/mob/living/simple_animal/cockroach name = "cockroach" desc = "This station is just crawling with bugs." icon_state = "cockroach" icon_dead = "cockroach" health = 1 maxHealth = 1 turns_per_move = 5 loot = list(/obj/effect/decal/cleanable/deadcockroach) atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 270 maxbodytemp = INFINITY pass_flags = PASSTABLE | PASSGRILLE | PASSMOB mob_size = MOB_SIZE_TINY response_help = "pokes" response_disarm = "shoos" response_harm = "splats" speak_emote = list("chitters") density = 0 ventcrawler = VENTCRAWLER_ALWAYS gold_core_spawnable = 2 verb_say = "chitters" verb_ask = "chitters inquisitively" verb_exclaim = "chitters loudly" verb_yell = "chitters loudly" var/squish_chance = 50 del_on_death = 1 /mob/living/simple_animal/cockroach/death(gibbed) if(SSticker.cinematic) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes. return ..() /mob/living/simple_animal/cockroach/Crossed(var/atom/movable/AM) if(ismob(AM)) if(isliving(AM)) var/mob/living/A = AM if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING)) if(prob(squish_chance)) A.visible_message("[A] squashed [src].", "You squashed [src].") adjustBruteLoss(1) //kills a normal cockroach else visible_message("[src] avoids getting crushed.") else if(istype(AM,/obj/structure)) if(prob(squish_chance)) AM.visible_message("[src] was crushed under [AM].") adjustBruteLoss(1) else visible_message("[src] avoids getting crushed.") /mob/living/simple_animal/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach. return /obj/effect/decal/cleanable/deadcockroach name = "cockroach guts" desc = "One bug squashed. Four more will rise in its place." icon = 'icons/effects/blood.dmi' icon_state = "xfloor1" random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")