//make incision /datum/surgery_step/incise name = "make incision" implements = list(TOOL_SCALPEL = 100, /obj/item/melee/transforming/energy/sword = 75, /obj/item/kitchen/knife = 65, /obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item. time = 16 /datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to make an incision in [target]'s [parse_zone(target_zone)]...", "[user] begins to make an incision in [target]'s [parse_zone(target_zone)].", "[user] begins to make an incision in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/incise/tool_check(mob/user, obj/item/tool) if(implement_type == /obj/item && !tool.get_sharpness()) return FALSE return TRUE /datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if ishuman(target) var/mob/living/carbon/human/H = target if (!(NOBLOOD in H.dna.species.species_traits)) display_results(user, target, "Blood pools around the incision in [H]'s [parse_zone(target_zone)].", "Blood pools around the incision in [H]'s [parse_zone(target_zone)].", "") H.bleed_rate += 3 return TRUE /datum/surgery_step/incise/nobleed //silly friendly! /datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to carefully make an incision in [target]'s [parse_zone(target_zone)]...", "[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].", "[user] begins to carefully make an incision in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) return TRUE //clamp bleeders /datum/surgery_step/clamp_bleeders name = "clamp bleeders" implements = list(TOOL_HEMOSTAT = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15) time = 24 /datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...", "[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].", "[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(locate(/datum/surgery_step/saw) in surgery.steps) target.heal_bodypart_damage(20,0) if (ishuman(target)) var/mob/living/carbon/human/H = target H.bleed_rate = max( (H.bleed_rate - 3), 0) return ..() //retract skin /datum/surgery_step/retract_skin name = "retract skin" implements = list(TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35) time = 24 /datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to retract the skin in [target]'s [parse_zone(target_zone)]...", "[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].", "[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].") //close incision /datum/surgery_step/close name = "mend incision" implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70, /obj/item = 30) // 30% success with any hot item. time = 24 /datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to mend the incision in [target]'s [parse_zone(target_zone)]...", "[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].", "[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/close/tool_check(mob/user, obj/item/tool) if(implement_type == TOOL_WELDER || implement_type == /obj/item) return tool.get_temperature() return TRUE /datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(locate(/datum/surgery_step/saw) in surgery.steps) target.heal_bodypart_damage(45,0) if (ishuman(target)) var/mob/living/carbon/human/H = target H.bleed_rate = max( (H.bleed_rate - 3), 0) return ..() //saw bone /datum/surgery_step/saw name = "saw bone" implements = list(TOOL_SAW = 100, /obj/item/melee/arm_blade = 75, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25) time = 54 /datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...", "[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].", "[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) target.apply_damage(50, BRUTE, "[target_zone]") display_results(user, target, "You saw [target]'s [parse_zone(target_zone)] open.", "[user] saws [target]'s [parse_zone(target_zone)] open!", "[user] saws [target]'s [parse_zone(target_zone)] open!") return 1 //drill bone /datum/surgery_step/drill name = "drill bone" implements = list(TOOL_DRILL = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, TOOL_SCREWDRIVER = 20) time = 30 /datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...", "[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].", "[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].") /datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You drill into [target]'s [parse_zone(target_zone)].", "[user] drills into [target]'s [parse_zone(target_zone)]!", "[user] drills into [target]'s [parse_zone(target_zone)]!") return 1