//MEDBOT //MEDBOT PATHFINDING //MEDBOT ASSEMBLY /mob/living/simple_animal/bot/medbot name = "\improper Medibot" desc = "A little medical robot. He looks somewhat underwhelmed." icon = 'icons/mob/aibots.dmi' icon_state = "medibot0" density = FALSE anchored = FALSE health = 20 maxHealth = 20 pass_flags = PASSMOB status_flags = (CANPUSH | CANSTUN) radio_key = /obj/item/encryptionkey/headset_med radio_channel = RADIO_CHANNEL_MEDICAL bot_type = MED_BOT model = "Medibot" bot_core_type = /obj/machinery/bot_core/medbot window_id = "automed" window_name = "Automatic Medical Unit v1.1" data_hud_type = DATA_HUD_MEDICAL_ADVANCED path_image_color = "#DDDDFF" var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents. var/healthanalyzer = /obj/item/healthanalyzer var/firstaid = /obj/item/storage/firstaid var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits. var/mob/living/carbon/patient = null var/mob/living/carbon/oldpatient = null var/oldloc = null var/last_found = 0 var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages var/injection_amount = 15 //How much reagent do we inject at a time? var/heal_threshold = 10 //Start healing when they have this much damage in a category var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents. var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users. var/declare_cooldown = 0 //Prevents spam of critical patient alerts. var/stationary_mode = 0 //If enabled, the Medibot will not move automatically. //Setting which reagents to use to treat what by default. By id. var/treatment_brute_avoid = "tricordrazine" var/treatment_brute = "bicaridine" var/treatment_oxy_avoid = null var/treatment_oxy = "dexalin" var/treatment_fire_avoid = "tricordrazine" var/treatment_fire = "kelotane" var/treatment_tox_avoid = "tricordrazine" var/treatment_tox = "charcoal" var/treatment_tox_toxlover = "toxin" var/treatment_virus_avoid = null var/treatment_virus = "spaceacillin" var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible. var/shut_up = 0 //self explanatory :) /mob/living/simple_animal/bot/medbot/mysterious name = "\improper Mysterious Medibot" desc = "International Medibot of mystery." skin = "bezerk" treatment_brute = "tricordrazine" treatment_fire = "tricordrazine" treatment_tox = "tricordrazine" /mob/living/simple_animal/bot/medbot/derelict name = "\improper Old Medibot" desc = "Looks like it hasn't been modified since the late 2080s." skin = "bezerk" heal_threshold = 0 declare_crit = 0 treatment_oxy = "pancuronium" treatment_brute_avoid = null treatment_brute = "pancuronium" treatment_fire_avoid = null treatment_fire = "sodium_thiopental" treatment_tox_avoid = null treatment_tox = "sodium_thiopental" /mob/living/simple_animal/bot/medbot/update_icon() cut_overlays() if(skin) add_overlay("medskin_[skin]") if(!on) icon_state = "medibot0" return if(IsStun()) icon_state = "medibota" return if(mode == BOT_HEALING) icon_state = "medibots[stationary_mode]" return else if(stationary_mode) //Bot has yellow light to indicate stationary mode. icon_state = "medibot2" else icon_state = "medibot1" /mob/living/simple_animal/bot/medbot/Initialize(mapload, new_skin) . = ..() var/datum/job/doctor/J = new /datum/job/doctor access_card.access += J.get_access() prev_access = access_card.access qdel(J) skin = new_skin update_icon() /mob/living/simple_animal/bot/medbot/update_canmove() . = ..() update_icon() /mob/living/simple_animal/bot/medbot/bot_reset() ..() patient = null oldpatient = null oldloc = null last_found = world.time declare_cooldown = 0 update_icon() /mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does. path = list() patient = null mode = BOT_IDLE last_found = world.time update_icon() /mob/living/simple_animal/bot/medbot/set_custom_texts() text_hack = "You corrupt [name]'s reagent processor circuits." text_dehack = "You reset [name]'s reagent processor circuits." text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!" /mob/living/simple_animal/bot/medbot/attack_paw(mob/user) return attack_hand(user) /mob/living/simple_animal/bot/medbot/get_controls(mob/user) var/dat dat += hack(user) dat += showpai(user) dat += "Medical Unit Controls v1.1

