/datum/surgery_step var/name var/list/implements = list() //format is path = probability of success. alternatively var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type. var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item. var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand. var/time = 10 //how long does the step take? var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob. var/require_all_chems = TRUE //any on the list or all on the list? var/silicons_obey_prob = FALSE /datum/surgery_step/proc/try_op(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE) var/success = FALSE if(accept_hand) if(!tool) success = TRUE if(iscyborg(user)) success = TRUE if(accept_any_item) if(tool && tool_check(user, tool)) success = TRUE else if(tool) for(var/key in implements) var/match = FALSE if(ispath(key) && istype(tool, key)) match = TRUE else if(tool.tool_behaviour == key) match = TRUE if(match) implement_type = key if(tool_check(user, tool)) success = TRUE break if(success) if(target_zone == surgery.location) if(get_location_accessible(target, target_zone) || surgery.ignore_clothes) return initiate(user, target, target_zone, tool, surgery, try_to_fail) else to_chat(user, "You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!") return TRUE //returns TRUE so we don't stab the guy in the dick or wherever. if(repeatable) var/datum/surgery_step/next_step = surgery.get_surgery_next_step() if(next_step) surgery.status++ if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery)) return TRUE else surgery.status-- return FALSE /datum/surgery_step/proc/initiate(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE) surgery.step_in_progress = TRUE var/speed_mod = 1 var/advance = FALSE if(preop(user, target, target_zone, tool, surgery) == -1) surgery.step_in_progress = FALSE return FALSE if(tool) speed_mod = tool.toolspeed if(do_after(user, time * speed_mod, target = target)) var/prob_chance = 100 if(implement_type) //this means it isn't a require hand or any item step. prob_chance = implements[implement_type] prob_chance *= surgery.get_propability_multiplier() if((prob(prob_chance) || (iscyborg(user) && !silicons_obey_prob)) && chem_check(target) && !try_to_fail) if(success(user, target, target_zone, tool, surgery)) advance = TRUE else if(failure(user, target, target_zone, tool, surgery)) advance = TRUE if(advance && !repeatable) surgery.status++ if(surgery.status > surgery.steps.len) surgery.complete() surgery.step_in_progress = FALSE return advance /datum/surgery_step/proc/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to perform surgery on [target]...", "[user] begins to perform surgery on [target].", "[user] begins to perform surgery on [target].") /datum/surgery_step/proc/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You succeed.", "[user] succeeds!", "[user] finishes.") return TRUE /datum/surgery_step/proc/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You screw up!", "[user] screws up!", "[user] finishes.", TRUE) //By default the patient will notice if the wrong thing has been cut return FALSE /datum/surgery_step/proc/tool_check(mob/user, obj/item/tool) return TRUE /datum/surgery_step/proc/chem_check(mob/living/target) if(!LAZYLEN(chems_needed)) return TRUE if(require_all_chems) . = TRUE for(var/R in chems_needed) if(!target.reagents.has_reagent(R)) return FALSE else . = FALSE for(var/R in chems_needed) if(target.reagents.has_reagent(R)) return TRUE /datum/surgery_step/proc/get_chem_list() if(!LAZYLEN(chems_needed)) return var/list/chems = list() for(var/R in chems_needed) var/datum/reagent/temp = GLOB.chemical_reagents_list[R] if(temp) var/chemname = temp.name chems += chemname return english_list(chems, and_text = require_all_chems ? " and " : " or ") //Replaces visible_message during operations so only people looking over the surgeon can tell what they're doing, allowing for shenanigans. /datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE) var/list/detailed_mobs = get_hearers_in_view(1, user) //Only the surgeon and people looking over his shoulder can see the operation clearly if(!target_detailed) detailed_mobs -= target //The patient can't see well what's going on, unless it's something like getting cut user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target) user.visible_message(vague_message, "", ignored_mobs = detailed_mobs)