/datum/round_event_control/anomaly/anomaly_vortex name = "Anomaly: Vortex" typepath = /datum/round_event/anomaly/anomaly_vortex min_players = 20 max_occurrences = 2 weight = 5 gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_vortex startWhen = 10 announceWhen = 3 /datum/round_event/anomaly/anomaly_vortex/announce(fake) if(prob(90)) priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert") else print_command_report("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name].","Vortex anomaly") /datum/round_event/anomaly/anomaly_vortex/start() var/turf/T = safepick(get_area_turfs(impact_area)) if(T) newAnomaly = new /obj/effect/anomaly/bhole(T)