" dat += "Status: [on ? "On" : "Off"]
" dat += "Maintenance panel panel is [open ? "opened" : "closed"]
" dat += "Beaker: " if(reagent_glass) dat += "Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]" else dat += "None Loaded" dat += "
Behaviour controls are [locked ? "locked" : "unlocked"]
" if(!locked || issilicon(user) || IsAdminGhost(user)) dat += "Healing Threshold: " dat += "-- " dat += "- " dat += "[heal_threshold] " dat += "+ " dat += "++" dat += "
" dat += "Injection Level: " dat += "- " dat += "[injection_amount] " dat += "+ " dat += "
" dat += "Reagent Source: " dat += "[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]
" dat += "Treat Viral Infections: [treat_virus ? "Yes" : "No"]
" dat += "The speaker switch is [shut_up ? "off" : "on"]. Toggle
" dat += "Critical Patient Alerts: [declare_crit ? "Yes" : "No"]
" dat += "Patrol Station: [auto_patrol ? "Yes" : "No"]
" dat += "Stationary Mode: [stationary_mode ? "Yes" : "No"]
" return dat /mob/living/simple_animal/bot/medbot/Topic(href, href_list) if(..()) return 1 if(href_list["adj_threshold"]) var/adjust_num = text2num(href_list["adj_threshold"]) heal_threshold += adjust_num if(heal_threshold < 5) heal_threshold = 5 if(heal_threshold > 75) heal_threshold = 75 else if(href_list["adj_inject"]) var/adjust_num = text2num(href_list["adj_inject"]) injection_amount += adjust_num if(injection_amount < 5) injection_amount = 5 if(injection_amount > 15) injection_amount = 15 else if(href_list["use_beaker"]) use_beaker = !use_beaker else if(href_list["eject"] && (!isnull(reagent_glass))) reagent_glass.forceMove(drop_location()) reagent_glass = null else if(href_list["togglevoice"]) shut_up = !shut_up else if(href_list["critalerts"]) declare_crit = !declare_crit else if(href_list["stationary"]) stationary_mode = !stationary_mode path = list() update_icon() else if(href_list["virus"]) treat_virus = !treat_virus update_controls() return /mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params) if(istype(W, /obj/item/reagent_containers/glass)) . = 1 //no afterattack if(locked) to_chat(user, "You cannot insert a beaker because the panel is locked!") return if(!isnull(reagent_glass)) to_chat(user, "There is already a beaker loaded!") return if(!user.transferItemToLoc(W, src)) return reagent_glass = W to_chat(user, "You insert [W].") show_controls(user) else var/current_health = health ..() if(health < current_health) //if medbot took some damage step_to(src, (get_step_away(src,user))) /mob/living/simple_animal/bot/medbot/emag_act(mob/user) . = ..() if(emagged == 2) declare_crit = 0 if(user) to_chat(user, "You short out [src]'s reagent synthesis circuits.") audible_message("[src] buzzes oddly!") flick("medibot_spark", src) playsound(src, "sparks", 75, 1) if(user) oldpatient = user /mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H) if(H.stat == DEAD) return if((H == oldpatient) && (world.time < last_found + 200)) return if(assess_patient(H)) last_found = world.time if((last_newpatient_speak + 300) < world.time) //Don't spam these messages! var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) last_newpatient_speak = world.time return H else return /mob/living/simple_animal/bot/medbot/handle_automated_action() if(!..()) return if(mode == BOT_HEALING) return if(IsStun()) oldpatient = patient patient = null mode = BOT_IDLE return if(frustration > 8) oldpatient = patient soft_reset() if(QDELETED(patient)) if(!shut_up && prob(1)) var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients. patient = scan(/mob/living/carbon/human, oldpatient, scan_range) oldpatient = patient if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment! if(mode != BOT_HEALING) mode = BOT_HEALING update_icon() frustration = 0 medicate_patient(patient) return //Patient has moved away from us! else if(patient && path.len && (get_dist(patient,path[path.len]) > 