////////////////// // APPLICATIONS // ////////////////// //Clockwork Marauder: Creates a construct shell for a clockwork marauder, a well-rounded frontline fighter. /datum/clockwork_scripture/create_object/construct/clockwork_marauder descname = "Well-Rounded Combat Construct" name = "Clockwork Marauder" desc = "Creates a shell for a clockwork marauder, a balanced frontline construct." invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.") channel_time = 50 power_cost = 1000 creator_message = "Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor." usage_tip = "The marauder's shield can effectively deflect energy-based projectiles." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = BELLIGERENT_EYE sort_priority = 1 quickbind = TRUE quickbind_desc = "Creates a clockwork marauder, used for frontline combat." object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder construct_type = /mob/living/simple_animal/hostile/clockwork/marauder combat_construct = TRUE /datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit() var/human_servants = 0 for(var/V in SSticker.mode.servants_of_ratvar) var/datum/mind/M = V if(ishuman(M.current)) human_servants++ construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders construct_limit = Clamp(construct_limit, 1, 3) /datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements() if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) to_chat(invoker, "\"It is too late to construct one of these, champion.\"") return FALSE var/turf/T = get_turf(invoker) if(!T || !(T.z in GLOB.station_z_levels)) to_chat(invoker, "\"You must be on the station to construct one of these, champion.\"") return FALSE return ..() //Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost. /datum/clockwork_scripture/create_object/mania_motor descname = "Powered Structure, Area Denial" name = "Mania Motor" desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion." invocations = list("May this transmitter...", "...break the will of all who oppose us!") channel_time = 80 power_cost = 750 object_path = /obj/structure/destructible/clockwork/powered/mania_motor creator_message = "You form a mania motor, which causes minor damage and negative mental effects in non-Servants." observer_message = "A two-pronged machine rises from the ground!" invokers_required = 2 multiple_invokers_used = TRUE usage_tip = "It will also cure hallucinations and brain damage in nearby Servants." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = GEIS_CAPACITOR sort_priority = 2 quickbind = TRUE quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants." //Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures. /datum/clockwork_scripture/create_object/sigil_of_transmission descname = "Structure Power Generator & Battery" name = "Sigil of Transmission" desc = "Places a sigil that can drain and will store energy to power clockwork structures." invocations = list("Divinity...", "...power our creations!") channel_time = 70 power_cost = 200 whispered = TRUE object_path = /obj/effect/clockwork/sigil/transmission creator_message = "A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated." usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE sort_priority = 3 quickbind = TRUE quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures." //Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost. /datum/clockwork_scripture/create_object/clockwork_obelisk descname = "Powered Structure, Teleportation Hub" name = "Clockwork Obelisk" desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk." invocations = list("May this obelisk...", "...take us to all places!") channel_time = 80 power_cost = 300 object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk creator_message = "You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways." observer_message = "A brass obelisk appears hanging in midair!" invokers_required = 2 multiple_invokers_used = TRUE usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE sort_priority = 4 quickbind = TRUE quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."