/datum/status_effect/chem/SGDF id = "SGDF" var/mob/living/fermi_Clone alert_type = null /* /obj/screen/alert/status_effect/SDGF name = "SDGF" desc = "You've cloned yourself! How cute." icon_state = "SDGF" */ /datum/status_effect/chem/SGDF/on_apply() message_admins("SGDF status appied") var/typepath = owner.type fermi_Clone = new typepath(owner.loc) var/mob/living/carbon/M = owner var/mob/living/carbon/C = fermi_Clone //fermi_Clone = new typepath(get_turf(M)) //var/mob/living/carbon/C = fermi_Clone //var/mob/living/carbon/SM = fermi_Gclone if(istype(C) && istype(M)) C.real_name = M.real_name M.dna.transfer_identity(C, transfer_SE=1) C.updateappearance(mutcolor_update=1) return ..() /datum/status_effect/chem/SGDF/tick() //message_admins("SDGF ticking") if(owner.stat == DEAD) //message_admins("SGDF status swapping") if(fermi_Clone && fermi_Clone.stat != DEAD) if(owner.mind) owner.mind.transfer_to(fermi_Clone) owner.visible_message("Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.") fermi_Clone.visible_message("Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.") fermi_Clone = null owner.remove_status_effect(src) // to_chat(owner, "[linked_extract] desperately tries to move your soul to a living body, but can't find one!") ..() /datum/status_effect/chem/BElarger id = "BElarger" alert_type = null //var/list/items = list() //var/items = o.get_contents() //mob/living/carbon/M = M tried, no dice //owner, tried, no dice /datum/status_effect/chem/BElarger/on_apply(mob/living/carbon/human/H)//Removes clothes, they're too small to contain you. You belong to space now. var/mob/living/carbon/human/o = owner var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W, TRUE) playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1) //message_admins("BElarge started!") if(o.w_uniform || o.wear_suit) to_chat(o, "Your clothes give, ripping into peices under the strain of your swelling breasts! Unless you manage to reduce the size of your breasts, there's no way you're going to be able to put anything on over these melons..!") o.visible_message("[o]'s chest suddenly bursts forth, ripping their clothes off!'") else to_chat(o, "Your bountiful bosom is so rich with mass, you seriously doubt you'll be able to fit any clothes over it.") return ..() /datum/status_effect/chem/BElarger/tick(mob/living/carbon/human/H)//If you try to wear clothes, you fail. Slows you down if you're comically huge var/mob/living/carbon/human/o = owner var/obj/item/organ/genital/breasts/B = o.getorganslot("breasts") if(!B) o.remove_movespeed_modifier("megamilk") o.next_move_modifier = 1 owner.remove_status_effect(src) var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W, TRUE) playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1) to_chat(owner, "Your enormous breasts are way too large to fit anything over them!") //message_admins("BElarge tick!") /* var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W) //items |= owner.get_equipped_items(TRUE) //owner.dropItemToGround(owner.wear_suit) //owner.dropItemToGround(owner.w_uniform) */ switch(round(B.cached_size)) if(9) if (!(B.breast_sizes[B.prev_size] == B.size)) o.remove_movespeed_modifier("megamilk") o.next_move_modifier = 1 if(10 to INFINITY) if (!(B.breast_sizes[B.prev_size] == B.size)) to_chat(H, "Your indulgent busom is so substantial, it's affecting your movements!") o.add_movespeed_modifier("megamilk", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = (round(B.cached_size) - 8)) o.next_move_modifier = (round(B.cached_size) - 8) ..() /datum/status_effect/chem/BElarger/on_remove(mob/living/carbon/M) owner.remove_movespeed_modifier("megamilk") owner.next_move_modifier = 1 /datum/status_effect/chem/PElarger id = "PElarger" alert_type = null /datum/status_effect/chem/PElarger/on_apply(mob/living/carbon/human/H)//Removes clothes, they're too small to contain you. You belong to space now. message_admins("PElarge started!") var/mob/living/carbon/human/o = owner var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W, TRUE) playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1) if(o.w_uniform || o.wear_suit) to_chat(o, "Your clothes give, ripping into peices under the strain of your swelling pecker! Unless you manage to reduce the size of your emancipated trouser snake, there's no way you're going to be able to put anything on over this girth..!") owner.visible_message("[o]'s schlong suddenly bursts forth, ripping their clothes off!'") else to_chat(o, "Your emancipated trouser snake is so ripe with girth, you seriously doubt you'll be able to fit any clothes over it.") return ..() /datum/status_effect/chem/PElarger/tick(mob/living/carbon/M) var/mob/living/carbon/human/o = owner var/obj/item/organ/genital/penis/P = o.getorganslot("penis") if(!P) o.remove_movespeed_modifier("hugedick") o.next_move_modifier = 1 owner.remove_status_effect(src) message_admins("PElarge tick!") var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W, TRUE) playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1) to_chat(owner, "Your enormous package is way to large to fit anything over!") switch(round(P.cached_length)) if(11) if (!(P.prev_size == P.size)) to_chat(o, "Your rascally willy has become a more managable size, liberating your movements.") o.remove_movespeed_modifier("hugedick") o.next_move_modifier = 1 if(12 to INFINITY) if (!(P.prev_size == P.size)) to_chat(o, "Your indulgent johnson is so substantial, it's affecting your movements!") o.add_movespeed_modifier("hugedick", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = (P.length - 11.1)) o.next_move_modifier = (round(P.length) - 11) ..() /*////////////////////////////////////////// Mind control functions /////////////////////////////////////////// */ /datum/status_effect/chem/enthrall id = "enthrall" alert_type = null var/mob/living/E //E for enchanter //var/mob/living/V = list() //V for victims var/enthrallTally = 1 //Keeps track of the enthralling process var/resistanceTally = 0 //Keeps track of the resistance var/deltaResist //The total resistance added per resist click //var/deltaEnthrall //currently unused (i think) var/phase = 1 //-1: resisted state, due to be removed.0: sleeper agent, no effects unless triggered 1: initial, 2: 2nd stage - more commands, 3rd: fully enthralled, 4th Mindbroken var/status = null //status effects var/statusStrength = 0 //strength of status effect var/mob/living/master //Enchanter's person var/enthrallID //Enchanter's ckey var/enthrallGender //Use master or mistress //var/mob/living/master == null var/mental_capacity //Higher it is, lower the cooldown on commands, capacity reduces with resistance. //var/mental_cost //Current cost of custom triggers //var/mindbroken = FALSE //Not sure I use this, replaced with phase 4 var/datum/weakref/redirect_component1 //resistance var/datum/weakref/redirect_component2 //say var/distancelist = list(4,3,2,1.5,1,0.8,0.6,0.4,0.2) //Distance multipliers var/withdrawal = FALSE //withdrawl var/withdrawalTick = 0 //counts how long withdrawl is going on for var/list/customTriggers = list() //the list of custom triggers (maybe have to split into two) var/cooldown = 0 /datum/status_effect/chem/enthrall/on_apply(mob/living/carbon/M) if(M.key == enthrallID) owner.remove_status_effect(src)//This shouldn't happen, but just in case redirect_component1 = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/owner_resist)))) //Do resistance calc if resist is pressed# redirect_component2 = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_SAY = CALLBACK(src, .proc/owner_say)))) //Do resistance calc if resist is pressed //Might need to add redirect component for listening too. var/obj/item/organ/brain/B = M.getorganslot(ORGAN_SLOT_BRAIN) //It's their brain! mental_capacity = 500 - B.get_brain_damage() SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "enthrall", /datum/mood_event/enthrall) /datum/status_effect/chem/enthrall/tick(mob/living/carbon/M) //chem calculations if (owner.reagents.has_reagent("MKUltra")) if (phase >= 2) enthrallTally += phase else if (phase < 3) deltaResist += 5//If you've no chem, then you break out quickly if(prob(20)) to_chat(owner, "Your mind starts to restore some of it's clarity as you feel the effects of the drug wain.") if (mental_capacity <= 500 || phase == 4) if (owner.reagents.has_reagent("mannitol")) mental_capacity += 1 if (owner.reagents.has_reagent("neurine")) mental_capacity += 2 //mindshield check if(M.has_trait(TRAIT_MINDSHIELD)) resistanceTally += 5 if(prob(20)) to_chat(owner, "You feel lucidity returning to your mind as the mindshield buzzes, attempting to return your brain to normal function.") //phase specific events switch(phase) if(-1)//fully removed SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "enthrall") owner.remove_status_effect(src) else if(0)// sleeper agent return else if(1)//Initial enthrallment if (enthrallTally > 100) phase += 1 mental_capacity -= resistanceTally//leftover resistance per step is taken away from mental_capacity. enthrallTally = 0 to_chat(owner, "Your conciousness slips, as you sink deeper into trance.") else if (resistanceTally > 100) enthrallTally *= 0.5 phase = -1 resistanceTally = 0 to_chat(owner, "You break free of the influence in your mind, your thoughts suddenly turning lucid!") owner.remove_status_effect(src) //If resisted in phase 1, effect is removed. if(prob(10)) to_chat(owner, "[pick("It feels so good to listen to [master.name].", "You can't keep your eyes off [master.name].", "[master.name]'s voice is making you feel so sleepy.", "You feel so comfortable with [master.name]", "[master.name] is so sexy and dominant, it feels right to obey them.")].") else if (2) //partially enthralled if (enthrallTally > 150) phase += 1 mental_capacity -= resistanceTally//leftover resistance per step is taken away from mental_capacity. enthrallTally = 0 to_chat(owner, "Your mind gives, eagerly obeying and serving [master.name].") to_chat(owner, "You are now fully enthralled to [master.name], and eager to follow their commands. However you find that in your intoxicated state you are much less likely to resort to violence, unless it is to defend your [enthrallGender]. Equally you are unable to commit suicide, even if ordered to, as you cannot server your [enthrallGender] in death. ")//If people start using this as an excuse to be violent I'll just make them all pacifists so it's not OP. else if (resistanceTally > 150) enthrallTally *= 0.5 phase -= 1 resistanceTally = 0 to_chat(owner, "You manage to shake some of the entrancement from your addled mind, however you can still feel yourself drawn towards [master.name].") //owner.remove_status_effect(src) //If resisted in phase 1, effect is removed. Not at the moment, else if (3)//fully entranced if (resistanceTally >= 250 && withdrawalTick >= 150) enthrallTally = 0 phase -= 1 resistanceTally = 0 to_chat(owner, "The separation from you [enthrallGender] sparks a small flame of resistance in yourself, as your mind slowly starts to return to normal.") else if (4) //mindbroken if (mental_capacity >= 499 || owner.getBrainLoss() >=20 || !owner.reagents.has_reagent("MKUltra")) phase = 2 mental_capacity = 500 customTriggers = list() to_chat(owner, "Your mind starts to heal, fixing the damage caused by the massive ammounts of chem injected into your system earlier, .") M.slurring = 0 M.confused = 0 else return//If you break the mind of someone, you can't use status effects on them. //distance calculations switch(get_dist(master, owner)) if(0 to 8)//If the enchanter is within range, increase enthrallTally, remove withdrawal subproc and undo withdrawal effects. enthrallTally += distancelist[get_dist(master, owner)+1] withdrawal = FALSE if(withdrawalTick > 0) withdrawalTick -= 2 M.hallucination = max(0, M.hallucination - 2) M.stuttering = max(0, M.stuttering - 2) M.jitteriness = max(0, M.jitteriness - 2) if(9 to INFINITY)//If withdrawal = TRUE //Withdrawal subproc: if (withdrawal == TRUE)//Your minions are really REALLY needy. switch(withdrawalTick)//denial if(20 to 40)//Gives wiggle room, so you're not SUPER needy if(prob(10)) to_chat(owner, "You're starting to miss your [enthrallGender].") if(prob(10)) owner.adjustBrainLoss(0.5) to_chat(owner, "They'll surely be back soon") //denial if(41) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing1", /datum/mood_event/enthrallmissing1) if(42 to 65)//barganing if(prob(10)) to_chat(owner, "They are coming back, right...?") owner.adjustBrainLoss(1) if(prob(20)) to_chat(owner, "I just need to be a good pet for [enthrallGender], they'll surely return if I'm a good pet.") owner.adjustBrainLoss(-2) if(66) SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1") //Why does this not work? SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing2", /datum/mood_event/enthrallmissing2) owner.stuttering += 20 owner.jitteriness += 20 if(67 to 90) //anger if(prob(30)) addtimer(CALLBACK(M, /mob/verb/a_intent_change, INTENT_HARM), 2) addtimer(CALLBACK(M, /mob/proc/click_random_mob), 2) to_chat(owner, "You suddenly lash out at the station in anger for it keeping you away from your [enthrallGender].") if(90) SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2") //Why does this not work? SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing3", /datum/mood_event/enthrallmissing3) to_chat(owner, "You need to find your [enthrallGender] at all costs, you can't hold yourself back anymore.") if(91 to 120)//depression if(prob(20)) owner.adjustBrainLoss(1) owner.stuttering += 2 owner.jitteriness += 2 if(prob(25)) M.hallucination += 2 if(121) SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3") SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing4", /datum/mood_event/enthrallmissing4) to_chat(owner, "You can hardly find the strength to continue without your [enthrallGender].") if(120 to 140) //depression if(prob(25)) owner.SetStun(20, 0) owner.emote("cry")//does this exist? to_chat(owner, "You're unable to hold back your tears, suddenly sobbing as the desire to see your [enthrallGender] oncemore overwhelms you.") owner.adjustBrainLoss(2) owner.stuttering += 2 owner.jitteriness += 2 if(prob(10)) deltaResist += 5 if(140 to INFINITY) //acceptance if(prob(20)) deltaResist += 5 if(prob(20)) to_chat(owner, "Maybe you'll be okay without your [enthrallGender].") if(prob(10)) owner.adjustBrainLoss(1) M.hallucination += 5 withdrawalTick++ //Status subproc - statuses given to you from your Master //currently 3 statuses; antiresist -if you press resist, increases your enthrallment instead, HEAL - which slowly heals the pet, CHARGE - which breifly increases speed, PACIFY - makes pet a pacifist. if (!status == null) switch(status) if("Antiresist") if (statusStrength == 0) status = null to_chat(owner, "You feel able to resist oncemore.") else statusStrength -= 1 else if("heal") if (statusStrength == 0) status = null to_chat(owner, "You finish licking your wounds.") else statusStrength -= 1 owner.heal_overall_damage(1, 1, 0, FALSE, FALSE) cooldown += 1 //Cooldown doesn't process till status is done else if("charge") owner.add_trait(TRAIT_GOTTAGOFAST, "MKUltra") status = "charged" to_chat(owner, "Your [enthrallGender]'s order fills you with a burst of speed!") else if ("charged") if (statusStrength == 0) status = null owner.remove_trait(TRAIT_GOTTAGOFAST, "MKUltra") owner.Knockdown(30) to_chat(owner, "Your body gives out as the adrenaline in your system runs out.") else statusStrength -= 1 cooldown += 1 //Cooldown doesn't process till status is done else if ("pacify") owner.add_trait(TRAIT_PACIFISM, "MKUltra") status = null //Truth serum? //adrenals? //M.next_move_modifier *= 0.5 //M.adjustStaminaLoss(-5*REM) //final tidying resistanceTally += deltaResist deltaResist = 0 if (cooldown > 0) cooldown -= (1 + (mental_capacity/1000 )) else to_chat(master, "Your pet [owner.name] appears to have finished internalising your last command.") //Check for proximity of master DONE //Place triggerreacts here - create a dictionary of triggerword and effect. //message enthrallID "name appears to have mentally processed their last command." /datum/status_effect/chem/enthrall/on_remove(mob/living/carbon/M) qdel(redirect_component1.resolve()) redirect_component1 = null qdel(redirect_component2.resolve()) redirect_component2 = null /* /datum/status_effect/chem/enthrall/mob/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) if(enthrallID.name in message || enthrallID.first_name in message) return else . = ..() */ /datum/status_effect/chem/enthrall/proc/on_hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode) var/mob/living/carbon/C = owner for (var/trigger in customTriggers) if (trigger == message)//if trigger1 is the message //Speak (Forces player to talk) if (customTriggers[trigger][1] == "speak")//trigger2 C.visible_message("Your mouth moves on it's own, before you can even catch it. Though you find yourself fully believing in the validity of what you just said and don't think to question it.") (C.say(customTriggers[trigger][2]))//trigger3 //Echo (repeats message!) else if (customTriggers[trigger][1] == "echo")//trigger2 (to_chat(owner, customTriggers[trigger][2]))//trigger3 //Shocking truth! else if (customTriggers[trigger] == "shock") if (C.canbearoused) C.electrocute_act(10, src, 1, FALSE, FALSE, FALSE, TRUE)//I've no idea how strong this is C.adjustArousalLoss(5) to_chat(owner, "Your muscles seize up, then start spasming wildy!") else C.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, TRUE)//To make up for the lack of effect //wah intensifies else if (customTriggers[trigger][1] == "cum")//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa if (C.canbearoused) if (C.getArousalLoss() > 80) C.mob_climax(forced_climax=TRUE) else C.adjustArousalLoss(10) else C.throw_at(get_step_towards(speaker,C), 3, 1) //cut this if it's too hard to get working //kneel (knockdown) else if (customTriggers[trigger][1] == "kneel")//as close to kneeling as you can get, I suppose. C.Knockdown(20) //strip (some) clothes else if (customTriggers[trigger][1] == "strip")//This wasn't meant to just be a lewd thing oops var/mob/living/carbon/human/o = owner var/items = o.get_contents() for(var/obj/item/W in items) if(W == o.w_uniform || W == o.wear_suit) o.dropItemToGround(W, TRUE) C.visible_message("You feel compelled to strip your clothes.") //add more fun stuff! return /* /datum/status_effect/chem/enthrall/proc/owner_withdrawal(mob/living/carbon/M) //3 stages, each getting worse */ /datum/status_effect/chem/enthrall/proc/owner_resist(mob/living/carbon/M) if (status == "Sleeper" || phase == 0) return else if (phase == 4) to_chat(owner, "Your mind is too far gone to even entertain the thought of resisting.") return else if (phase == 3 || withdrawal == FALSE) to_chat(owner, "The presence of your [enthrallGender] fully captures the horizon of your mind, removing any thoughts of resistance.") return else if (status == "Antiresist")//If ordered to not resist; resisting while ordered to not makes it last longer, and increases the rate in which you are enthralled. if (statusStrength > 0) to_chat(owner, "The order from your [enthrallGender] to give in is conflicting with your attempt to resist, drawing you deeper into trance.") statusStrength += 1 enthrallTally += 1 return else status = null if (deltaResist != 0)//So you can't spam it, you get one deltaResistance per tick. deltaResist += 0.1 //Though I commend your spamming efforts. return if(prob(10)) M.emote("me",1,"squints, shaking their head for a moment.")