/mob/living/simple_animal/cockroach
name = "cockroach"
desc = "This station is just crawling with bugs."
icon_state = "cockroach"
icon_dead = "cockroach"
health = 1
maxHealth = 1
turns_per_move = 5
loot = list(/obj/effect/decal/cleanable/deadcockroach)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 270
maxbodytemp = INFINITY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
speak_emote = list("chitters")
density = 0
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = 2
verb_say = "chitters"
verb_ask = "chitters inquisitively"
verb_exclaim = "chitters loudly"
verb_yell = "chitters loudly"
var/squish_chance = 50
del_on_death = 1
/mob/living/simple_animal/cockroach/death(gibbed)
if(SSticker.cinematic) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
return
..()
/mob/living/simple_animal/cockroach/Crossed(var/atom/movable/AM)
if(ismob(AM))
if(isliving(AM))
var/mob/living/A = AM
if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
if(prob(squish_chance))
A.visible_message("[A] squashed [src].", "You squashed [src].")
adjustBruteLoss(1) //kills a normal cockroach
else
visible_message("[src] avoids getting crushed.")
else
if(istype(AM,/obj/structure))
if(prob(squish_chance))
AM.visible_message("[src] was crushed under [AM].")
adjustBruteLoss(1)
else
visible_message("[src] avoids getting crushed.")
/mob/living/simple_animal/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach.
return
/obj/effect/decal/cleanable/deadcockroach
name = "cockroach guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")