/datum/surgery/embalming //Fast and easy way to husk bodys name = "Embalming" desc = "A surgical procedure that prevents a corpse from producing miasma." steps = list(/datum/surgery_step/incise, /datum/surgery_step/embalming, /datum/surgery_step/close) target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_CHEST) requires_bodypart_type = 0 /datum/surgery_step/embalming name = "embalming body" implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35) chems_needed = list("drying_agent", "sterilizine") require_all_chems = FALSE /datum/surgery_step/embalming/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] starts to embalm [target]'s body.", "You start embalming [target]'s body.") /datum/surgery_step/embalming/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] embalms [target]'s body.", "You succeed in embalming [target]'s body.") ADD_TRAIT(target, TRAIT_HUSK, MAGIC_TRAIT) //Husk's prevent body smell return TRUE /datum/surgery_step/embalming/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] screws up!", "You screwed up!") ADD_TRAIT(target, TRAIT_NOCLONE, MAGIC_TRAIT) //That body is ruined, but still gives miasma return FALSE