SUBSYSTEM_DEF(vote) name = "Vote" wait = 10 flags = SS_KEEP_TIMING|SS_NO_INIT runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT var/initiator = null var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/voted = list() var/list/voting = list() var/list/generated_actions = list() var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use. /datum/controller/subsystem/vote/fire() //called by master_controller if(mode) time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10) if(time_remaining < 0) result() for(var/client/C in voting) C << browse(null, "window=vote;can_close=0") reset() else var/datum/browser/client_popup for(var/client/C in voting) client_popup = new(C, "vote", "Voting Panel") client_popup.set_window_options("can_close=0") client_popup.set_content(interface(C)) client_popup.open(0) /datum/controller/subsystem/vote/proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.Cut() voted.Cut() voting.Cut() obfuscated = FALSE //CIT CHANGE - obfuscated votes remove_action_buttons() /datum/controller/subsystem/vote/proc/get_result() //get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes //default-vote for everyone who didn't vote if(!CONFIG_GET(flag/default_no_vote) && choices.len) var/list/non_voters = GLOB.directory.Copy() non_voters -= voted for (var/non_voter_ckey in non_voters) var/client/C = non_voters[non_voter_ckey] if (!C || C.is_afk()) non_voters -= non_voter_ckey if(non_voters.len > 0) if(mode == "restart") choices["Continue Playing"] += non_voters.len if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == "gamemode") if(GLOB.master_mode in choices) choices[GLOB.master_mode] += non_voters.len if(choices[GLOB.master_mode] >= greatest_votes) greatest_votes = choices[GLOB.master_mode] //get all options with that many votes and return them in a list . = list() if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option return . /datum/controller/subsystem/vote/proc/announce_result() var/list/winners = get_result() var/text var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic" if(winners.len > 0) if(question) text += "[question]" else text += "[capitalize(mode)] Vote" if(was_roundtype_vote) stored_gamemode_votes = list() for(var/i=1,i<=choices.len,i++) var/votes = choices[choices[i]] if(!votes) votes = 0 if(was_roundtype_vote) stored_gamemode_votes[choices[i]] = votes text += "\n[choices[i]]: [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes if(mode != "custom") if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes text = "\nVote Tied Between:" for(var/option in winners) text += "\n\t[option]" . = pick(winners) text += "\nVote Result: [obfuscated ? "???" : .]" //CIT CHANGE - adds obfuscated votes else text += "\nDid not vote: [GLOB.clients.len-voted.len]" else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) remove_action_buttons() to_chat(world, "\n[text]") if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results var/admintext = "Obfuscated results" for(var/i=1,i<=choices.len,i++) var/votes = choices[choices[i]] admintext += "\n[choices[i]]: [votes]" message_admins(admintext) return . #define PEACE "calm" #define CHAOS "chaotic" /datum/controller/subsystem/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started. return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.") GLOB.master_mode = . SSticker.save_mode(.) message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]") log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].") if("restart") if(. == "Restart Round") restart = 1 if("gamemode") if(GLOB.master_mode != .) SSticker.save_mode(.) if(SSticker.HasRoundStarted()) restart = 1 else GLOB.master_mode = . if("dynamic") if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started. return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.") GLOB.master_mode = "dynamic" if("extended" in choices) if(. == "extended") GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff choices[PEACE] += choices["extended"] var/mean = 0 var/voters = 0 for(var/client/c in GLOB.clients) var/vote = c.prefs.preferred_chaos if(vote) voters += 1 switch(vote) if(CHAOS_NONE) mean -= 0.1 if(CHAOS_LOW) mean -= 0.05 if(CHAOS_HIGH) mean += 0.05 if(CHAOS_MAX) mean += 0.1 mean/=voters if(voted.len != 0) mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len GLOB.dynamic_curve_centre = mean*20 GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4) to_chat(world,"Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].") log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]") if("map") var/datum/map_config/VM = config.maplist[.] message_admins("The map has been voted for and will change to: [VM.map_name]") log_admin("The map has been voted for and will change to: [VM.map_name]") if(SSmapping.changemap(config.maplist[.])) to_chat(world, "The map vote has chosen [VM.map_name] for next round!") if(restart) var/active_admins = 0 for(var/client/C in GLOB.admins) if(!C.is_afk() && check_rights_for(C, R_SERVER)) active_admins = 1 break if(!active_admins) SSticker.Reboot("Restart vote successful.", "restart vote") else to_chat(world, "Notice:Restart vote will not restart the server automatically because there are active admins on.") message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.") return . /datum/controller/subsystem/vote/proc/submit_vote(vote) if(mode) if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder) return 0 if(!(usr.ckey in voted)) if(vote && 1<=vote && vote<=choices.len) voted += usr.ckey voted[usr.ckey] = vote choices[choices[vote]]++ //check this return vote else if(vote && 1<=vote && vote<=choices.len) choices[choices[voted[usr.ckey]]]-- voted[usr.ckey] = vote choices[choices[vote]]++ return vote return 0 /datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes if(!mode) if(started_time) var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay)) if(mode) to_chat(usr, "There is already a vote in progress! please wait for it to finish.") return 0 var/admin = FALSE var/ckey = ckey(initiator_key) if(GLOB.admin_datums[ckey]) admin = TRUE if(next_allowed_time > world.time && !admin) to_chat(usr, "A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!") return 0 reset() obfuscated = hideresults //CIT CHANGE - adds obfuscated votes switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") if("gamemode") choices.Add(config.votable_modes) if("map") var/players = GLOB.clients.len var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]") for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context var/datum/map_config/targetmap = config.maplist[M] if(!istype(targetmap)) continue if(!targetmap.voteweight) continue if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users)) continue if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played) continue choices |= M if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote choices.Add("secret", "extended") if("dynamic") var/saved_threats = SSpersistence.saved_threat_levels if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150) choices.Add("extended",PEACE,CHAOS) else choices.Add(PEACE,CHAOS) if("custom") question = stripped_input(usr,"What is the vote for?") if(!question) return 0 for(var/i=1,i<=10,i++) var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish")) if(!option || mode || !usr.client) break choices.Add(option) else return 0 mode = vote_type initiator = initiator_key started_time = world.time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == "custom") text += "\n[question]" log_vote(text) var/vp = CONFIG_GET(number/vote_period) to_chat(world, "\n[text]\nType vote or click here to place your votes.\nYou have [DisplayTimeText(vp)] to vote.") time_remaining = round(vp/10) for(var/c in GLOB.clients) SEND_SOUND(c, sound('sound/misc/server-ready.ogg')) var/client/C = c var/datum/action/vote/V = new if(question) V.name = "Vote: [question]" C.player_details.player_actions += V V.Grant(C.mob) generated_actions += V return 1 return 0 /datum/controller/subsystem/vote/proc/interface(client/C) if(!C) return var/admin = 0 var/trialmin = 0 if(C.holder) admin = 1 if(check_rights_for(C, R_ADMIN)) trialmin = 1 voting |= C if(mode) if(question) . += "