/* The /tg/ codebase currently requires you to have 11 z-levels of the same size dimensions. z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame. Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1 current as of 2016/6/2 z1 = station z2 = centcomm z5 = mining Everything else = randomized space Last space-z level = empty */ #define CROSSLINKED 2 #define SELFLOOPING 1 #define UNAFFECTED 0 #define MAIN_STATION "Main Station" #define CENTCOMM "CentComm" #define EMPTY_AREA_1 "Empty Area 1" #define EMPTY_AREA_2 "Empty Area 2" #define MINING "Mining Asteroid" #define EMPTY_AREA_3 "Empty Area 3" #define EMPTY_AREA_4 "Empty Area 4" #define EMPTY_AREA_5 "Empty Area 5" #define EMPTY_AREA_6 "Empty Area 6" #define EMPTY_AREA_7 "Empty Area 7" #define EMPTY_AREA_8 "Empty Area 8" #define AWAY_MISSION "Away Mission" #define AWAY_MISSION_LIST list(AWAY_MISSION = SELFLOOPING) #define DEFAULT_MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED, MINING = SELFLOOPING, EMPTY_AREA_3 = CROSSLINKED, EMPTY_AREA_4 = CROSSLINKED, EMPTY_AREA_5 = CROSSLINKED, EMPTY_AREA_6 = CROSSLINKED, EMPTY_AREA_7 = CROSSLINKED, EMPTY_AREA_8 = CROSSLINKED)