2)) path = list() mode = BOT_IDLE last_found = world.time else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another. soft_reset() return if(patient && path.len == 0 && (get_dist(src,patient) > 1)) path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card) mode = BOT_MOVING if(!path.len) //try to get closer if you can't reach the patient directly path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card) if(!path.len) //Do not chase a patient we cannot reach. soft_reset() if(path.len > 0 && patient) if(!bot_move(path[path.len])) oldpatient = patient soft_reset() return if(path.len > 8 && patient) frustration++ if(auto_patrol && !stationary_mode && !patient) if(mode == BOT_IDLE || mode == BOT_START_PATROL) start_patrol() if(mode == BOT_PATROL) bot_patrol() return /mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C) //Time to see if they need medical help! if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) return FALSE //welp too late for them! if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc))) return FALSE if(C.suiciding) return FALSE //Kevorkian school of robotic medical assistants. if(emagged == 2) //Everyone needs our medicine. (Our medicine is toxins) return TRUE if(ishuman(C)) var/mob/living/carbon/human/H = C if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing)) var/obj/item/clothing/CS = H.wear_suit var/obj/item/clothing/CH = H.head if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL) return FALSE // Skip over them if they have no exposed flesh. if(declare_crit && C.health <= 0) //Critical condition! Call for help! declare(C) //If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS. if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15)))) for(var/datum/reagent/R in reagent_glass.reagents.reagent_list) if(!C.reagents.has_reagent(R.id)) return TRUE //They're injured enough for it! if((!C.reagents.has_reagent(treatment_brute_avoid)) && (C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute))) return TRUE //If they're already medicated don't bother! if((!C.reagents.has_reagent(treatment_oxy_avoid)) && (C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy))) return TRUE if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire))) return TRUE var/treatment_toxavoid = get_avoidchem_toxin(C) if(((isnull(treatment_toxavoid) || !C.reagents.has_reagent(treatment_toxavoid))) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(get_healchem_toxin(C)))) return TRUE if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus)) for(var/thing in C.diseases) var/datum/disease/D = thing //the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines. if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \ && D.severity != DISEASE_SEVERITY_POSITIVE \ && (D.stage > 1 || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne. return TRUE //STOP DISEASE FOREVER return FALSE /mob/living/simple_animal/bot/medbot/proc/get_avoidchem_toxin(mob/M) return HAS_TRAIT(M, TRAIT_TOXINLOVER)? null : treatment_tox_avoid /mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M) return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox /mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A) if(iscarbon(A)) var/mob/living/carbon/C = A patient = C mode = BOT_HEALING update_icon() medicate_patient(C) update_icon() else ..() /mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view()) ..() if(!is_blind(src)) chemscan(src, A) /mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C) if(!on) return if(!istype(C)) oldpatient = patient soft_reset() return if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) oldpatient = patient soft_reset() return var/reagent_id = null if(emagged == 2) //Emagged! Time to poison everybody. reagent_id = HAS_TRAIT(C, TRAIT_TOXINLOVER)? "charcoal" : "toxin" else if(treat_virus) var/virus = 0 for(var/thing in C.diseases) var/datum/disease/D = thing //detectable virus if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC))) if(D.severity != DISEASE_SEVERITY_POSITIVE) //virus