diff a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm (rejected hunks) @@ -31,7 +31,7 @@ return attack_hand(user) /obj/structure/bed/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT)) + if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1)) playsound(src.loc, W.usesound, 50, 1) deconstruct(TRUE) else