M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature)) // .357 (Syndie Revolver) /obj/item/projectile/bullet/a357 name = ".357 bullet" damage = 60 wound_bonus = -70 /obj/item/projectile/bullet/a357/ap name = ".357 armor-piercing bullet" damage = 45 armour_penetration = 45 // admin only really, for ocelot memes /obj/item/projectile/bullet/a357/match name = ".357 match bullet" ricochets_max = 5 ricochet_chance = 140 ricochet_auto_aim_angle = 50 ricochet_auto_aim_range = 6 ricochet_incidence_leeway = 80 ricochet_decay_chance = 1 /obj/item/projectile/bullet/a357/dumdum name = ".357 DumDum bullet" // the warcrime bullet damage = 40 armour_penetration = -20 wound_bonus = 45 bare_wound_bonus = 45 sharpness = SHARP_EDGED embedding = list(embed_chance=90, fall_chance=2, jostle_chance=5, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10) wound_falloff_tile = -1 embed_falloff_tile = -5 //.45-70 GOVT (Gunslinger's Derringer) //0bserver here. For all that is holy, do me a flavor, and do NOT allow people easy access to this ammo. This is meant for extremely lucky traitors, and nuclear operatives. /obj/item/projectile/bullet/g4570 name = ".45-70 Govt bullet" damage = 60 armour_penetration = 40 wound_bonus = -80