is harmful if((D.stage > 1) || (D.spread_flags & DISEASE_SPREAD_AIRBORNE)) virus = 1 if(!reagent_id && (virus)) if(!C.reagents.has_reagent(treatment_virus) && !C.reagents.has_reagent(treatment_virus_avoid)) reagent_id = treatment_virus if(!reagent_id && (C.getBruteLoss() >= heal_threshold)) if(!C.reagents.has_reagent(treatment_brute) && !C.reagents.has_reagent(treatment_brute_avoid)) reagent_id = treatment_brute if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold))) if(!C.reagents.has_reagent(treatment_oxy) && !C.reagents.has_reagent(treatment_oxy_avoid)) reagent_id = treatment_oxy if(!reagent_id && (C.getFireLoss() >= heal_threshold)) if(!C.reagents.has_reagent(treatment_fire) && !C.reagents.has_reagent(treatment_fire_avoid)) reagent_id = treatment_fire if(!reagent_id && (C.getToxLoss() >= heal_threshold)) var/toxin_heal_avoid = get_avoidchem_toxin(C) var/toxin_healchem = get_healchem_toxin(C) if(!C.reagents.has_reagent(toxin_healchem) && (isnull(toxin_heal_avoid) || !C.reagents.has_reagent(toxin_heal_avoid))) reagent_id = toxin_healchem //If the patient is injured but doesn't have our special reagent in them then we should give it to them first if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume) for(var/datum/reagent/R in reagent_glass.reagents.reagent_list) if(!C.reagents.has_reagent(R.id)) reagent_id = "internal_beaker" break if(!reagent_id) //If they don't need any of that they're probably cured! if(C.maxHealth - C.health < heal_threshold) to_chat(src, "[C] is healthy! Your programming prevents you from injecting anyone without at least [heal_threshold] damage of any one type ([heal_threshold + 15] for oxygen damage.)") var/list/messagevoice = list("All patched up!" = 'sound/voice/medbot/patchedup.ogg',"An apple a day keeps me away." = 'sound/voice/medbot/apple.ogg',"Feel better soon!" = 'sound/voice/medbot/feelbetter.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) bot_reset() return else if(!emagged && check_overdose(patient,reagent_id,injection_amount)) soft_reset() return C.visible_message("[src] is trying to inject [patient]!", \ "[src] is trying to inject you!") var/failed = FALSE if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient)) if(reagent_id == "internal_beaker") if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume) var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1) reagent_glass.reagents.reaction(patient, INJECT, fraction) reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead. else patient.reagents.add_reagent(reagent_id,injection_amount) C.visible_message("[src] injects [patient] with its syringe!", \ "[src] injects you with its syringe!") else failed = TRUE else failed = TRUE if(failed) visible_message("[src] retracts its syringe.") update_icon() soft_reset() return reagent_id = null return /mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount) var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id] if(!R.overdose_threshold) //Some chems do not have an OD threshold return FALSE var/current_volume = patient.reagents.get_reagent_amount(reagent_id) if(current_volume + injection_amount > R.overdose_threshold) return TRUE return FALSE /mob/living/simple_animal/bot/medbot/explode() on = FALSE visible_message("[src] blows apart!") var/atom/Tsec = drop_location() drop_part(firstaid, Tsec) new /obj/item/assembly/prox_sensor(Tsec) drop_part(healthanalyzer, Tsec) if(reagent_glass) drop_part(reagent_glass, Tsec) if(prob(50)) drop_part(robot_arm, Tsec) if(emagged && prob(25)) playsound(loc, 'sound/voice/medbot/insult.ogg', 50, 0) do_sparks(3, TRUE, src) ..() /mob/living/simple_animal/bot/medbot/proc/declare(crit_patient) if(declare_cooldown > world.time) return var/area/location = get_area(src) speak("Medical emergency! [crit_patient ? "[crit_patient]" : "A patient"] is in critical condition at [location]!",radio_channel) declare_cooldown = world.time + 200 /obj/machinery/bot_core/medbot req_one_access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS)