diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks) @@ -102,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s /obj/item/Initialize() if (!materials) materials = list() - ..() + . = ..() for(var/path in actions_types) new path(src) actions_types = null