//shows that you're trying to resist sometimes to_chat(owner, "You attempt to shake the mental cobwebs from your mind!") //base resistance if (M.canbearoused) deltaResist*= ((100 - M.arousalloss/100)/100)//more aroused you are, the weaker resistance you can give else deltaResist *= 0.2 //chemical resistance, brain and annaphros are the key to undoing, but the subject has to to be willing to resist. if (owner.reagents.has_reagent("mannitol")) deltaResist *= 1.25 if (owner.reagents.has_reagent("neurine")) deltaResist *= 1.5 if (!owner.has_trait(TRAIT_CROCRIN_IMMUNE) && M.canbearoused) if (owner.reagents.has_reagent("anaphro")) deltaResist *= 1.5 if (owner.reagents.has_reagent("anaphro+")) deltaResist *= 2 if (owner.reagents.has_reagent("aphro")) deltaResist *= 0.75 if (owner.reagents.has_reagent("aphro+")) deltaResist *= 0.5 //Antag resistance //cultists are already brainwashed by their god if(iscultist(owner)) deltaResist *= 2 else if (is_servant_of_ratvar(owner)) deltaResist *= 2 //antags should be able to resist, so they can do their other objectives. This chem does frustrate them, but they've all the tools to break free when an oportunity presents itself. else if (owner.mind.assigned_role in GLOB.antagonists) deltaResist *= 1.8 //role resistance //Chaplains are already brainwashed by their god if(owner.mind.assigned_role == "Chaplain") deltaResist *= 1.5 //Command staff has authority, if(owner.mind.assigned_role in GLOB.command_positions) deltaResist *= 1.4 //if(owner.has_status == "sub"); power_multiplier *= 0.8 //for skylar //I'm kidding <3 //Chemists should be familiar with drug effects if(owner.mind.assigned_role == "Chemist") deltaResist *= 1.3 //Happiness resistance //Your Thralls are like pets, you need to keep them happy. if(owner.nutrition < 250) deltaResist += (250-owner.nutrition)/100 if(owner.health < 100)//Harming your thrall will make them rebel harder. deltaResist *= ((120-owner.health)/100)+1 //Add cold/hot, oxygen, sanity, happiness? (happiness might be moot, since the mood effects are so strong) //Mental health could play a role too in the other direction //If master gives you a collar, you get a sense of pride if(istype(M.wear_neck, /obj/item/clothing/neck/petcollar)) deltaResist *= 0.5 if(owner.has_trait(TRAIT_CROCRIN_IMMUNE) || !owner.canbearoused) deltaResist *= 0.75//Immune/asexual players are immune to the arousal based multiplier, this is to offset that so they can still be affected. Their unfamiliarty with desire makes it more on them. if (deltaResist>0)//just in case deltaResist /= phase//later phases require more resistance /datum/status_effect/chem/enthrall/proc/owner_say(message) //I can only hope this works var/static/regex/owner_words = regex("[master.real_name]|[master.first_name()]") if(findtext(message, owner_words)) message = replacetext(lowertext(message), lowertext(master.real_name), "[enthrallGender]") message = replacetext(lowertext(message), lowertext(master.name), "[enthrallGender]") return message /* /datum/status_effect/chem/OwO id = "OwO" /datum/status_effect/chem/PElarger/tick(message) if(copytext(message, 1, 2) != "*") message = replacetext(message, "ne", "nye") message = replacetext(message, "nu", "nyu") message = replacetext(message, "na", "nya") message = replacetext(message, "no", "nyo") message = replacetext(message, "ove", "uv") message = replacetext(message, "ove", "uv") message = replacetext(message, "th", "ff") message = replacetext(message, "l", "w") message = replacetext(message, "r", "w") if(prob(20)) message = replacetext(message, ".", "OwO.") else if(prob(30)) message = replacetext(message, ".", "uwu.") message = lowertext(message) */ /*Doesn't work /datum/status_effect/chem/SDGF/candidates id = "SGDFCandi" var/mob/living/fermi_Clone var/list/candies = list() /datum/status_effect/chem/SDGF/candidates/on_apply() candies = pollGhostCandidates("Do you want to play as a clone and do you agree to respect their character and act in a similar manner to them? I swear to god if you diddle them I will be very disapointed in you. ", "FermiClone", null, ROLE_SENTIENCE, 300) // see poll_ignore.dm, should allow admins to ban greifers or bullies return ..() */